90 |
Call of the Waaagh! |
|
|
|
Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). |
1 |
- |
|
-
|
- |
|
|
94 |
Good Scrap |
|
|
|
Score this in an end phase if three or more fighters were taken out of action in the preceding action phase. |
2 |
- |
|
-
|
- |
|
|
101 |
Kunnin' But Brutal |
|
|
|
Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action. |
- |
- |
|
-
|
- |
|
|
107 |
'Ard Head |
|
|
|
When this fighter suffers damage, reduce that damage by 1 to a minimum of 1. |
- |
Hakka, Basha |
|
-
|
- |
|
|
113 |
'Eadbutt |
|
|
|
1 Smash 2 2 If this Attack action succeeds, the target cannot be activated for the rest of the phase. |
- |
Gurzag Ironskull |
|
-
|
- |
|
|
115 |
Unkillable |
|
|
|
Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. |
- |
Gurzag Ironskull |
|
-
|
- |
|
|
243 |
Change of Tactics |
|
|
|
Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 |
- |
|
-
|
- |
|
|
257 |
Escalation |
|
|
|
Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 |
- |
|
?
Q: Do upgrades applied due to Spoils of Battle or Ghoulish Pact count towards scoring Escalation?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
272 |
Master of War |
|
|
|
Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. |
1 |
- |
|
-
|
- |
|
|
273 |
Masterstroke |
|
|
|
Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage. |
1 |
- |
|
?
Q: Can you score Masterstroke with damage caused by Twist the Knife or Trap?
A: You can score it with Trap (the reaction deals the damage that takes the enemy fighter out of action) but not Twist the Knife (the reaction does not deal damage, it simply increases the Damage characteristic of the Attack action).
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
305 |
Victorious Duel |
|
|
|
Score this immediately if your leader takes an enemy leader out of action. |
2 |
- |
|
-
|
SSduplicate |
|
|
331 |
Hidden Paths |
|
|
|
Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. |
- |
- |
|
?
Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Kunnin' But Brutal and March of the Dead?
A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Kunnin' But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn't a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
339 |
Mighty Swing |
|
|
|
(Errata update) The Scything keyword replaces the similar ability on this card. Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each. |
- |
- |
|
?
Q: What happens when I use Shadeglass Sword with the ploy Mighty Swing, targeting more than one enemy fighter?
A: You make the Attack action against each fighter in turn, in the order you choose. After the first of these Attack actions to be successful, you discard the upgrade, which means you cannot resolve the Attack action against any remaining targets.
Q: What happens when I use Daemonic Weapon with the ploy Mighty Swing, targeting more than one enemy fighter?
A: The fighter suffers 1 damage before making each Attack action, so they would suffer 1 damage, then (assuming they survive) make their first Attack action, then suffer 1 more damage and then (assuming they survive) make their second Attack action and so on. If they are taken out of action, you cannot resolve the Attack action against any remaining targets.
Current as of official Deathgorge Designer's Commentary, December 2023
|
SSduplicate |
11/44 (25%) |
|
343 |
My Turn |
|
|
|
Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them. Restricted |
- |
- |
|
?
Q: Can the damage my fighter suffers from using Daemonic Weapon trigger My Turn, and if so in what order is it resolved?
A: Yes. You would play My Turn after resolving the Daemonic Weapon Attack action.
Q: Can the damage my fighter suffers from Shattering Terrain while making a Charge action trigger My Turn, and if so how is the this resolved?
A: Yes. You would play My Turn after the Move action taken as part of the Charge action (this is when Shattering Terrain damages the fighter), resolve My Turn and then (assuming you still could) resolve the Attack action taken as part of the Charge action.
Q: Can the damage that a wizard suffers when there are two or more Critical success symbols in their casting roll trigger the reaction on My Turn?
A: If the spell they were attempting to cast was a spell Attack action, then yes.
Q: Do abilities (other than Attack actions) on fighter cards that cause a fighter to be damaged, e.g. Thundrik's reaction, allow me to play My Turn?
A: No.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
348 |
Ready for Action |
|
|
|
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- |
- |
|
?
Q: Can Ready for Action be used to perform a spell Attack action?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
361 |
Spectral Wings |
|
|
|
The first fighter to make a Move action in the next activation has +2 Move. |
- |
- |
|
-
|
SSduplicate |
|
|
369 |
Trap |
|
|
|
Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. Restricted |
- |
- |
|
?
Q: If a fighter is taken out of action by Trap, does that happen before or after they are driven back?
A: After.
