Faction

Magore's Fiends - Magore's Fiends


Card sets (13)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionLeadersNightvault core setThe Eyes of the Nine expansionZarbag's Gitz expansionGarrek's Reavers expansionSteelheart's Champions expansion


Organised play

0 | 5 - VALID

Objectives (12)

Magore's Fiends expansion - Rivers of Blood (2)
  • FAQ: -
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Magore's Fiends expansion - Show of Strength (1)
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Spiteclaw's Swarm expansion - Escalation (2)
  • FAQ: -
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Spiteclaw's Swarm expansion - Master of War (1)
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Ironskull's Boyz expansion - Ploymaster (1)
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Ironskull's Boyz expansion - Victorious Duel (2)
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Leaders - Shining Example (1)
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Nightvault core set - Denial (3)
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Zarbag's Gitz expansion - Extreme Flank (2)
  • FAQ:

    Q: Do both fighters need to be on the furthest opposite edge from each other?


    A: No. The second fighter must be on the furthest opposite edge from the first fighter.


    Current as at official Nightvault Designer's Commentary, November 2018


Steelheart's Champions expansion - Singled Out (1)
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Steelheart's Champions expansion - Strong Start (1)
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The Eyes of the Nine expansion - What Armour? (1)
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Total glory - 18
4 | 0 | 7 | 1

Gambits (11)

Magore's Fiends expansion - Furious Inspiration
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Magore's Fiends expansion - Hidden Paths
  • FAQ:

    Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Quick Thinker, Kunnin’ But Brutal, and March of the Dead?


    A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Quick Thinker and Kunnin’ But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn’t a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Inspiration Strikes
  • FAQ:

    Q: Can I play Inspiration Strikes on a fighter that is already Inspired?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


Magore's Fiends expansion - My Turn
  • FAQ:

    Q: Can the damage my fighter suffers from using Daemonic Weapon trigger My Turn, and if so in what order is it resolved?


    A: Yes. You would play My Turn after resolving the Daemonic Weapon Attack action.


    Q: Can the damage my fighter suffers from Shattering Terrain while making a Charge action trigger My Turn, and if so how is the this resolved?


    A: Yes. You would play My Turn after the Move action taken as part of the Charge action (this is when Shattering Terrain damages the fighter), resolve My Turn and then (assuming you still could) resolve the Attack action taken as part of the Charge action.


    Current as at official Nightvault Designer's Commentary, November 2018


The Chosen Axes expansion - Ready for Action
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The Farstriders expansion - Shardgale
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Sepulchral Guard expansion - Shattering Terrain
  • FAQ:

    Q: When does the fighter suffer damage as a result of Shattering Terrain – before or after they are moved? If the damage would take a fighter out of action, in which hex would that happen, the starting or ending hex?


    A: After they are moved – if the damage would take them out of action, this happens in the ending hex.


    Q: If a fighter from Ironskull’s Boyz who is not Inspired makes a Charge action after Shattering Terrain has been played, do they suffer damage (and therefore become Inspired) after finishing the whole Charge action, or after the Move action and before the Attack action?


    A: They are damaged (and therefore Inspired) after their Move action and before their Attack action.


    Q: Who gains a glory point if a fighter is taken out of action as a result of Shattering Terrain?


    A: In a two-player game, when a player’s fighter is taken out of action their opponent gains a glory point. In a three- or four-player game, if you play Shattering Terrain and the damage it deals takes an enemy fighter out of action, you gain a glory point; if it takes one of your own fighters out of action, no one gains a glory point.


    Q: How much damage does a fighter driven back by an Attack action with Knockback suffer from Shattering Terrain, if it is in effect?


    A: 1 damage.


    Q: If a fighter both moves and is pushed while Shattering Terrain is in effect, how much damage do they suffer, and when?


    A: They suffer 1 damage after the first move or push. They do not suffer any damage for subsequent moves or pushes in the same activation.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Spectral Wings
  • FAQ:

    Q: Can Spectral Wings add 2 to a fighter’s Move action made as part of a Charge action?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


Spiteclaw's Swarm expansion - Spoils of Battle
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The Farstriders expansion - Twist the Knife
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Garrek's Reavers expansion - Ghoulish Pact
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Upgrades (11)

Magore's Fiends expansion - Trophy Hunter
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Magore's Fiends expansion - Dark Darts
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Magore's Fiends expansion - Deathly Fortitude
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Core set - Great Strength
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Magore's Fiends expansion - The Formless Key
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Core set - Total Offence
  • Description:
    (Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase
  • FAQ: -
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Zarbag's Gitz expansion - Faneway Crystal
  • FAQ:

    Q: Can a fighter with this upgrade make a normal Move action?


