# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
255 | Divide and Conquer | Score this in an end phase if each player has at least one fighter in their own territory and at least one fighter in enemy territory. | 1 | - | - | - | ||||||
306 | Victory After Victory | Score this in an end phase if you scored three or more other objective cards in this round. | 2 | - | - | - | ||||||
332 | Illusory Fighter | Choose one of your fighters on the battlefield. Place them on a starting hex in your territory. Restricted |
- | - | - | - | ||||||
339 | Mighty Swing | (Errata update) The Scything keyword replaces the similar ability on this card. Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each. |
- | - | ? | SSduplicate | 11/44 (25%) | |||||
349 | Rebound | Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back. | - | - | ? | SSduplicate | ||||||
413 | Shadeglass Spear | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. 2 Smash 2 2 When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage. |
- | - | - | - | ||||||
420 | Soultrap | Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. Restricted |
- | - | ? | - | ||||||
428 | The Fractured Key | If this fighter is holding objective 5 in the third end phase, score 2 glory points. | - | - | - | SSduplicate | ||||||
L59 | Trusted Second | If this fighter is supporting your leader, they are considered to be two supporting fighters. | - | - | - | - | ||||||
N60 | Bind the City | Score this in an end phase if you hold three or more objectives. | 2 | - | - | - | ||||||
N61 | Chosen by Destiny | Score this in an end phase if either Narvia or Turosh from your warband is on the battlefield and the other is out of action. | 1 | - | - | - | ||||||
N64 | Master of Magic | Score this immediately if your warband successfully casts two or more spells in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
N66 | Summoner | Score this immediately the second or subsequent time you use Vortemis' action to summon a Blue Horror. | 1 | - | - | - | ||||||
N70 | Deceitful Step | Choose a friendly fighter that is not adjacent to an enemy fighter and roll a magic dice. On a roll of Channel, place them on any starting hex. Otherwise, place them on any objective token. If you cannot, nothing happens. | - | - | - | - | ||||||
N77 | Wracking Change | Gambit Spell (ChannelChannel): If this spell is cast choose an enemy fighter within 4 hexes of the caster. That fighter suffers 1 damage and 1 additional damage for each Critical success in the casting roll. | - | - | - | - | ||||||
N80 | Empowered Sorcery | +1 Damage to all spell Attack actions. | - | Vortemis the All-seeing | - | - | ||||||
N85 | Silver Tether | If this fighter is holding an objective in the third end phase, score 1 glory point. | - | - | - | - | ||||||
N86 | Sorcerous Adept | Innate (Channel) | - | Vortemis the All-seeing | - | - | ||||||
N87 | Strength of Arrogance | +1 Damage to all Attack actions with a Range of 1 or 2. | - | K'Charik | - | - | ||||||
N306 | Conquest | Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - | ? | NVduplicate | 2/44 (4.55%) | |||||
N318 | Finish Them | Score this immediately if your warband takes an enemy fighter out of action with an Attack action with a Damage characteristic of 1. | 1 | - | ? | - | ||||||
N370 | Sorcerous Retort | Score this immediately if your warband successfully casts a spell as a reaction. | 1 | - | ? | - | ||||||
N376 | Tactical Supremacy 1-4 | Score this in an end phase if you hold objectives 1 and 4. | 2 | - | - | - | ||||||
N441 | Regal Vision | Choose a friendly fighter that is holding an objective. That fighter becomes Inspired. | - | - | - | - | ||||||
N449 | Sorcerous Riposte | Gambit Spell (ChannelChannel) Reaction: Play this after an Attack action that targets a friendly wizard and fails. If this spell is cast, the attacker suffers 2 damage. | - | - | - | - | ||||||
N451 | Sphere of Aqshy | Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage. Restricted |
- | - | ? | - | ||||||
N477 | Bag of Tricks | Action: Search your power deck for a card, reveal it and add it to your hand. Then shuffle your power deck and place a Charge token next to this fighter. | - | - | - | NVduplicate | ||||||
N557 | Well of Power | While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell. | - | Wizard | - | - | ||||||
P8 | Forewarned | Reaction: Play this during an Attack action that targets a friendly fighter, before the attack roll. You can re-roll any number of dice in that fighter's defence roll. | - | - | - | - | ||||||
P31 | Overpower | Score this immediately when a friendly fighter successfully casts a spell if there were one or more Critical success in the casting roll. | 1 | - | - | - | ||||||
P35 | Strange Demise | Score this immediately when an enemy fighter is taken out of action by a spell that damaged them or by a spell Attack action that damaged them. | 1 | - | - | - | ||||||
P46 | Sorcerous Flourish | Reaction: Play this after resolving a spell cast by a friendly fighter that damaged one or more enemy fighters. Choose one of those enemy fighters. That fighter suffers 1 damage. | - | - | - | - |