Faction

Steelheart's Champions - Steelheart's Champions


Card sets (12)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionLeadersThe Eyes of the Nine expansionZarbag's Gitz expansionGarrek's Reavers expansionSteelheart's Champions expansion


Organised play

2 | 8 - NOT VALID

Objectives (12)

Core set - Consecrated Area (1)
  • FAQ: -
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Core set - Sigmar's Bulwark (1)
  • FAQ:

    Q: Can I score Sigmar’s Bulwark if one of my fighters was damaged and then healed for the full amount (and all other fighters were unharmed)?


    A: No.


    Q: Can I score Sigmar’s Bulwark following an action phase where none of my fighters were alive?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


Spiteclaw's Swarm expansion - Alone in the Darkness (2)
  • FAQ: -
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Magore's Fiends expansion - Chosen Champion (1)
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Spiteclaw's Swarm expansion - Escalation (2)
  • FAQ: -
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Spiteclaw's Swarm expansion - Master of War (1)
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The Chosen Axes expansion - Perfect Planning (1)
  • FAQ: -
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Ironskull's Boyz expansion - Ploymaster (1)
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The Farstriders expansion - Skirting Danger (1)
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Ironskull's Boyz expansion - Superior Tactician (3)
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Zarbag's Gitz expansion - Extreme Flank (2)
  • FAQ:

    Q: Do both fighters need to be on the furthest opposite edge from each other?


    A: No. The second fighter must be on the furthest opposite edge from the first fighter.


    Current as at official Nightvault Designer's Commentary, November 2018


Steelheart's Champions expansion - No Openings (1)
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Total glory - 17
0 | 0 | 11 | 1

Gambits (12)

Core set - Peal of Thunder
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Ironskull's Boyz expansion - Distraction
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Ironskull's Boyz expansion - Duel of Wits
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The Chosen Axes expansion - Earthquake
  • FAQ:

    Q: How do I resolve the pushes when I play Earthquake?


    A: Choose a direction, then push every fighter in that direction simultaneously. Any fighters that cannot be pushed in that direction (because of a blocked hex, another fighter that cannot be pushed, the edge of the battlefield or a rule that prevents them being pushed) are not pushed. As pushing every fighter at once is a little tricky to do with more than a few fighters on the battlefield, it is fine to push the fighters one at a time, so long as you bear in mind that all of the pushes happen simultaneously as far as the game is concerned (so, for example, a reaction to Earthquake – or any push made because of Earthquake – can only be made after all of the pushes from Earthquake have been resolved).


    Current as at official Nightvault Designer's Commentary, November 2018


Sepulchral Guard expansion - Forceful Denial
  • FAQ:

    Q: When Forceful Denial is played in response to a ploy with a chance of failure (or a degree of success), like Daylight Robbery or Healing Potion, can it be played after it has been determined that the ploy (or how much the ploy) has succeeded?


    A: No, it must be played before the success or failure of that card is determined.


    Q: Can I use Forceful Denial in response to a ploy played as a reaction?


    A: Yes – the trigger for Forceful Denial is your opponent playing a ploy, which is a different trigger to the one they played their reaction against.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Frozen in Time
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The Farstriders expansion - Great Concussion
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Magore's Fiends expansion - Hidden Paths
  • FAQ:

    Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Quick Thinker, Kunnin’ But Brutal, and March of the Dead?


    A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Quick Thinker and Kunnin’ But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn’t a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.


    Current as at official Nightvault Designer's Commentary, November 2018


Sepulchral Guard expansion - Illusory Fighter
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The Farstriders expansion - Improvisation
  • FAQ:

    Q: Can Improvisation be used if you have no power cards in your hand to discard?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Quick Thinker
  • FAQ: -
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Spiteclaw's Swarm expansion - Spoils of Battle
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Upgrades (12)

Core set - Blessed by Sigmar
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The Farstriders expansion - A Destiny to Meet
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Magore's Fiends expansion - Deathly Fortitude
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Core set - Great Fortitude
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Magore's Fiends expansion - The Formless Key
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The Farstriders expansion - The Hallowed Key
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Ironskull's Boyz expansion - The Shadowed Key
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Leaders - Hero's Mantle
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Zarbag's Gitz expansion - Faneway Crystal
  • FAQ:

    Q: Can a fighter with this upgrade make a normal Move action?


    A: No.


    Q: When a fighter with this upgrade makes a Charge action how does it work?


    A: The fighter does not move normally. Instead, you place them on any objective token. Note that you must still follow the other rules for making a Charge action, so there must be an enemy fighter within range and line of sight of one or more of the moving fighter’s Attack actions at the end of its move.