    A: No.


    Q: When a fighter with this upgrade makes a Charge action how does it work?


    A: The fighter does not move normally. Instead, you place them on any objective token. Note that you must still follow the other rules for making a Charge action, so there must be an enemy fighter within range and line of sight of one or more of the moving fighter’s Attack actions at the end of its move.


    Current as at official Nightvault Designer's Commentary, November 2018


Garrek's Reavers expansion - Gloryseeker
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Steelheart's Champions expansion - Potion of Grace
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Zarbag's Gitz expansion - Potion of Rage
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The Eyes of the Nine expansion - Sudden Growth
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
181 Rivers of Blood Magore's Fiends Objective Score this in an end phase if all surviving fighters (at least four) are wounded 2 - Magore's Fiends expansion - -
183 Show of Strength Magore's Fiends Objective Score this immediately if your leader takes an enemy fighter out of action 1 - Magore's Fiends expansion - -
190 Furious Inspiration Magore's Fiends Ploy Choose a friendly fighter. The become Inspired - - Magore's Fiends expansion - -
201 Trophy Hunter Magore's Fiends Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point - Magore Redhand Magore's Fiends expansion - -
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase
2 - Spiteclaw's Swarm expansion - -
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round 1 - Spiteclaw's Swarm expansion - -
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase 1 - Ironskull's Boyz expansion - -
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action 2 - Ironskull's Boyz expansion - -
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action - - Magore's Fiends expansion ? -
334 Inspiration Strikes Universal Ploy Choose a friendly fighter. They become Inspired - - The Farstriders expansion ? -
343 My Turn Universal Ploy
Restricted
Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them
- - Magore's Fiends expansion ? -
348 Ready for Action Universal Ploy
Restricted
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action
- - The Chosen Axes expansion - -
356 Shardgale Universal Ploy All fighters suffer 1 damage - - The Farstriders expansion - -
357 Shattering Terrain Universal Ploy Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage - - Sepulchral Guard expansion ? -
361 Spectral Wings Universal Ploy The first fighter to make a Move action in the next activation has +2 Move - - The Farstriders expansion ? -
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point - - Spiteclaw's Swarm expansion - -
372 Twist the Knife Universal Ploy
Restricted
Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action
- - The Farstriders expansion - -
383 Dark Darts Universal Upgrade

Hex 3 Sword 3 Damage 1
Cleave

- - Magore's Fiends expansion - -
384 Deathly Fortitude Universal Upgrade -2 Move, +2 Wounds - - Magore's Fiends expansion - -
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - SSduplicate
427 The Formless Key Universal Upgrade If this fighter is holding an objective in the third end phase, score 1 glory point - - Magore's Fiends expansion - -
431 Total Offence Universal Upgrade (Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase - - Core set - -
L24 Shining Example Universal Objective Score this in an end phase if your leader is on the battlefield and Inspired 1 - Leaders - -
N310 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory 3 - Nightvault core set - NVduplicate
N317 Extreme Flank Universal Objective
Restricted
Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges
2 - Zarbag's Gitz expansion ? -
N367 Singled Out Universal Objective Score this in an end phase if a surviving friendly fighter has three or more upgrades 1 - Steelheart's Champions expansion - -
N373 Strong Start Universal Objective Score this immediately if the first fighter taken out of action in this round is an enemy fighter 1 - Steelheart's Champions expansion - -
N385 What Armour? Universal Objective Score this immediately if a friendly fighter's Attack action with Cleave succeeds 1 - The Eyes of the Nine expansion - -
N417 Ghoulish Pact Universal Ploy Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter - - Garrek's Reavers expansion - -
N499 Faneway Crystal Universal Upgrade When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action - - Zarbag's Gitz expansion ? -
N503 Gloryseeker Universal Upgrade +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more - - Garrek's Reavers expansion - -
N528 Potion of Grace Universal Upgrade Reaction: After a Move token is placed next to this fighter, discard this card. Remove that token - - Steelheart's Champions expansion - -
N529 Potion of Rage Universal Upgrade Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved - - Zarbag's Gitz expansion - -
N543 Sudden Growth Universal Upgrade -2 Move (to a minimum of 0), +2 Wounds - - The Eyes of the Nine expansion - -