Shared deck

Ironskull's Boyz Ironskull's Boyz
Destruction Destruction

Card sets (3)
Tooth and Claw Rivals Deck

At the start of a friendly fighter's activation, you can stagger that fighter.

A fighter (in any warband) is savage while any of the following are true:

That fighter has one or more Charge tokens

That fighter is staggered

That fighter has two or more wound counters.


Ironskull's Boyz expansionLeadersTooth and Claw Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

Upgrades (10)

5 | 5

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
89 Biggest an' da Best Ironskull's Boyz Objective Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
90 Call of the Waaagh! Ironskull's Boyz Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).
1 - Ironskull's Boyz expansion - -  
91 Dead Kunnin' Ironskull's Boyz Objective Score this immediately if a friendly fighter has two more supporting fighters than their target when making an Attack action.
1 - Ironskull's Boyz expansion - -  
94 Good Scrap Ironskull's Boyz Objective Score this in an end phase if three or more fighters were taken out of action in the preceding action phase.
2 - Ironskull's Boyz expansion - -  
95 Punch-Up Ironskull's Boyz Objective Score this in an end phase if each of your surviving fighters (at least two) made an Attack action against a different enemy fighter in the preceding action phase.
2 - Ironskull's Boyz expansion - -  
96 Too Dumb to Die Ironskull's Boyz Objective Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action.
1 - Ironskull's Boyz expansion ? -  
97 'Avin' a Good Time Ironskull's Boyz Ploy Choose a fighter and roll an attack dice. If you roll a HammerSmash or Critical successCritical success the can make an Attack action.
- - Ironskull's Boyz expansion - -  
98 Brutal But Kunnin' Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes.
- - Ironskull's Boyz expansion - -  
100 Gorkamorka's Blessing Ironskull's Boyz Ploy The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage.
- - Ironskull's Boyz expansion - -  
101 Kunnin' But Brutal Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action.
- - Ironskull's Boyz expansion - -  
103 Leadin' By Example Ironskull's Boyz Ploy Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action.
- - Ironskull's Boyz expansion ? -  
104 More Choppin' Ironskull's Boyz Ploy Roll an extra attack dice for the first Attack action in the next activation.
- - Ironskull's Boyz expansion - -  
106 Scrag 'Em Ironskull's Boyz Ploy Each friendly fighter that supports the first Attack action in the next activation is considered to be two supporting fighters.
- - Ironskull's Boyz expansion - -  
107 'Ard Head Ironskull's Boyz Upgrade When this fighter suffers damage, reduce that damage by 1 to a minimum of 1.
- Hakka, Basha Ironskull's Boyz expansion - -  
109 Brutal Frenzy Ironskull's Boyz Upgrade Roll an extra attack dice when this fighter makes a Charge action.
- Hakka, Basha Ironskull's Boyz expansion - -  
110 Brutal Swing Ironskull's Boyz Upgrade (Errata update) The Scything keyword replaces the similar ability on this card.

Hex 1 SwordFury 3 Damage 2

Targets all adjacent enemy fighters - roll for each.
- Bonekutta Ironskull's Boyz expansion - -  
111 Crush and Cleave Ironskull's Boyz Upgrade This fighter's Attack actions gain Cleave.
- Gurzag Ironskull, Bonekutta Ironskull's Boyz expansion - -  
115 Unkillable Ironskull's Boyz Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- Gurzag Ironskull Ironskull's Boyz expansion - -  
116 Waaagh! Ironskull's Boyz Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action.
- - Ironskull's Boyz expansion - -  
L8 Impress da Boss Ironskull's Boyz Ploy +1 Damage for the first Attack action in the next activation made by a friendly fighter adjacent to your leader.
- - Leaders - -  
TC1 Embraced Savagery Universal Objective Surge: Score this immediately after an activation if each surviving friendly fighter is savage.
1 - Tooth and Claw Rivals Deck - - 14/44 (31.82%)  
TC3 Focal Point Universal Objective Dual: Score this in an end phase if:
A friendly leader is within 2 hexes of two or more other fighters from two or more warbands
And: That leader is in enemy territory.
2 - Tooth and Claw Rivals Deck - - 2/44 (4.55%)  
TC4 Fully Committed Universal Objective Dual: Score this in an end phase if:
Three or more friendly fighters are in enemy territory
And: Each of those fighter is savage.
2 - Tooth and Claw Rivals Deck - -  
TC7 Macabre Spectacle Universal Objective Surge: Score this immediately after a friendly fighter's Attack action that took the target our of action, if that friendly fighter was savage before you activated them.
1 - Tooth and Claw Rivals Deck - -  
TC9 Move or Die Universal Objective Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.
1 - Tooth and Claw Rivals Deck - - 12/44 (27.27%)  
TC10 Paragon of Ferocity Universal Objective Surge, Hybrid: Score this immediately after a savage friendly fighter's Attack action takes the target out of action if:
That friendly fighter is in enemy territory
Or: The target was an enemy leader.
1 - Tooth and Claw Rivals Deck - - 4/44 (9.09%)  
TC14 Call to Heel Universal Ploy Choose one beast or savage fighter. Push the chosen fighter 1 hex, or up to 4 hexes if it is a friendly fighter, so it is adjacent to a friendly fighter.
- - Tooth and Claw Rivals Deck ? - 8/44 (18.18%)  
TC18 Internal Surrender Universal Ploy Choose one friendly fighter. The chosen fighter is savage.
+1 Dice to the chosen fighter's Range 1 Attack actions.
-1 Defence from the chosen fighter, to a minimum of 1.
This effect persists until that fighter is taken out of action.
Restricted
- - Tooth and Claw Rivals Deck - - 2/44 (4.55%)  
TC27 Feral Instincts Universal Upgrade This fighter is a beast.
+1 Damage to this fighter's Range 1 Attack actions. When activated, this fighter must make an Attack action if it can, otherwise it must make a Charge action if it can, otherwise it must make a Move action that ends closer to the nearest enemy fighter. If it cannot make any of these actions, it cannot be activated.
- - Tooth and Claw Rivals Deck - -  
TC28 Gifted Ferocity Universal Upgrade Mutation
+1 Dice to this fighter's Range 1 Attack actions.
Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points.
Restricted
- - Tooth and Claw Rivals Deck - - 6/44 (13.64%)  
TC30 Mark of the Stampede Universal Upgrade This fighter is a beast.
+1 Move
+2 Move instead while this fighter is savage.
This fighter cannot be staggered while this fighter is savage.
- - Tooth and Claw Rivals Deck ? -  
TC31 Natural Hunter Universal Upgrade +1 Move
While this fighter's target is savage and/or trapped, this fighter's Attack actions have Ensnare.
- - Tooth and Claw Rivals Deck - -