# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
247 | Conquest | Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - | ? | SSduplicate | 2/44 (4.55%) | |||||
249 | Cover Ground | Score this immediately if a friendly fighter makes a Move action of six or more hexes. | 1 | - | ? | SSduplicate | ||||||
281 | Plant a Standard | Score this in an end phase if your leader is holding an objective in enemy territory. | 1 | - | - | SSduplicate | ||||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 19/44 (43.18%) | |||||
N413 | Entropic Curse | Gambit Spell (Focus): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage at the beginning of each round, before the first activation. This spell persists until that fighter is out of action. | - | - | ? | - | ||||||
N506 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | NVduplicate | 37/44 (84.09%) | |||||
P56 | Spectral Armour | If this fighter's Defence characteristic is Dodge, they have +1 Defence. | - | - | - | - | ||||||
B1 | Bestial Cunning | Surge: Score this immediately when you play your third or subsequent gambit in a single round. | 1 | - | - | - | ||||||
B3 | Bloodshed | Score this in an end phase if three or more enemy fighters are out of action. | 2 | - | - | - | ||||||
B4 | Conquerors | Score this in an end phase if your warband holds one or more objectives in enemy territory. | 1 | - | - | - | ||||||
B5 | Despoilers | Surge: Score this immediately after an activation if your warband holds three or more objectives. | 2 | - | - | - | ||||||
B7 | Proven Superiority | Dual: Score this in an end phase If: Any enemy leaders are out of action And: Your leader is not out of action. |
2 | - | - | - | ||||||
B8 | Raiders | Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory. | 1 | - | - | - | ||||||
B9 | Stampede | Surge: Score this immediately when a third or subsequent friendly fighter makes a Charge action in the same phase. | 1 | - | - | - | ||||||
B10 | Survival of the Fittest | Dual: Score this in an end phase If: There are one or more surviving friendly fighters And: Five or more fighters are out of action. |
2 | - | - | - | ||||||
B13 | Baying Anger | +1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. | - | - | - | - | ||||||
B15 | Berserk Bellow | Choose an enemy fighter adjacent to a friendly fighter and push them up to one hex, and up to one additional hex for each wound token the friendly fighter has. | - | - | - | - | ||||||
B16 | Bestial Vigour | Gambit Spell (Focus): If cast, friendly fighters have +2 Move in the next activation. | - | - | - | - | ||||||
B17 | Blood Taunt | Choose a friendly fighter. They are dealt 1 damage. Give them a Guard token. +2 Dice to the first Attack action made by that fighter in the next activation. | - | - | - | - | ||||||
B18 | Bull Charge | The first Attack action made by a friendly fighter as part of a Charge action in the next activation has Innate (Fury). | - | - | - | - | ||||||
B21 | Vile Invaders | Choose up to two friendly Hunters and push them up to two hexes each. | - | - | - | - | ||||||
B30 | Savage Bolt | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. 3 Focus - 1 Knockback 1. On a critical hit this Attack action has +1 Damage. |
- | Grashrak Fellhoof | - | - | ||||||
B31 | Sorcerous Trinket | You can re-roll one dice in the casting roll each time this fighter attempts to cast a spell. | - | Grashrak Fellhoof | - | - | ||||||
B32 | Trophy Taker | When this fighter's Attack action takes an adjacent enemy fighter out of action, gain 1 glory point. | - | Draknar | - | - | ||||||
B264 | Annihilation | Score this in an end phase if all enemy fighters are out of action. | 5 | - | - | BGduplicate | ||||||
B320 | Beast Armour | Gambit Spell (Focus): If cast, you can re-roll one dice in the caster's defence rolls. This spell persists until the end of the round or until the caster is out of action. | - | - | - | - | ||||||
B368 | Snare | Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage. | - | - | - | - | ||||||
B373 | Tracking | +1 Move to the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Hunter. | - | - | - | - | ||||||
B381 | Amberbone Dagger | 1 Fury 3 2 If there are one or more Critical success in the attack roll, this Attack action has Cleave. If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point. |
- | - | - | - | ||||||
B387 | Barb-laden Net | 2 Fury 3 1 If this Attack action is successful, give the target one Charge token and discard this card. |
- | Hunter | - | - | ||||||
B413 | Mandibles of the Ur-grub | Ur-grub Aspect Reaction: After this fighter's successful Range 1 Attack action, Heal (1) this fighter. |
- | - | - | - | ||||||
B427 | Sting of the Ur-Grub | Ur-grub Aspect +1 Damage to this fighter's Range 1 Attack actions. If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter. |
- | - | - | - |