# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
90 | Call of the Waaagh! | Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
92 | Dere's More of Us | Score this in an end phase if you have more fighters on the battlefield than your opponent. | 1 | - | - | - | ||||||
93 | Get Da Boss | Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - | - | - | ||||||
97 | 'Avin' a Good Time | Choose a fighter and roll an attack dice. If you roll a Smash or Critical success the can make an Attack action. | - | - | - | - | ||||||
101 | Kunnin' But Brutal | Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action. | - | - | - | - | ||||||
103 | Leadin' By Example | Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action. | - | - | ? | - | ||||||
107 | 'Ard Head | When this fighter suffers damage, reduce that damage by 1 to a minimum of 1. | - | Hakka, Basha | - | - | ||||||
109 | Brutal Frenzy | Roll an extra attack dice when this fighter makes a Charge action. | - | Hakka, Basha | - | - | ||||||
111 | Crush and Cleave | This fighter's Attack actions gain Cleave. | - | Gurzag Ironskull, Bonekutta | - | - | ||||||
115 | Unkillable | Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. | - | Gurzag Ironskull | - | - | ||||||
116 | Waaagh! | This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. | - | - | - | - | ||||||
318 | Distraction | Choose an enemy fighter and push them one hex. | - | - | ? | SSduplicate | ||||||
361 | Spectral Wings | The first fighter to make a Move action in the next activation has +2 Move. | - | - | - | SSduplicate | ||||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 37/44 (84.09%) | |||||
N303 | Catching Up | Score this in an end phase if you have fewer glory points than an opponent. | 1 | - | - | - | ||||||
N306 | Conquest | Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - | ? | NVduplicate | 2/44 (4.55%) | |||||
N308 | Dashed Hopes | Score this in an end phase if your warband took at least one Inspired enemy fighter out of action in the preceding action phase. | 1 | - | - | - | ||||||
N310 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | NVduplicate | ||||||
N322 | Get Thee Hence | Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes. | 1 | - | ? | - | ||||||
N360 | Peerless Fighter | Score this immediately if there are two or more Critical success in your attack roll. | 2 | - | - | - | ||||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | ||||||
N385 | What Armour? | Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - | - | - | ||||||
N409 | Determined Effort | +1 Dice for the first Attack action in the next activation. | - | - | - | NVduplicate | 2/44 (4.55%) | |||||
N429 | Lifesurge | Remove one wound token from all fighter cards that have at least one wound token. | - | - | - | - | ||||||
N431 | Magical Dearth | Until the end of the power step, only rolls of Critical success are successes when a fighter attempts to cast a spell. | - | - | - | - | ||||||
N446 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | NVduplicate | 10/44 (22.73%) | |||||
N480 | Blessing of Hydragos | Reaction: After this fighter's Attack action that succeeds, push this fighter up to two hexes. | - | - | - | - | ||||||
N502 | Gallant's Courage | When this fighter is the target of an Attack action, they cannot be driven back if there are any successes in their defence roll. | - | - | - | - | ||||||
P25 | Burst of Speed | Score this immediately when a friendly fighter makes their second or subsequent Move action in this phase. | 1 | - | - | - | ||||||
P58 | Swift as an Arrow | Reaction: After an Attack action in which there were any number of Critical success in this fighter's attack or defence roll, push this fighter up to that number of hexes. | - | - | - | - | ||||||
B359 | Nightmare in the Shadows | Choose one enemy fighter and push them 1 hex. | - | - | - | - | ||||||
B397 | Great Speed | +1 Move. | - | - | - | BGduplicate |