Shared deck

Ironskull's Boyz Ironskull's Boyz
Destruction Destruction

Card sets (14)

Core setSepulchral Guard expansionIronskull's Boyz expansionMagore's Fiends expansionThe Farstriders expansionLeadersNightvault core setEyes of the Nine expansionZarbag's Gitz expansionGarrek's Reavers expansionSteelheart's Champions expansionGodsworn Hunt expansionMollog's Mob expansionThundrik's Profiteers expansion


Play formats

Cards: 5 | 24 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

Objectives (12)

Total glory - 18
5 | 6 | 1
0 | 0

Upgrades (10)

8 | 2

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
90 Call of the Waaagh! Ironskull's Boyz Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).
1 - Ironskull's Boyz expansion - -  
94 Good Scrap Ironskull's Boyz Objective Score this in an end phase if three or more fighters were taken out of action in the preceding action phase.
2 - Ironskull's Boyz expansion - -  
96 Too Dumb to Die Ironskull's Boyz Objective Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action.
1 - Ironskull's Boyz expansion ? -  
98 Brutal But Kunnin' Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes.
- - Ironskull's Boyz expansion - -  
101 Kunnin' But Brutal Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action.
- - Ironskull's Boyz expansion - -  
104 More Choppin' Ironskull's Boyz Ploy Roll an extra attack dice for the first Attack action in the next activation.
- - Ironskull's Boyz expansion - -  
107 'Ard Head Ironskull's Boyz Upgrade When this fighter suffers damage, reduce that damage by 1 to a minimum of 1.
- Hakka, Basha Ironskull's Boyz expansion - -  
115 Unkillable Ironskull's Boyz Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- Gurzag Ironskull Ironskull's Boyz expansion - -  
239 Blooded Universal Objective Score this in an end phase if all of your surviving fighters (at least three) have at least one wound token.
1 - Ironskull's Boyz expansion - -  
241 Brawl Universal Objective Score this in an end phase if all friendly fighters (at least three) are adjacent to enemy fighters.
2 - Ironskull's Boyz expansion - -  
250 Crushing Force Universal Objective Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action.
1 - Sepulchral Guard expansion - -  
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action.
2 - Ironskull's Boyz expansion - SSduplicate  
338 Lethal Strike Universal Ploy If the first Attack action in the next activation is a critical hit, double its Damage characteristic for that Attack action.
- - The Farstriders expansion - -  
343 My Turn Universal Ploy Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.
Restricted
- - Magore's Fiends expansion ? -  
357 Shattering Terrain Universal Ploy Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage.
- - Sepulchral Guard expansion ? -  
361 Spectral Wings Universal Ploy The first fighter to make a Move action in the next activation has +2 Move.
- - The Farstriders expansion - SSduplicate  
365 Tainted Vitality Universal Ploy Remove one wound token from each fighter who has at least one wound token.
- - Magore's Fiends expansion - -  
382 Daemonic Weapon Universal Upgrade

Hex 1 HammerSmash 2 Damage 3

Each time this fighter makes this Attack action, they first suffer 1 damage.
- - Ironskull's Boyz expansion ? -  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 19/44 (43.18%)  
390 Great Speed Universal Upgrade +1 Move.
- - Core set - SSduplicate  
395 Incredible Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
Restricted
- - The Farstriders expansion - -  
431 Total Offence Universal Upgrade (Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase.
- - Core set - -  
L44 Tyrant's Command Universal Ploy Choose a friendly fighter (other than your leader) that has a Move token. Remove that token: that fighter is not considered to have moved for the purposes of their subsequent actions. You can only play this if your leader is on the battlefield.
- - Leaders - -  
N302 Calculated Risk Universal Objective Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
1 - Thundrik's Profiteers expansion ? -  
N305 Combination Strike Universal Objective Score this in an end phase if you scored at least two objective cards in the preceding action phase.
2 - Steelheart's Champions expansion - -  
N306 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Nightvault core set ? NVduplicate 2/44 (4.55%)  
N319 Fired Up Universal Objective Score this in an end phase if at least one surviving friendly fighter is Inspired.
1 - Eyes of the Nine expansion - -  
N338 Keep Chopping Universal Objective Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase.
2 - Mollog's Mob expansion ? -  
N417 Ghoulish Pact Universal Ploy Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter.
- - Garrek's Reavers expansion ? -  
N516 Nullstone Axe Universal Upgrade

Hex 1 HammerSmash 2 Damage 2

You can re-roll one dice in the attack roll if the target is a wizard

Hex 3 HammerSmash 2 Damage 1

After a fighter makes this Attack action, discard this upgrade. You can re-roll one dice in the attack roll if the target is a wizard.
- - Zarbag's Gitz expansion - -  
N533 Reinforced Armour Universal Upgrade This fighter takes no damage from Attack actions with a Damage characteristic (before modifiers) of 1, unless those result in a critical hit.
- - Thundrik's Profiteers expansion - -  
N550 Tome of Offerings Universal Upgrade Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
- - Godsworn Hunt expansion - -