Faction
- Magore's Fiends
Card sets (13)
Organised play
0 | 5 - VALID
Objectives (12)


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Q: Do both fighters need to be on the furthest opposite edge from each other?
A: No. The second fighter must be on the furthest opposite edge from the first fighter.
Current as of official Nightvault Designer's Commentary, November 2018


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Total glory - 18
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7 |
1
Gambits (11)


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Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Quick Thinker, Kunnin’ But Brutal, and March of the Dead?
A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Quick Thinker and Kunnin’ But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn’t a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.
Current as of official Nightvault Designer's Commentary, November 2018


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Q: Can I play Inspiration Strikes on a fighter that is already Inspired?
A: Yes.
Current as of official Nightvault Designer's Commentary, November 2018


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Q: Can the damage my fighter suffers from using Daemonic Weapon trigger My Turn, and if so in what order is it resolved?
A: Yes. You would play My Turn after resolving the Daemonic Weapon Attack action.
Q: Can the damage my fighter suffers from Shattering Terrain while making a Charge action trigger My Turn, and if so how is the this resolved?
A: Yes. You would play My Turn after the Move action taken as part of the Charge action (this is when Shattering Terrain damages the fighter), resolve My Turn and then (assuming you still could) resolve the Attack action taken as part of the Charge action.
Current as of official Nightvault Designer's Commentary, November 2018


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Q: When does the fighter suffer damage as a result of Shattering Terrain – before or after they are moved? If the damage would take a fighter out of action, in which hex would that happen, the starting or ending hex?
A: After they are moved – if the damage would take them out of action, this happens in the ending hex.
Q: If a fighter from Ironskull’s Boyz who is not Inspired makes a Charge action after Shattering Terrain has been played, do they suffer damage (and therefore become Inspired) after finishing the whole Charge action, or after the Move action and before the Attack action?
A: They are damaged (and therefore Inspired) after their Move action and before their Attack action.
Q: Who gains a glory point if a fighter is taken out of action as a result of Shattering Terrain?
A: In a two-player game, when a player’s fighter is taken out of action their opponent gains a glory point. In a three- or four-player game, if you play Shattering Terrain and the damage it deals takes an enemy fighter out of action, you gain a glory point; if it takes one of your own fighters out of action, no one gains a glory point.
Q: How much damage does a fighter driven back by an Attack action with Knockback suffer from Shattering Terrain, if it is in effect?
A: 1 damage.
Q: If a fighter both moves and is pushed while Shattering Terrain is in effect, how much damage do they suffer, and when?
A: They suffer 1 damage after the first move or push. They do not suffer any damage for subsequent moves or pushes in the same activation.
Current as of official Nightvault Designer's Commentary, November 2018


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Q: Can Spectral Wings add 2 to a fighter’s Move action made as part of a Charge action?
A: Yes.
Current as of official Nightvault Designer's Commentary, November 2018


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Upgrades (11)


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(Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase - FAQ:
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Q: Can a fighter with this upgrade make a normal Move action?
A: No.
Q: When a fighter with this upgrade makes a Charge action how does it work?
A: The fighter does not move normally. Instead, you place them on any objective token. Note that you must still follow the other rules for making a Charge action, so there must be an enemy fighter within range and line of sight of one or more of the moving fighter’s Attack actions at the end of its move.
Current as of official Nightvault Designer's Commentary, November 2018


