# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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B1 | Bestial Cunning |
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Surge: Score this immediately when you play your third or subsequent gambit in a single round. | 1 | - |
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- | - | |||
B3 | Bloodshed |
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Score this in an end phase if three or more enemy fighters are out of action. | 2 | - |
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- | - | |||
B4 | Conquerors |
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Score this in an end phase if your warband holds one or more objectives in enemy territory. | 1 | - |
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- | - | |||
B5 | Despoilers |
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Surge: Score this immediately after an activation if your warband holds three or more objectives. | 2 | - |
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- | - | |||
B6 | Killing Blow |
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Surge: Score this immediately when a friendly fighter's Attack action that targets a fighter that has no wound tokens takes the target fighter out of action. | 1 | - |
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- | - | |||
B7 | Proven Superiority |
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Dual: Score this in an end phase If: Any enemy leaders are out of action And: Your leader is not out of action. |
2 | - |
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- | - | |||
B10 | Survival of the Fittest |
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Dual: Score this in an end phase If: There are one or more surviving friendly fighters And: Five or more fighters are out of action. |
2 | - |
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- | - | |||
B13 | Baying Anger |
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+1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. | - | - |
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- | - | |||
B14 | Baying Hatred |
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+1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. | - | - |
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- | - | |||
B15 | Berserk Bellow |
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Choose an enemy fighter adjacent to a friendly fighter and push them up to one hex, and up to one additional hex for each wound token the friendly fighter has. | - | - |
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B17 | Blood Taunt |
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Choose a friendly fighter. They are dealt 1 damage. Give them a Guard token. +2 Dice to the first Attack action made by that fighter in the next activation. | - | - |
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B18 | Bull Charge |
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The first Attack action made by a friendly fighter as part of a Charge action in the next activation has Innate (![]() |
- | - |
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- | - | |||
B21 | Vile Invaders |
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Choose up to two friendly Hunters and push them up to two hexes each. | - | - |
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- | - | |||
B24 | Bloodcrazed |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has one or more wound tokens and/or is adjacent to a fighter that has one or more wound tokens. | - | - |
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B28 | Heedless of Pain |
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+1 Wounds. | - | Draknar, Murghoth Half-horn |
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- | - | |||
B32 | Trophy Taker |
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When this fighter's Attack action takes an adjacent enemy fighter out of action, gain 1 glory point. | - | Draknar |
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- | - | |||
B270 | Brought to Bay |
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Surge, Dual: Score this immediately If: A friendly Hunter makes an Attack action that takes an enemy fighter out of action And: That enemy fighter was in enemy territory. |
1 | - |
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B275 | Denial |
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Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - |
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- | BGduplicate | |||
B281 | Gathered Momentum |
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Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - |
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B305 | Supremacy |
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Score this in an end phase if your warband holds three or more objectives. | 3 | - |
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- | BGduplicate | 3/56 (5.36%) | ||
B308 | Temporary Victory |
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Surge: Score this immediately after an activation if your warband holds three or more objectives. | 2 | - |
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B329 | Confusion |
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Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - |
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- | BGduplicate | 9/56 (16.07%) | ||
B366 | Sidestep |
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Choose a friendly fighter and push them one hex. | - | - |
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- | BGduplicate | 20/56 (35.71%) | ||
B368 | Snare |
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Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage. | - | - |
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B373 | Tracking |
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+1 Move to the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Hunter. | - | - |
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B382 | Amberbone Hammer |
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- | - |
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B396 | Great Fortitude |
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+1 Wounds. | - | - |
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- | BGduplicate | 27/56 (48.21%) | ||
B397 | Great Speed |
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+1 Move. | - | - |
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- | BGduplicate | |||
B398 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | BGduplicate | 50/56 (89.29%) | ||
B408 | Inescapable Blow |
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- | - |
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B415 | Opening Strike |
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- | - |
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B427 | Sting of the Ur-Grub |
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Ur-grub Aspect +1 Damage to this fighter's Range 1 Attack actions. If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter. |
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