# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
90 | Call of the Waaagh! | Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
94 | Good Scrap | Score this in an end phase if three or more fighters were taken out of action in the preceding action phase. | 2 | - | - | - | ||||||
96 | Too Dumb to Die | Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action. | 1 | - | ? | - | ||||||
98 | Brutal But Kunnin' | Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes. | - | - | - | - | ||||||
100 | Gorkamorka's Blessing | The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. | - | - | - | - | ||||||
101 | Kunnin' But Brutal | Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action. | - | - | - | - | ||||||
103 | Leadin' By Example | Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action. | - | - | ? | - | ||||||
104 | More Choppin' | Roll an extra attack dice for the first Attack action in the next activation. | - | - | - | - | ||||||
109 | Brutal Frenzy | Roll an extra attack dice when this fighter makes a Charge action. | - | Hakka, Basha | - | - | ||||||
115 | Unkillable | Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. | - | Gurzag Ironskull | - | - | ||||||
361 | Spectral Wings | The first fighter to make a Move action in the next activation has +2 Move. | - | - | - | SSduplicate | ||||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 19/44 (43.18%) | |||||
390 | Great Speed | +1 Move. | - | - | - | SSduplicate | ||||||
N302 | Calculated Risk | Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - | ? | - | ||||||
N305 | Combination Strike | Score this in an end phase if you scored at least two objective cards in the preceding action phase. | 2 | - | - | - | ||||||
N306 | Conquest | Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - | ? | NVduplicate | 2/44 (4.55%) | |||||
N318 | Finish Them | Score this immediately if your warband takes an enemy fighter out of action with an Attack action with a Damage characteristic of 1. | 1 | - | ? | - | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N324 | Girded for Battle | Score this in an end phase if all surviving friendly fighters (at least three) have at least one upgrade. | 1 | - | - | - | ||||||
N338 | Keep Chopping | Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase. | 2 | - | ? | - | ||||||
N417 | Ghoulish Pact | Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter. | - | - | ? | - | ||||||
N516 | Nullstone Axe | 1 Smash 2 2 You can re-roll one dice in the attack roll if the target is a wizard3 Smash 2 1 After a fighter makes this Attack action, discard this upgrade. You can re-roll one dice in the attack roll if the target is a wizard. |
- | - | - | - | ||||||
N525 | Possessed Weapon | After each Attack action with a Range of 1 or 2 this fighter makes, they suffer 1 damage. Their Attack actions with a Range of 1 or 2 have +1 Damage. | - | - | - | - | ||||||
N533 | Reinforced Armour | This fighter takes no damage from Attack actions with a Damage characteristic (before modifiers) of 1, unless those result in a critical hit. | - | - | - | - | ||||||
N550 | Tome of Offerings | Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - | - | - | ||||||
P41 | Inspired Attack | The first Attack action with a Range of 1 made by an Inspired friendly fighter in the next activation has +1 Dice and +1 Damage. | - | - | - | NVduplicate | 6/44 (13.64%) | |||||
P54 | Prized Vendetta | (Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter. | - | - | - | - | ||||||
B314 | To the End | Score this in an end phase if there are no cards left in your power deck. | 2 | - | - | - | ||||||
B366 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | BGduplicate | 10/44 (22.73%) | |||||
B367 | Sitting Target | The first Attack action made by a friendly fighter in the next activation has +1 Dice and Ensnare if the target has no Move or Charge tokens. | - | - | - | - | ||||||
B380 | Amberbone Axe | 3 Smash 2 1 After this fighter makes this Attack action, discard this card.1 Smash 2 2 If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point. |
- | - | - | - | ||||||
G12 | Victorious Duel | Surge: Score this immediately when your leader's Attack action takes an enemy leader out of action. | 2 | - | - | BGduplicate |