Shared deck

Spiteclaw's Swarm Spiteclaw's Swarm

Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Play formats

Cards: 0 | 0 | 21 | 4

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Gambits (10)

10 | 0

Upgrades (10)

7 | 3

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
146 Arm's Length Spiteclaw's Swarm Objective Score this immediately if your warband takes an enemy fighter out of action while they are adjacent to none of your fighters.
1 - Spiteclaw's Swarm expansion - -  
154 Skritch is the Greatest, Yes-yes Spiteclaw's Swarm Objective Score this immediately if your leader takes an enemy fighter out of action.
1 - Spiteclaw's Swarm expansion - -  
158 Momentary Boldness Spiteclaw's Swarm Ploy Choose a friendly fighter adjacent to two or more friendly fighters. That fighter makes a Charge action.
- - Spiteclaw's Swarm expansion ? -  
166 Bodyguard for a Price Spiteclaw's Swarm Upgrade If Skritch is adjacent to this fighter, Skritch is on Guard (even if Skritch has made a Charge action this phase).
- Krrk the Almost-Trusted Spiteclaw's Swarm expansion ? -  
170 Skitter-scurry Spiteclaw's Swarm Upgrade Reaction: After any action that this fighter makes, you can push this fighter one hex.
- Skritch Spiteclaw, Krrk the Almost-Trusted Spiteclaw's Swarm expansion ? -  
171 Sneaky Stab-stab Spiteclaw's Swarm Upgrade You can push this fighter one hex before they take an Attack action, though not when this fighter takes a Charge action.
- - Spiteclaw's Swarm expansion ? -  
174 Whirling Halberd Spiteclaw's Swarm Upgrade

Hex 1 SwordFury 2 Damage 2

Targets all adjacent enemy fighters - roll for each.
- Skritch Spiteclaw Spiteclaw's Swarm expansion - -  
234 Advancing Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.
1 - The Farstriders expansion - UCR2  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
2 - Spiteclaw's Swarm expansion - -  
244 Chosen Champion Universal Objective Score this in an end phase if a surviving friendly fighter has three or more upgrades.
1 - Magore's Fiends expansion - -  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? -  
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.
1 - Spiteclaw's Swarm expansion - -  
276 No More Tricks Universal Objective Score this in an end phase if you have no power cards in your hand.
1 - Spiteclaw's Swarm expansion - -  
278 Our Only Way Out Universal Objective Score this in an end phase if you hold three or more objectives.
2 - The Farstriders expansion - -  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - UCR1  
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
1 - The Chosen Axes expansion - UCR2  
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives.
3 - Core set - SSduplicate 10/27 (37.04%)  
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them.
- - Core set - SSduplicate 8/27 (29.63%)  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
- - Ironskull's Boyz expansion ? UCR1  
323 Flickering Step Universal Ploy Roll eight dice. Choose a friendly fighter and push them up to a number of hexes equal to the number of Critical successCritical success rolled.
- - Magore's Fiends expansion - UCR2  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
333 Improvisation Universal Ploy Discard all power cards in your hand and draw three power cards.
- - The Farstriders expansion ? UCR3  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
- - The Chosen Axes expansion ? -  
354 Second Wind Universal Ploy (Errata update) Choose a friendly fighter that has one or more Charge tokens. In the next activation, treat the chosen fighter as if they had one fewer Charge tokens than they have, and one more Move token than they have.
- - Magore's Fiends expansion ? -  
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex.
- - Core set - SSduplicate 8/27 (29.63%)  
368 Time Trap Universal Ploy Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation).
Forsaken
- - Sepulchral Guard expansion - -  
374 Acrobatic Universal Upgrade If this fighter has a DodgeDodge Defence characteristic or has a BlockBlock Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.
- - Spiteclaw's Swarm expansion ? UCR2  
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action.
- - Spiteclaw's Swarm expansion - UCR2  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 18/27 (66.67%)  
395 Incredible Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - The Farstriders expansion - UCR3  
415 Shadestep Universal Upgrade This fighter can move through other fighters during a Move action, but must end their move in an empty hex.
- - Spiteclaw's Swarm expansion - -  
431 Total Offence Universal Upgrade (Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase.
- - Core set - -