|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
|N303||Catching Up||Score this in an end phase if you have fewer glory points than an opponent.||1||-||-||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-||26/36 (72.22%)|
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.||1||-||-||-||28/36 (77.78%)|
|N365||Scorched Earth||Score this immediately if your warband removes an objective from the battlefield.||1||-||-||-|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||-||6/36 (16.67%)|
|N388||Abasoth's Unmaking||Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield.||-||-||-||-||5/36 (13.89%)|
|N427||Lethal Ward||Choose an objective token. Any fighter in the same hex as that token suffers 1 damage.||-||-||-||-||6/36 (16.67%)|
|N451||Sphere of Aqshy||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage.
|N486||Champion's Fortitude||You can re-roll one defence dice each time you make a defence roll for this fighter.||-||-||?||-|
|N489||Crown of Avarice||(Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points.||-||-||?||-||7/36 (19.44%)|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||9/36 (25%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||21/36 (58.33%)|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|B133||Faithful Reward||Score this in an end phase if each surviving friendly fighter is Inspired.||1||-||-||-|
|B148||Steady Advance||Choose up to two friendly fighters and push each chosen fighter 1 hex.||-||-||-||-|
|B159||Unstoppable Tread||Reaction: After this fighter's activation, push this fighter 1 hex.||-||-||-||-|
|B160||Virulent Blade||You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.||-||Ghulgoch the Butcher, Sepsimus Plaguesworn||-||-|
|B296||Perfect Match||Score this in an end phase if you have scored 10 or more objectives.||4||-||-||-|
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|B318||Unexpected Pitfall||Surge, Hybrid: Score this immediately
After: An enemy fighter is taken out of action by a lethal hex
Or: An enemy fighter is taken out of action by damage dealt by a gambit you played.
|B328||Collapse||Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage.||-||-||-||-||2/36 (5.56%)|
|B353||Leave Nothing to Chance||Pick one feature token in a hex that contains a friendly fighter. Remove that token from the battlefield.||-||-||-||-|
|B359||Nightmare in the Shadows||Choose one enemy fighter and push them 1 hex.||-||-||-||-||7/36 (19.44%)|
|B396||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||10/36 (27.78%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||26/36 (72.22%)|
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.||-||-||?||-||22/36 (61.11%)|
|G1||Bold Conquest||Surge, Dual: Score this immediately after an activation
If: Your leader made a Charge action in that activation
And: your leader is holding an objective.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||30/36 (83.33%)|
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.||-||-||-||NewestDuplicate||11/36 (30.56%)|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||?||NewestDuplicate||18/36 (50%)|