# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Blood for the Blood God! | Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | SSduplicate | ||||||
6 | Khorne Cares Not | Score this in an end phase if five or more fighters are out of action. | 2 | - | - | SSduplicate | ||||||
9 | There is Only Slaughter | Score this in an end phase if no fighter is holding an objective. | 1 | - | - | SSduplicate | ||||||
10 | Blood Offering | Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation. | - | - | - | SSduplicate | ||||||
14 | Final Blow | Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage. | - | - | - | SSduplicate | ||||||
15 | Fuelled by Slaughter | Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action. | - | - | - | SSduplicate | ||||||
16 | Insensate | The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage. | - | - | ? | SSduplicate | ||||||
19 | Skulls for the Skull Throne! | Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Draw up to two power cards. | - | - | - | SSduplicate | ||||||
20 | Berserk Charge | Both Fury and Smash symbols are successes when this fighter makes a Charge action. | - | Blooded Saek | - | SSduplicate | ||||||
25 | Grisly Trophy | When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Garrek Gorebeard | - | SSduplicate | ||||||
28 | Whirlwind of Death | +1 Damage to all Attack actions with a Range of 1 or 2. | - | Karsus the Chained | - | SSduplicate | ||||||
234 | Advancing Strike | Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. Restricted |
1 | - | - | - | ||||||
236 | Annihilation | Score this in an end phase if all enemy fighters have been taken out of action. | 5 | - | - | SSduplicate | ||||||
253 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | SSduplicate | ||||||
271 | Massive Assault | Score this immediately if your fighters deal 7 or more damage in an action phase (damage in excess of a fighter's Wounds characteristic is included). (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
293 | Swift Advance | Score this in an end phase if all of your surviving fighters are in enemy territory. | 1 | - | - | - | ||||||
313 | Curious Inversion | For the first Attack action in the next activation, Smash characteristics become Fury characteristics and vice versa, and Dodge characteristics become Block characteristics and vice versa. | - | - | ? | - | ||||||
336 | Last Chance | Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - | - | - | ||||||
355 | Shardfall | Place a Shardfall token in an unoccupied hex. That hex is blocked until the end of the phase. | - | - | ? | - | ||||||
374 | Acrobatic | If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. | - | - | ? | - | ||||||
375 | Army of One | If this fighter is the last friendly fighter on the battlefield, they have +1 Defence and all of their Attack actions have +1 Dice. | - | - | - | SSduplicate | 8/44 (18.18%) | |||||
376 | Awakened Weapon | You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - | - | - | ||||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. Restricted |
- | - | - | - | ||||||
403 | Light Armour | Rolls of Critical success on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action. | - | - | - | - | ||||||
L17 | Bold Advance | Score this in the first end phase if your leader is in enemy territory. | 1 | - | - | - | ||||||
N323 | Giant-slayer | Score this immediately if your warband takes a fighter with a Wounds characteristic of 5 or more out of action. | 2 | - | - | - | ||||||
N325 | Grand Melee | Score this in an end phase if at least three enemy fighters were damaged in the preceding action phase. | 1 | - | - | - | ||||||
N339 | Keep Moving | Score this in an end phase if your warband made a Move action in four or more activations in the preceding action phase. | 1 | - | - | - | ||||||
N414 | Ephemeral Form | The first fighter to be the target of an Attack action in the next activation has a Defence characteristic (before other modifiers) of Dodge 2, instead of their usual characteristic. | - | - | - | - | ||||||
N513 | Mirror of Spite | Reaction: During an enemy fighter's Attack action that takes this fighter out of action, before removing them from the battlefield, all adjacent enemy fighters suffer 1 damage. | - | - | - | - | ||||||
N522 | Nullstone Sword | 1 Smash 3 2 You can re-roll one dice in the attack roll if the target is a wizard. |
- | - | - | - | ||||||
P48 | Upper Hand | Reaction: Play this during a friendly fighter's Attack action, when the attack roll and defence roll are compared. If the rolls are tied, add one success to the attack roll. Forsaken |
- | - | - | - |