|69||Ceaseless Attacks||Reaction: Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter.||-||-||-||-|
|73||Restless Dead||Place one friendly fighter that is out of action, other than the Sepulchral Warden, on a starting hex in your territory. Give that fighter one Raise counter.||-||-||-||-|
|77||The Necromancer Commands||Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again.||-||-||?||-|
|83||Frightening Speed||+2 Move.||-||The Harvester, The Champion, The Prince of Dust||-||-|
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||5/12 (41.67%)|
|DC273||Everything to Prove||Surge, Hybrid: Score this immediately after an activation if:
An opponent has the Primacy token
Or: There is one or more surviving friendly Quarry and you have the Primacy token.
|DC285||Impending Doom||Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters.||1||-||-||-||3/12 (25%)|
|DC294||Martial Adept||Hybrid: Score this in an end phase if:
One or more friendly fighters each have two or more Attack action upgrades
Or: one or more friendly fighters each have three or more upgrades.
|DC316||Scant Resources||Hybrid: Score this in an end phase if:
All objectives are held
Or: Each player has no unspent glory points.
|DC320||Silver Lining||Surge: Score this immediately after an activation if you have four or more upgrade cards in your hand. You must reveal the power cards in your hand to your opponent(s) when you do so.||1||-||-||-||2/12 (16.67%)|
|DC336||Underdog||Hybrid: Score this in an end phase if:
An opponent has the Primacy token
Or: Each opponent has scored 3 or more objective cards more than you.
|DC358||Eternal Chase||Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round.||-||-||-||-|
|DC398||Punching Up||Choose one fighter with the lowest Wounds characteristic of any surviving fighters. In the next activation, that fighter is a Hunter and has +1 Dice and +1 Damage to their Range 1 and Range 2 Attack actions.||-||-||?||-||2/12 (16.67%)|
|DC425||Augmented Limbs||This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice.||-||-||-||-|
|DC477||Savage Speed||This fighter is a Hunter.
-1 Defence (to a minimum of 1).
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||12/12 (100%)|
|AM9||Dark Sacrifice||Reaction: Play this after a gambit or Attack action that takes one or more friendly fighters out of action. Draw two power cards.||-||-||-||-|
|AM11||Final Gambit||Choose one friendly fighter and roll three attack dice. If you roll one or more Critical success, the chosen fighter makes a Charge action. If you do not roll any Critical success, the chosen fighter is taken out of action.||-||-||-||-|
|AM18||Quick Opener||Reaction: Play this after you give a friendly fighter an Attack action upgrade with Combo. That fighter makes that Attack action.||-||-||-||-|
|AM21||Berserker Rage||+1 Dice and +1 Damage to this fighter's Range 1 Attack actions.
During Attack actions that target this fighter, skip the defence roll in the combat sequence for that Attack action. This fighter is considered to have rolled 0 successes in their defence roll.
1 Smash 2 1
1 Smash 2 1Rolls of Smash and Fury are successes for attack rolls for this Attack action.
Reaction: After this fighter's successful Attack action with Combo, make this Attack action. It must target the same fighter. When made in this way, +2 Damage to this Attack action.
2 Fury 3 2
|AM33||The Glory Kill||
1 Smash 2 2Reaction: After this fighter's successful Attack action with Combo, make this Attack action.
If, after being made as a reaction to this fighter's successful Attack action with Combo, this Attack action takes an enemy fighter out of action, gain 1 glory point.
1 Smash 2 1
|H159||Coup de Grace||Surge: Score this immediately after an Attack action that took an enemy fighter out of action if that fighter had one or more wound counters in the declare Attack action step.||1||-||-||-|
|H165||Partial Resurrection||Place one friendly fighter that is out of action on a starting hex in your territory. Give that fighter one Raise token. Then give that fighter wound counters until that fighter is vulnerable.
|H191||Contest of Equals||Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).
|H211||Lead from the Rear||Dual: Score this in an end phase if:
Your leader is the friendly fighter furthest from each enemy fighter
And: One or more friendly fighters are in enemy territory or in no one's territory.
|H220||Reckless Swing||Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker.||1||-||-||-||5/12 (41.67%)|
|H226||Sinking Feeling||Score this in an end phase if there are more friendly fighters on feature tokens than there are enemy fighters on feature tokens.||1||-||-||-||2/12 (16.67%)|