Shared deck

Steelheart's Champions Steelheart's Champions

Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Play formats

Cards: 0 | 0 | 27 | 0

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Objectives (12)

Total glory - 17
0 | 10 | 2

Upgrades (10)

10 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
32 Consecrated Area Steelheart's Champions Objective Score this in an end phase if there are no enemy fighters adjacent to your fighters.
1 - Core set - SSduplicate  
33 Eternals Steelheart's Champions Objective Score this in the third end phase if none of your fighters are out of action.
3 - Core set - SSduplicate  
37 Sigmar's Bulwark Steelheart's Champions Objective Score this in an end phase if none of your fighters suffered any damage in the preceding action phase.
1 - Core set ? SSduplicate  
49 Blessed by Sigmar Steelheart's Champions Upgrade +1 Wounds.
- - Core set - SSduplicate  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
2 - Spiteclaw's Swarm expansion - -  
240 Bloodless Universal Objective Score this in an end phase if no fighter suffered any damage in the preceding action phase.
1 - Sepulchral Guard expansion - UCR1  
244 Chosen Champion Universal Objective Score this in an end phase if a surviving friendly fighter has three or more upgrades.
1 - Magore's Fiends expansion - -  
245 Complete Victory Universal Objective Score this in the third end phase if none of your fighters are out of action.
3 - The Farstriders expansion - UCR1  
259 Flawless Strategy Universal Objective Score this in an end phase if you scored two or more other objective cards in this phase.
1 - Sepulchral Guard expansion - UCR2  
268 Honest Opponent Universal Objective Score this in an end phase if you played no ploy cards during the preceding action phase.
1 - The Chosen Axes expansion - -  
280 Perfect Planning Universal Objective Score this in an end phase if none of your fighters made a Move action in the preceding action phase.
1 - The Chosen Axes expansion - -  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - UCR1  
289 Skirting Danger Universal Objective Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes.
1 - The Farstriders expansion - -  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
- - Ironskull's Boyz expansion ? UCR1  
321 Earthquake Universal Ploy Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
- - The Chosen Axes expansion ? -  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.
- - Magore's Fiends expansion ? -  
332 Illusory Fighter Universal Ploy Choose one of your fighters on the battlefield. Place them on a starting hex in your territory.
- - Sepulchral Guard expansion - UCR3  
335 Invisible Walls Universal Ploy All fighters' Move characteristics are reduced to 1 for the next activation.
- - Magore's Fiends expansion ? -  
347 Quick Thinker Universal Ploy Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase.
Forsaken
- - The Farstriders expansion - -  
355 Shardfall Universal Ploy Place a Shardfall token in an unoccupied hex. That hex is blocked until the end of the phase.
- - Core set ? -  
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point.
- - Spiteclaw's Swarm expansion - UCR2  
371 Trust to Luck Universal Ploy Discard any number of power cards and draw up to that number of power cards from your deck.
- - Sepulchral Guard expansion - -  
373 A Destiny to Meet Universal Upgrade If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point.
- - The Farstriders expansion ? UCR3  
384 Deathly Fortitude Universal Upgrade -2 Move, +2 Wounds.
- - Magore's Fiends expansion - UCR3  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 7/13 (53.85%)  
396 Katophrane's Belt Universal Upgrade (Errata update)
Katophrane Relic
A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities.
2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice.
3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice.
4+ Relics: Reaction: After this fighter's action, draw two power cards.
6+ Relics: Action: Gain 4 glory points.
- - Ironskull's Boyz expansion ? -  
397 Katophrane's Boots Universal Upgrade (Errata update)
Katophrane Relic
A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities.
2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice.
3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice.
4+ Relics: Reaction: After this fighter's action, draw two power cards.
6+ Relics: Action: Gain 4 glory points.
- - The Farstriders expansion ? -  
398 Katophrane's Gloves Universal Upgrade (Errata update)
Katophrane Relic
A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities.
2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice.
3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice.
4+ Relics: Reaction: After this fighter's action, draw two power cards.
6+ Relics: Action: Gain 4 glory points.
- - Magore's Fiends expansion ? -  
399 Katophrane's Hood Universal Upgrade (Errata update)
Katophrane Relic
A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities.
2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice.
3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice.
4+ Relics: Reaction: After this fighter's action, draw two power cards.
6+ Relics: Action: Gain 4 glory points.
- - Spiteclaw's Swarm expansion ? -  
400 Katophrane's Locket Universal Upgrade (Errata update)
Katophrane Relic
A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities.
2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice.
3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice.
4+ Relics: Reaction: After this fighter's action, draw two power cards.
6+ Relics: Action: Gain 4 glory points.
- - The Chosen Axes expansion ? -  
401 Katophrane's Plate Universal Upgrade (Errata update)
Katophrane Relic
A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities.
2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice.
3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice.
4+ Relics: Reaction: After this fighter's action, draw two power cards.
6+ Relics: Action: Gain 4 glory points.
- - Sepulchral Guard expansion ? -