# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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73 | Restless Dead |
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Place one friendly fighter that is out of action, other than the Sepulchral Warden, on a starting hex in your territory. Give that fighter one Raise counter. | - | - |
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76 | Terrifying Screams |
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Choose an enemy fighter and push them one hex. | - | - |
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- | - | |||
83 | Frightening Speed |
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+2 Move. | - | The Harvester, The Champion, The Prince of Dust |
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- | - | |||
N299 | Branching Fate |
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Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol. | 1 | - |
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- | NVduplicate | 6/16 (37.5%) | ||
N319 | Fired Up |
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Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - |
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- | - | |||
N347 | Martyred |
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Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - |
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? | - | |||
N376 | Tactical Supremacy 1-4 |
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Score this in an end phase if you hold objectives 1 and 4. | 2 | - |
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- | - | |||
N385 | What Armour? |
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Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - |
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- | - | |||
N445 | Shifting Reflection |
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Choose a friendly fighter and an enemy fighter that are both holding an objective. Switch those fighters' positions. | - | - |
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- | - | |||
N499 | Faneway Crystal |
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When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
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? | - | |||
N503 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | NVduplicate | 8/16 (50%) | ||
P47 | Two Steps Forward |
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Choose two friendly fighters and push each of them one hex. Then choose an opponent: they choose one fighter from their warband and push them up to one hex. | - | - |
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? | - | |||
P55 | Quickening Greaves |
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In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step. | - | - |
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? | NVduplicate | |||
B295 | Path to Victory |
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Dual: Score this in an end phase If: One or more enemy fighters were taken out of action in the previous phase And: Your warband holds two or more objectives. |
2 | - |
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- | BGduplicate | 4/16 (25%) | ||
B299 | Scrum |
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Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group. | 1 | - |
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B305 | Supremacy |
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Score this in an end phase if your warband holds three or more objectives. | 3 | - |
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- | BGduplicate | |||
B306 | Swift Capture |
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Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - |
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B308 | Temporary Victory |
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Surge: Score this immediately after an activation if your warband holds three or more objectives. | 2 | - |
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B317 | Uncontested |
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Dual: Score this in an end phase If: Your warband holds two or more objectives And: No enemy fighters hold objectives. |
3 | - |
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- | - | |||
B341 | Frenzied Search |
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Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards. | - | - |
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- | - | |||
B363 | Restless Prize |
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Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. | - | - |
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? | - | |||
B393 | Cryptic Companion |
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This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point. | - | - |
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- | - | |||
B398 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | BGduplicate | 15/16 (93.75%) | ||
B427 | Sting of the Ur-Grub |
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Ur-grub Aspect +1 Damage to this fighter's Range 1 Attack actions. If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter. |
- | - |
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G11 | Tactical Supremacy 3-4 |
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Score this in an end phase if your warband holds objectives 3 and 4. | 2 | - |
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- | BGduplicate | |||
G13 | Daylight Robbery |
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Roll one attack dice. On a roll of ![]() ![]() Restricted |
- | - |
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- | BGduplicate | |||
G18 | Mischievous Spirits |
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Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - |
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- | NewestDuplicate | |||
G21 | Rebound |
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Reaction: Play this during an enemy fighter's Attack action, after the defence roll, if that Attack action would succeed. Roll one defence dice. On a roll of ![]() ![]() |
- | - |
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? | NewestDuplicate | |||
G22 | Spectral Wings |
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+2 Move to the first fighter to make a Move action in the next activation. | - | - |
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? | NewestDuplicate | |||
G27 | The Blazing Key |
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Cursed Key If this fighter is holding objective 3 in the third end phase, gain 2 glory points. |
- | - |
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- | NewestDuplicate | |||
G28 | The Dazzling Key |
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Cursed Key If this fighter is holding objective 4 in the third end phase, gain 2 glory points. |
- | - |
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- | NewestDuplicate | |||
G31 | The Hallowed Key |
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Cursed Key If this fighter is holding objective 1 in the third end phase, gain 2 glory points. |
- | - |
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- | NewestDuplicate |