|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.||2||-||-||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|N384||Versatile Fighter||Score this in an end phase if the same friendly fighter made both an Attack action with a Range of 1 or 2 and an Attack action with a Range of 3 or more in the preceding action phase.||1||-||-||-|
|N401||Commanding Stride||Push your leader up to three hexes. They must end this push on a starting hex.||-||-||-||NVduplicate|
1 Smash 3 2On a critical hit, you can choose one of the target fighter's upgrades that confers an Attack action. That card is discarded.
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|P36||Warning Shot||Score this immediately when a friendly fighter's Attack action with a Range of 3 or more fails.||1||-||-||-|
|P56||Spectral Armour||If this fighter's Defence characteristic is Dodge, they have +1 Defence.||-||-||-||-|
|P57||Spiritbond||When you apply this upgrade, choose a friendly fighter other than the one who receives this upgrade. While the fighter you chose is on the battlefield, they are always considered to be supporting this fighter.||-||-||-||-|
|B100||Cruel Hunters||Dual: Score this in an end phase
If: Two or more enemy fighters are out of action
And: One or more friendly fighters are in enemy territory.
|B103||Leading the Charge||Surge: Score this immediately after your Leader makes a successful Attack action as part of a Charge action.||1||-||-||-|
|B104||Loaded with Plunder||Score this in an end phase if one or more friendly fighters have three or more upgrades.||2||-||?||-|
|B106||No Mercy||Surge: Score this immediately after a friendly fighter's successful Attack action that targeted an enemy fighter with one or more wound tokens.||1||-||-||-|
|B110||Furious Reprisal||Reaction: Play this after an enemy fighter's Attack action that targeted a friendly fighter. That friendly fighter makes an Attack action that must target that enemy fighter, and you can re-roll any number of dice in the attack roll.||-||-||-||-|
|B112||Narrow Escape||Reaction: Play this when a friendly fighter is dealt damage, before placing wound tokens on their fighter card. Reduce that damage by 1, to a minimum of 1.||-||-||-||-|
|B113||Pack Tactics||Choose one friendly fighter and up to two friendly fighters adjacent to that fighter. Push each chosen fighter 1 hex.||-||-||-||-|
|B118||Vindictive Attack||+2 Dice to the first Attack action made by a friendly fighter in the next activation.||-||-||-||-|
|B119||Bonded||When this fighter makes an Attack action that targets an adjacent enemy fighter, or is the target of an Attack action made by an adjacent enemy fighter, this fighter is considered to have one additional supporting fighter.||-||-||-||-|
|B122||Embittered Survivor||+1 Wounds.||-||-||-||-|
|B270||Brought to Bay||Surge, Dual: Score this immediately
If: A friendly Hunter makes an Attack action that takes an enemy fighter out of action
And: That enemy fighter was in enemy territory.
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B304||Steady Assault||Surge: Score this immediately after the same friendly fighter's third or subsequent Attack action in a single phase.||1||-||-||-||4/23 (17.39%)|
|B367||Sitting Target||The first Attack action made by a friendly fighter in the next activation has +1 Dice and Ensnare if the target has no Move or Charge tokens.||-||-||-||-|
|B368||Snare||Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage.||-||-||?||-||2/23 (8.7%)|
|B373||Tracking||+1 Move to the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Hunter.||-||-||-||-||2/23 (8.7%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||19/23 (82.61%)|
|B427||Sting of the Ur-Grub||Ur-grub Aspect
+1 Damage to this fighter's Range 1 Attack actions.
If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter.
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.
|B434||Trophy Belt||Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||19/23 (82.61%)|
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.||-||-||-||NewestDuplicate||19/23 (82.61%)|