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# | Name | Name | Faction | Type | Description | Glory | Restrictions | Set | FAQ | Tags | TDC |
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181 | Rivers of Blood |
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Score this in an end phase if all surviving fighters (at least four) are wounded | 2 | - |
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- | - | 3/33 (9.09%) | |
183 | Show of Strength |
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Score this immediately if your leader takes an enemy fighter out of action | 1 | - |
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- | - | 5/33 (15.15%) | |
190 | Furious Inspiration |
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Choose a friendly fighter. The become Inspired | - | - |
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- | - | 5/33 (15.15%) | |
201 | Trophy Hunter |
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When this fighter takes an enemy fighter out of action, gain 1 additional glory point | - | Magore Redhand |
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- | - | 3/33 (9.09%) | |
257 | Escalation |
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Restricted Score this in an end phase if three or more upgrade cards were played in the preceding action phase |
2 | - |
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- | - | 29/33 (87.88%) | |
272 | Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round | 1 | - |
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- | - | 15/33 (45.45%) | |
282 | Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase | 1 | - |
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- | - | 9/33 (27.27%) | |
305 | Victorious Duel |
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Score this immediately if your leader takes an enemy leader out of action | 2 | - |
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- | - | 4/33 (12.12%) | |
331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action | - | - |
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? | - | 27/33 (81.82%) | |
334 | Inspiration Strikes |
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Choose a friendly fighter. They become Inspired | - | - |
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? | - | 13/33 (39.39%) | |
343 | My Turn |
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Restricted Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them |
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? | - | 12/33 (36.36%) | |
348 | Ready for Action |
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Restricted Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action |
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- | - | 26/33 (78.79%) | |
356 | Shardgale |
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All fighters suffer 1 damage | - | - |
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- | - | 6/33 (18.18%) | |
357 | Shattering Terrain |
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Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage | - | - |
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? | - | 2/33 (6.06%) | |
361 | Spectral Wings |
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The first fighter to make a Move action in the next activation has +2 Move | - | - |
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? | - | 8/33 (24.24%) | |
362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point | - | - |
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- | - | 8/33 (24.24%) | |
372 | Twist the Knife |
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Restricted Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action |
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- | - | 4/33 (12.12%) | |
383 | Dark Darts |
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- | - | 5/33 (15.15%) | |
384 | Deathly Fortitude |
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-2 Move, +2 Wounds | - | - |
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- | - | 24/33 (72.73%) | |
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2 | - | - |
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- | SSduplicate | 25/33 (75.76%) | |
427 | The Formless Key |
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If this fighter is holding an objective in the third end phase, score 1 glory point | - | - |
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- | - | 8/33 (24.24%) | |
431 | Total Offence |
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(Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase | - | - |
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- | - | 2/33 (6.06%) | |
L24 | Shining Example |
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Score this in an end phase if your leader is on the battlefield and Inspired | 1 | - |
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- | - | 19/33 (57.58%) | |
N310 | Denial |
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Score this in the third end phase if there are no enemy fighters in your territory | 3 | - |
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- | NVduplicate | 5/33 (15.15%) | |
N317 | Extreme Flank |
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Restricted Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges |
2 | - |
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? | - | 23/33 (69.7%) | |
N367 | Singled Out |
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Score this in an end phase if a surviving friendly fighter has three or more upgrades | 1 | - |
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N373 | Strong Start |
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Score this immediately if the first fighter taken out of action in this round is an enemy fighter | 1 | - |
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- | - | 15/33 (45.45%) | |
N385 | What Armour? |
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Score this immediately if a friendly fighter's Attack action with Cleave succeeds | 1 | - |
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- | - | 15/33 (45.45%) | |
N417 | Ghoulish Pact |
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Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter | - | - |
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- | - | 5/33 (15.15%) | |
N499 | Faneway Crystal |
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When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action | - | - |
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? | - | 21/33 (63.64%) | |
N503 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more | - | - |
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- | - | 19/33 (57.58%) | |
N528 | Potion of Grace |
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Reaction: After a Move token is placed next to this fighter, discard this card. Remove that token | - | - |
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- | - | 4/33 (12.12%) | |
N529 | Potion of Rage |
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Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved | - | - |
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- | - | 19/33 (57.58%) | |
N543 | Sudden Growth |
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-2 Move (to a minimum of 0), +2 Wounds | - | - |
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- | - | 23/33 (69.7%) |