    Current as at official Nightvault Designer's Commentary, November 2018


Garrek's Reavers expansion - Potion of Constitution
  • FAQ: -
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Garrek's Reavers expansion - Slumbering Key
  • FAQ: -
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The Eyes of the Nine expansion - Sudden Growth
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
32 Consecrated Area Steelheart's Champions Objective Score this in an end phase if there are no enemy fighters adjacent to your fighters 1 - Core set - SSduplicate
37 Sigmar's Bulwark Steelheart's Champions Objective Score this in an end phase if none of your fighters suffered any damage in the preceding action phase 1 - Core set ? SSduplicate
40 Peal of Thunder Steelheart's Champions Ploy Choose any enemy fighter and push them one hex in any direction - - Core set - SSduplicate
49 Blessed by Sigmar Steelheart's Champions Upgrade +1 Wounds - - Core set - SSduplicate
235 Alone in the Darkness Universal Objective
Restricted
Score this in an end phase if there are no adjacent fighters on the battlefield
2 - Spiteclaw's Swarm expansion - -
244 Chosen Champion Universal Objective Score this in an end phase if a surviving friendly fighter has three or more upgrades 1 - Magore's Fiends expansion - -
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase
2 - Spiteclaw's Swarm expansion - -
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round 1 - Spiteclaw's Swarm expansion - -
280 Perfect Planning Universal Objective
Restricted
Score this in an end phase if none of your fighters made a Move action in the preceding action phase
1 - The Chosen Axes expansion - -
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase 1 - Ironskull's Boyz expansion - -
289 Skirting Danger Universal Objective Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes 1 - The Farstriders expansion - -
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards 3 - Ironskull's Boyz expansion - -
318 Distraction Universal Ploy Choose an enemy fighter and push them one hex - - Ironskull's Boyz expansion - -
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards - - Ironskull's Boyz expansion - -
321 Earthquake Universal Ploy
Restricted
Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed
- - The Chosen Axes expansion ? -
324 Forceful Denial Universal Ploy Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of Shield or Critical Hit that ploy has no effect - - Sepulchral Guard expansion ? -
326 Frozen in Time Universal Ploy Choose an enemy fighter and roll a defence dice. On a roll of Shield or Critical Hit that fighter cannot make any actions or be damaged in this phase - - The Farstriders expansion - -
329 Great Concussion Universal Ploy
Banned
Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them
- - The Farstriders expansion - -
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action - - Magore's Fiends expansion ? -
332 Illusory Fighter Universal Ploy
Restricted
Choose one of your fighters on the battlefield. Place them on a starting hex in your territory
- - Sepulchral Guard expansion - -
333 Improvisation Universal Ploy Discard all power cards in your hand and draw three power cards - - The Farstriders expansion ? -
347 Quick Thinker Universal Ploy
Banned
Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase
- - The Farstriders expansion - -
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point - - Spiteclaw's Swarm expansion - -
373 A Destiny to Meet Universal Upgrade
Restricted
If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point
- - The Farstriders expansion - -
384 Deathly Fortitude Universal Upgrade -2 Move, +2 Wounds - - Magore's Fiends expansion - -
389 Great Fortitude Universal Upgrade +1 Wounds - - Core set - SSduplicate
427 The Formless Key Universal Upgrade If this fighter is holding an objective in the third end phase, score 1 glory point - - Magore's Fiends expansion - -
429 The Hallowed Key Universal Upgrade If this fighter is holding objective 1 in the third end phase, score 2 glory points - - The Farstriders expansion - -
430 The Shadowed Key Universal Upgrade If this fighter is holding objective 2 in the third end phase, score 2 glory points - - Ironskull's Boyz expansion - -
L49 Hero's Mantle Universal Upgrade If this fighter is on the battlefield in the third end phase, gain 1 glory point - Leader Leaders - -
N317 Extreme Flank Universal Objective
Restricted
Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges
2 - Zarbag's Gitz expansion ? -
N353 No Openings Universal Objective Score this in an end phase if your opponent scored no objectives in the preceding action phase 1 - Steelheart's Champions expansion - -
N499 Faneway Crystal Universal Upgrade When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action - - Zarbag's Gitz expansion ? -
N527 Potion of Constitution Universal Upgrade Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1 - - Garrek's Reavers expansion - -
N539 Slumbering Key Universal Upgrade
Restricted
If this fighter is not out of action in the third end phase, gain 1 glory point
- - Garrek's Reavers expansion - -
N543 Sudden Growth Universal Upgrade -2 Move (to a minimum of 0), +2 Wounds - - The Eyes of the Nine expansion - -