Faction

Sepulchral Guard - Sepulchral Guard


Card sets (5)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansion


Organised play

0 | 6 - NOT VALID

Objectives (12)

Sepulchral Guard expansion - Battle Without End (1)
  • Description:
    (Errata update) Score this in an end phase if one or more friendly fighters returned to the battlefield in the preceding action phase, and a friendly fighter had already returned to the battlefield in that phase
  • FAQ: -
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Sepulchral Guard expansion - Determined Defender (1)
  • FAQ: -
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Spiteclaw's Swarm expansion - Escalation (2)
  • FAQ: -
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Core set - Hold Objective 1 (1)
  • FAQ: -
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Core set - Hold Objective 2 (1)
  • FAQ: -
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Core set - Hold Objective 3 (1)
  • FAQ: -
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Core set - Hold Objective 4 (1)
  • FAQ: -
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The Chosen Axes expansion - Precise Use of Force (1)
  • FAQ: -
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Core set - Supremacy (3)
  • FAQ: -
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The Chosen Axes expansion - Tactical Genius 1-3 (3)
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Sepulchral Guard expansion - Tactical Supremacy 1-2 (2)
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Sepulchral Guard expansion - Tactical Supremacy 3-4 (2)
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Total glory - 19
1 | 0 | 11 | 0

Gambits (10)

Sepulchral Guard expansion - Ceaseless Attacks
  • FAQ: -
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Sepulchral Guard expansion - Clawing Hands
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Sepulchral Guard expansion - Restless Dead
  • FAQ: -
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Sepulchral Guard expansion - Terrifying Screams
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Sepulchral Guard expansion - The Necromancer Commands
  • FAQ:

    Q: The Necromancer Commands allows a fighter, having failed an Attack action, to ‘make the Attack action again’. How does that interact with an Attack action that targets more than one enemy, such as the Harvester’s Whirling Scythe?


    A: An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of the Whirling Scythe Attack action fails, you can play The Necromancer Commands to make that single Attack action targeting the same fighter again.


    Current as at official Nightvault Designer's Commentary, November 2018


The Chosen Axes expansion - Confused Priorities
  • FAQ: -
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Ironskull's Boyz expansion - Duel of Wits
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The Chosen Axes expansion - Earthquake
  • FAQ:

    Q: How do I resolve the pushes when I play Earthquake?


    A: Choose a direction, then push every fighter in that direction simultaneously. Any fighters that cannot be pushed in that direction (because of a blocked hex, another fighter that cannot be pushed, the edge of the battlefield or a rule that prevents them being pushed) are not pushed. As pushing every fighter at once is a little tricky to do with more than a few fighters on the battlefield, it is fine to push the fighters one at a time, so long as you bear in mind that all of the pushes happen simultaneously as far as the game is concerned (so, for example, a reaction to Earthquake – or any push made because of Earthquake – can only be made after all of the pushes from Earthquake have been resolved).


    Current as at official Nightvault Designer's Commentary, November 2018


The Chosen Axes expansion - Ready for Action
  • FAQ: -
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Spiteclaw's Swarm expansion - Rethink Strategy
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Upgrades (10)

Sepulchral Guard expansion - Frightening Speed
  • FAQ: -
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Spiteclaw's Swarm expansion - Awakened Weapon
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Core set - Great Fortitude
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Core set - Great Speed
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Core set - Great Strength
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Sepulchral Guard expansion - Helpful Whispers
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Ironskull's Boyz expansion - Shardcaller
  • FAQ:

    Q: If both my opponent and I have upgraded a fighter with Shardcaller, whose Shardcaller works first at the beginning of an action phase?


    A: These upgrades would resolve simultaneously, so use the sequencing rules to determine which Shardcaller upgrade takes effect first.