Q: When a fighter is driven back into a lethal hex, do they suffer the damage from the lethal hex before I can play Trap?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
378 |
Concealed Weapon |
|
|
|
On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage. |
- |
- |
|
-
|
- |
|
|
389 |
Great Fortitude |
|
|
|
+1 Wounds. |
- |
- |
|
-
|
SSduplicate |
19/44 (43.18%) |
|
391 |
Great Strength |
|
|
|
+1 Damage to all Attack actions with a Range of 1 or 2. |
- |
- |
|
-
|
SSduplicate |
37/44 (84.09%) |
|
L24 |
Shining Example |
|
|
|
Score this in an end phase if your leader is on the battlefield and Inspired. |
1 |
- |
|
-
|
- |
|
|
N302 |
Calculated Risk |
|
|
|
Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. |
1 |
- |
|
?
Q: To score Calculated Risk, does my fighter only have to move into a lethal hex and survive, or do they have to move into a lethal hex, out of that lethal hex, and survive?
A: The latter.
Q: Can I score Calculated Risk if the fighter's Move action takes them through a lethal hex (which they survive) and then back into that lethal hex so that it takes them out of action?
A: No.
Q: Can I score Calculated Risk if the fighter's Move action takes them through a lethal hex (which they survive) and then into a second lethal hex that takes them out of action?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
N326 |
Great Gains |
|
|
|
Score this in an end phase if you gained at least 5 glory points in this round. |
2 |
- |
|
-
|
NVduplicate |
23/44 (52.27%) |
|
N357 |
Opening Gambit |
|
|
|
Score this in an end phase if you scored at least one objective card in the preceding action phase. |
1 |
- |
|
-
|
- |
|
|
N373 |
Strong Start |
|
|
|
Score this immediately if the first fighter taken out of action in this round is an enemy fighter. |
1 |
- |
|
?
Q: If I draw Martyred or Strong Start during a round, after the condition to score them has been met, can I score them?
A: No. You must have these cards in your hand at the time the condition is met to score them.
Q: If both an enemy fighter and a friendly fighter are taken out of action at the same time, and those are the first fighters taken out of action in a round, can either player score Martyred and/or Strong Start?
A: No. There is no single first fighter taken out of action in that example.
Current as of official Deathgorge Designer's Commentary, December 2023
|
NVduplicate |
|
|
N401 |
Commanding Stride |
|
|
|
Push your leader up to three hexes. They must end this push on a starting hex. |
- |
- |
|
-
|
NVduplicate |
4/44 (9.09%) |
|
N417 |
Ghoulish Pact |
|
|
|
Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter. |
- |
- |
|
?
Q: Can I play My Turn or Ready for Action as a reaction after my Ghoulish Pact resolves?
A: Yes. You can play either of these reactions (but not both).
Q: Can I play Ghoulish Pact if I don't have any upgrades in my hand?
A: No.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
N472 |
Whip into a Frenzy |
|
|
|
Choose a friendly fighter. They suffer 1 damage. Their first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. |
- |
- |
|
-
|
- |
|
|
N499 |
Faneway Crystal |
|
|
|
When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. |
- |
- |
|
?
Q: Can a fighter with this upgrade make a normal Move action?
A: No.
Q: When a fighter with this upgrade makes a Charge action how does it work?
A: The fighter does not move normally. Instead, you place them on any objective token. Note that you must still follow the other rules for making a Charge action, so there must be an enemy fighter within range and line of sight of one or more of the moving fighter's Attack actions at the end of its move.
Q: Can a fighter with a Move characteristic of 0 still use Faneway Crystal to Move to an objective token?
A: Yes (with the exception of fighters that cannot make Move actions, like the Stalagsquig).
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
N500 |
Fated Blade |
|
|
|
1 Smash 2 - Roll five attack dice each time this Attack action succeeds. Its Damage characteristic is equal to the number of Smash and Critical success rolled. |
- |
- |
|
?
Q: If I play the Rebound ploy card before the Fated Blade's upgrade card's Damage characteristic is rolled for, what is the Damage characteristic of the Fated Blade?
A: As Rebound causes the attack to fail, it cannot be rolled for, and therefore the Fated Blade upgrade card at that point has a Damage characteristic of 0.
Q: Can the Damage characteristic of Fated Blade be modified?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
N503 |
Gloryseeker |
|
|
|
+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. |
- |
- |
|
-
|
NVduplicate |
35/44 (79.55%) |
|
N550 |
Tome of Offerings |
|
|
|
Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- |
- |
|
-
|
- |
|
|