# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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2 | Blood for the Blood God! | Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | SSduplicate | ||||||
4 | Draw the Gaze of Khorne | Score this immediately if your warband takes two or more enemy fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | SSduplicate | ||||||
5 | It Begins | Score this in an end phase if at least one fighter from each warband is out of action. | 1 | - | - | SSduplicate | ||||||
10 | Blood Offering | Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation. | - | - | - | SSduplicate | ||||||
14 | Final Blow | Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage. | - | - | - | SSduplicate | ||||||
15 | Fuelled by Slaughter | Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action. | - | - | - | SSduplicate | ||||||
16 | Insensate | The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage. | - | - | ? | SSduplicate | ||||||
19 | Skulls for the Skull Throne! | Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Draw up to two power cards. | - | - | - | SSduplicate | ||||||
20 | Berserk Charge | Both Fury and Smash symbols are successes when this fighter makes a Charge action. | - | Blooded Saek | - | SSduplicate | ||||||
25 | Grisly Trophy | When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Garrek Gorebeard | - | SSduplicate | ||||||
28 | Whirlwind of Death | +1 Damage to all Attack actions with a Range of 1 or 2. | - | Karsus the Chained | - | SSduplicate | ||||||
234 | Advancing Strike | Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. Restricted |
1 | - | - | - | ||||||
236 | Annihilation | Score this in an end phase if all enemy fighters have been taken out of action. | 5 | - | - | SSduplicate | ||||||
253 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | SSduplicate | ||||||
293 | Swift Advance | Score this in an end phase if all of your surviving fighters are in enemy territory. | 1 | - | - | - | ||||||
313 | Curious Inversion | For the first Attack action in the next activation, Smash characteristics become Fury characteristics and vice versa, and Dodge characteristics become Block characteristics and vice versa. | - | - | ? | - | ||||||
336 | Last Chance | Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - | - | - | ||||||
355 | Shardfall | Place a Shardfall token in an unoccupied hex. That hex is blocked until the end of the phase. | - | - | ? | - | ||||||
374 | Acrobatic | If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. | - | - | ? | - | ||||||
375 | Army of One | If this fighter is the last friendly fighter on the battlefield, they have +1 Defence and all of their Attack actions have +1 Dice. | - | - | - | SSduplicate | 8/44 (18.18%) | |||||
376 | Awakened Weapon | You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - | - | - | ||||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. Restricted |
- | - | - | - | ||||||
403 | Light Armour | Rolls of Critical success on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action. | - | - | - | - | ||||||
L17 | Bold Advance | Score this in the first end phase if your leader is in enemy territory. | 1 | - | - | - | ||||||
N323 | Giant-slayer | Score this immediately if your warband takes a fighter with a Wounds characteristic of 5 or more out of action. | 2 | - | - | - | ||||||
N325 | Grand Melee | Score this in an end phase if at least three enemy fighters were damaged in the preceding action phase. | 1 | - | - | - | ||||||
N339 | Keep Moving | Score this in an end phase if your warband made a Move action in four or more activations in the preceding action phase. | 1 | - | - | - | ||||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | ||||||
N404 | Countercharge | Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter and push them up to three hexes. They must end this push adjacent to the enemy fighter. | - | - | ? | NVduplicate | ||||||
N414 | Ephemeral Form | The first fighter to be the target of an Attack action in the next activation has a Defence characteristic (before other modifiers) of Dodge 2, instead of their usual characteristic. | - | - | - | - | ||||||
N513 | Mirror of Spite | Reaction: During an enemy fighter's Attack action that takes this fighter out of action, before removing them from the battlefield, all adjacent enemy fighters suffer 1 damage. | - | - | - | - | ||||||
N522 | Nullstone Sword | 1 Smash 3 2 You can re-roll one dice in the attack roll if the target is a wizard. |
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