    Current as at official Nightvault Designer's Commentary, November 2018


The Chosen Axes expansion - The Blazing Key
  • FAQ: -
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Sepulchral Guard expansion - The Dazzling Key
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Ironskull's Boyz expansion - The Shadowed Key
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
59 Battle Without End Sepulchral Guard Objective (Errata update) Score this in an end phase if one or more friendly fighters returned to the battlefield in the preceding action phase, and a friendly fighter had already returned to the battlefield in that phase 1 - Sepulchral Guard expansion - -
69 Ceaseless Attacks Sepulchral Guard Ploy Reaction: Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter - - Sepulchral Guard expansion - -
70 Clawing Hands Sepulchral Guard Ploy Each friendly fighter that is not on the battlefield is considered to be supporting the first Attack action in the next activation - - Sepulchral Guard expansion - -
73 Restless Dead Sepulchral Guard Ploy Place a friendly fighter that was taken out of action (other than the Sepulchral Warden) on a starting hex in your territory - - Sepulchral Guard expansion - -
76 Terrifying Screams Sepulchral Guard Ploy Choose an enemy fighter and push them one hex - - Sepulchral Guard expansion - -
77 The Necromancer Commands Sepulchral Guard Ploy Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again - - Sepulchral Guard expansion ? -
83 Frightening Speed Sepulchral Guard Upgrade +2 Move - The Harvester, The Champion, The Prince of Dust Sepulchral Guard expansion - -
254 Determined Defender Universal Objective Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases 1 - Sepulchral Guard expansion - -
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase
2 - Spiteclaw's Swarm expansion - -
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1 1 - Core set - SSduplicate
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2 1 - Core set - SSduplicate
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3 1 - Core set - SSduplicate
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4 1 - Core set - SSduplicate
284 Precise Use of Force Universal Objective
Restricted
Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action
1 - The Chosen Axes expansion - -
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives 3 - Core set - SSduplicate
294 Tactical Genius 1-3 Universal Objective Score this in an end phase if you hold objectives 1, 2 and 3 3 - The Chosen Axes expansion - -
296 Tactical Supremacy 1-2 Universal Objective Score this in an end phase if you hold objectives 1 and 2 2 - Sepulchral Guard expansion - -
297 Tactical Supremacy 3-4 Universal Objective Score this in an end phase if you hold objectives 3 and 4 2 - Sepulchral Guard expansion - -
310 Confused Priorities Universal Ploy Switch two objectives that are currently being held - - The Chosen Axes expansion - -
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards - - Ironskull's Boyz expansion - -
321 Earthquake Universal Ploy
Restricted
Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed
- - The Chosen Axes expansion ? -
348 Ready for Action Universal Ploy
Restricted
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action
- - The Chosen Axes expansion - -
351 Rethink Strategy Universal Ploy Discard any number of objective cards and draw that number of objective cards - - Spiteclaw's Swarm expansion - -
376 Awakened Weapon Universal Upgrade
Restricted
You can re-roll one attack dice each time this fighter makes an Attack action
- - Spiteclaw's Swarm expansion - -
389 Great Fortitude Universal Upgrade +1 Wounds - - Core set - SSduplicate
390 Great Speed Universal Upgrade +1 Move - - Core set - SSduplicate
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - SSduplicate
393 Helpful Whispers Universal Upgrade
Restricted
If this fighter has no adjacent friendly fighters, rolls of Single Support are a success when they make an Attack action
- - Sepulchral Guard expansion - -
416 Shardcaller Universal Upgrade At the beginning of each action phase, you can switch an objective held by this fighter with any other objective - - Ironskull's Boyz expansion ? -
425 The Blazing Key Universal Upgrade If this fighter is holding objective 3 in the third end phase, score 2 glory points - - The Chosen Axes expansion - -
426 The Dazzling Key Universal Upgrade If this fighter is holding objective 4 in the third end phase, score 2 glory points - - Sepulchral Guard expansion - -
430 The Shadowed Key Universal Upgrade If this fighter is holding objective 2 in the third end phase, score 2 glory points - - Ironskull's Boyz expansion - -