# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B1 | Bestial Cunning | Surge: Score this immediately when you play your third or subsequent gambit in a single round. | 1 | - | - | - | ||||||
B4 | Conquerors | Score this in an end phase if your warband holds one or more objectives in enemy territory. | 1 | - | - | - | ||||||
B5 | Despoilers | Surge: Score this immediately after an activation if your warband holds three or more objectives. | 2 | - | - | - | ||||||
B8 | Raiders | Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory. | 1 | - | - | - | ||||||
B10 | Survival of the Fittest | Dual: Score this in an end phase If: There are one or more surviving friendly fighters And: Five or more fighters are out of action. |
2 | - | - | - | ||||||
B11 | Swarm the Battlefield | Score this in an end phase if there are one of more friendly fighters in each of the following: your territory, enemy territory, and no one's territory. | 1 | - | - | - | ||||||
B13 | Baying Anger | +1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. | - | - | - | - | ||||||
B14 | Baying Hatred | +1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. | - | - | - | - | ||||||
B15 | Berserk Bellow | Choose an enemy fighter adjacent to a friendly fighter and push them up to one hex, and up to one additional hex for each wound token the friendly fighter has. | - | - | - | - | ||||||
B17 | Blood Taunt | Choose a friendly fighter. They are dealt 1 damage. Give them a Guard token. +2 Dice to the first Attack action made by that fighter in the next activation. | - | - | - | - | ||||||
B18 | Bull Charge | The first Attack action made by a friendly fighter as part of a Charge action in the next activation has Innate (Fury). | - | - | - | - | ||||||
B21 | Vile Invaders | Choose up to two friendly Hunters and push them up to two hexes each. | - | - | - | - | ||||||
B22 | Weight of Numbers | +1 Damage to the first Attack action made by a friendly Hunter in the next activation if there are one or more friendly supporting Hunters. | - | - | - | - | ||||||
B24 | Bloodcrazed | +1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has one or more wound tokens and/or is adjacent to a fighter that has one or more wound tokens. | - | - | - | - | ||||||
B28 | Heedless of Pain | +1 Wounds. | - | Draknar, Murghoth Half-horn | - | - | ||||||
B32 | Trophy Taker | When this fighter's Attack action takes an adjacent enemy fighter out of action, gain 1 glory point. | - | Draknar | - | - | ||||||
H201 | Horrors in the Dark | Surge, Hybrid: Score this immediately after an activation if: Two or more friendly fighters are in cover hexes that are not in your territory. Or: Two or more friendly fighters hold objectives that are not in your territory. |
1 | - | - | - | ||||||
H204 | Illusory Titan | Surge: Score this immediately after a friendly fighter's Attack action that takes the target out of action, if that friendly fighter has two or more Illusion upgrades. | 1 | - | - | - | ||||||
H219 | Out of Time | Hybrid: Score this in an end phase if: Your warband holds a number of objectives equal to the round number (e.g. two objectives in the second end phase) Or: The number of friendly fighters in cover hexes is equal to the round number. |
1 | - | - | - | ||||||
H224 | Shadow Match | Hybrid: Score this in an end phase if: One or more friendly fighters hold an objective that has a number equal to their Wounds characteristic Or: One or more friendly fighters each have a number of upgrades equal to their Wounds characteristic. |
1 | - | - | - | ||||||
H225 | Shock Troops | Surge, Hybrid: Score this immediately after an activation if: One or more friendly fighters hold an objective in enemy territory that has a number equal to the number of that fighter's upgrades Or: One or more friendly fighters each have more upgrades than there are surviving enemy fighters. |
1 | - | - | - | ||||||
H227 | Trace the Leylines | Score this in an end phase if there are X or more friendly fighters within X hexes of an objective that is not held by an enemy fighter, where X is that objective's number (e.g. if there are two or more friendly fighters within 2 hexes of objective 2). | 1 | - | - | - | 9/44 (20.45%) | |||||
H234 | Dark Determination | Surviving friendly fighters other than your leader have the assassin keyword. +1 Dice to friendly assassin's Range 1 Attack actions that target a leader. This effect persists until the end of the phase. |
- | - | - | - | ||||||
H249 | Phantom Advance | Push each friendly fighter with one or more Illusion upgrades up to 1 hex towards the nearest enemy fighter. | - | - | - | - | ||||||
H250 | Phantom Denial | Reaction: Play this when an opponent plays a gambit which chooses one or more fighters, if one or more of the chosen fighters are friendly fighters with one or more Illusion upgrades. Discard one power card. When you do, those fighters are not chosen and the gambit is discarded. | - | - | - | - | ||||||
H271 | Bloodwrack Mask | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. Reaction: After an enemy fighter's Move action, if that enemy fighter is within 1 hex of this fighter, deal 1 damage to that fighter. |
- | - | - | - | ||||||
H278 | Ephemeral Fortitude | This fighter has a Wounds characteristic of 4 in rounds 1 and 2, and a Wounds characteristic of 2 in round 3. This fighter's Wounds characteristic cannot be modified. | - | - | - | - | ||||||
H290 | Phantom Darts | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 3 Fury 3 1 |
- | - | - | - | 2/44 (4.55%) | |||||
H292 | Phantom Fists | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 1 Smash 3 2 |
- | - | - | - | ||||||
H293 | Phantom Shield | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter's Defence characteristic is Block 2 and cannot be modified. |
- | - | - | - | 2/44 (4.55%) | |||||
H294 | Phantom Spear | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 2 Smash 2 2 |
- | - | - | - | ||||||
H307 | Weapons Master | +1 Damage to this fighter's Range 1 and Range 2 Attack actions while this fighter has three or more upgrades. | - | - | - | - | 6/44 (13.64%) |