Card sets (11)
Tooth and Claw Rivals Deck
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
You can only include cards from one universal Rivals deck.
Cards: 6 | 8 non-Rivals card/s
Championship Nemesis Rivals
Total glory - 15
6 | 6 | 0
3 | 1
9 | 0
11 | 0
|B98||Chase Down||Surge: Score this immediately after an activation if two or more friendly fighters are adjacent to the same enemy fighter.||1||-||-||-||2/56 (3.57%)|
|B100||Cruel Hunters||Dual: Score this in an end phase
If: Two or more enemy fighters are out of action
And: One or more friendly fighters are in enemy territory.
|B104||Loaded with Plunder||Score this in an end phase if one or more friendly fighters have three or more upgrades.||2||-||?||-||6/56 (10.71%)|
|B106||No Mercy||Surge: Score this immediately after a friendly fighter's successful Attack action that targeted an enemy fighter with one or more wound tokens.||1||-||-||-||6/56 (10.71%)|
|B110||Furious Reprisal||Reaction: Play this after an enemy fighter's Attack action that targeted a friendly fighter. That friendly fighter makes an Attack action that must target that enemy fighter, and you can re-roll any number of dice in the attack roll.||-||-||-||-||4/56 (7.14%)|
|B112||Narrow Escape||Reaction: Play this when a friendly fighter is dealt damage, before placing wound tokens on their fighter card. Reduce that damage by 1, to a minimum of 1.||-||-||?||-||6/56 (10.71%)|
|B113||Pack Tactics||Choose one friendly fighter and up to two friendly fighters adjacent to that fighter. Push each chosen fighter 1 hex.||-||-||-||-||6/56 (10.71%)|
|B114||Savage Mauling||The first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation has +1 Dice and +1 Damage for each supporting friendly fighter.||-||-||-||-|
|B118||Vindictive Attack||+2 Dice to the first Attack action made by a friendly fighter in the next activation.||-||-||-||-||6/56 (10.71%)|
|B119||Bonded||When this fighter makes an Attack action that targets an adjacent enemy fighter, or is the target of an Attack action made by an adjacent enemy fighter, this fighter is considered to have one additional supporting fighter.
|B121||Circling Hunter||Reaction: After this fighter's Attack action (but not during a superaction) or after an Attack action that targets this fighter (but not during a superaction), push this fighter 1 hex.||-||-||?||-||4/56 (7.14%)|
|B122||Embittered Survivor||+1 Wounds.||-||-||-||-||6/56 (10.71%)|
|E21||Centre of Attention||Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.||-||-||-||NewestDuplicate||25/56 (44.64%)|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||32/56 (57.14%)|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||27/56 (48.21%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||50/56 (89.29%)|
|H184||Heave Ho||This fighter's Range 1 and Range 2 Attack actions have Knockback 1.
Reaction: During this fighter's Attack action, after the drive back step, if the target was driven back 2 or more hexes, deal 1 damage to the target.
|H186||Troggoth's Blood||Give this only to a fighter with a Wounds characteristic of 4 or less.
This fighter is a hunter.
Reaction: After this fighter is given an upgrade, heal (1) this fighter.
|H191||Contest of Equals||Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).||1||-||?||-||31/56 (55.36%)|
|H199||Find a Path||Hybrid: Score this in an end phase if:
Two or more friendly fighters are in edge hexes that are not in your territory
Or: One or more friendly hunters are in edge hexes in enemy territory.
|H292||Phantom Fists||Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
1 Smash 3 2
|NM191||Blood in the Deeps||(Errata update) Dual: Score this in an end phase if:
During the previous action phase, one or more enemy fighters were taken out of action
And: One or more friendly fighters are within 1 hex of a feature token.
|NM271||Cursed Boarding Axe||Attack action
1 Fury 4 2
|TC1||Embraced Savagery||Surge: Score this immediately after an activation if each surviving friendly fighter is savage.||1||-||-||-||11/56 (19.64%)|
|TC9||Move or Die||Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.||1||-||-||-||12/56 (21.43%)|
|TC12||Toyed With||Surge: Score this immediately after a friendly fighter's Attack action if one or more enemy fighters are vulnerable.||1||-||-||-||8/56 (14.29%)|
|TC14||Call to Heel||Choose one beast or savage fighter. Push the chosen fighter 1 hex, or up to 4 hexes if it is a friendly fighter, so it is adjacent to a friendly fighter.||-||-||?||-||5/56 (8.93%)|
|BA19||Unexpected Ally||Choose a friendly fighter. The chosen fighter is considered to have one additional supporting fighter when making a Range 1 or Range 2 Attack action. This effect persists until the chosen fighter makes a successful Range 1 or Range 2 Attack action.||-||-||-||-|
You cannot give this to a fighter in your territory. Do not break this card is this fighter is in your territory.
When this fighter makes an Attack action that targets an adjacent fighter, this fighter is considered to have one additional supporting fighter.
|TT2||Carve a Path||Surge: Score this immediately after a friendly leader's second or subsequent Attack action in the same phase.
Gain 1 additional glory point if one or more of those Attack actions were successful and made in enemy territory.
|TT9||Superiority Confirmed||Dual: Score this in an end phase if:
A friendly leader is in enemy territory
And: The Wounds characteristics of enemy fighters that are out of action add up to 4 or more.
|PP20||Slinking in There||Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token.||-||-||-||-|