Faction

Steelheart's Champions - Steelheart's Champions


Card sets (5)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansion


Organised play

0 | 4 - VALID

Objectives (11)

You must include exactly 12 Objective cards.


Core set - Awe-Inspiring (1)
  • FAQ: -
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Core set - Eternals (3)
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Core set - Lightning Strikes (1)
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Core set - Seize Ground (1)
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Core set - Sigmar's Bulwark (1)
  • FAQ:

    Q: Can I score Sigmar’s Bulwark if one of my fighters was damaged and then healed for the full amount (and all other fighters were unharmed)?


    A: No.


    Q: Can I score Sigmar’s Bulwark following an action phase where none of my fighters were alive?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Conquest (2)
  • FAQ:

    Q: Can I score Conquest if all of my fighters are out of action?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Ironskull's Boyz expansion - Contained (3)
  • FAQ:

    Q: Can I score Contained if there are no surviving enemy fighters?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Ironskull's Boyz expansion - Geared for War (1)
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The Chosen Axes expansion - No Remorse (1)
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Sepulchral Guard expansion - Swift Advance (1)
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The Chosen Axes expansion - Unbroken Wall (1)
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Total glory - 16
3 | 0 | 5 | 3

Gambits (10)

Core set - Peal of Thunder
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Core set - Tireless Assault
  • FAQ:

    Q: How do I use Tireless Assault with an Attack action that targets more than one enemy, such as Severin Steelheart’s Mighty Swing?


    A: An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of a Mighty Swing fails, you can play Tireless Assault (this can interrupt the Mighty Swing, and indeed will, unless the Attack action you are reacting to is the final Attack action made as part of Mighty Swing) to make another Attack action that targets the same fighter. This could be another Mighty Swing (allowing you to target other fighters as well). Once you have resolved the Reaction, if it interrupted Mighty Swing, you would then finish resolving Mighty Swing (unless that was no longer possible).


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Confusion
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Ironskull's Boyz expansion - Daylight Robbery
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The Chosen Axes expansion - Earthquake
  • FAQ:

    Q: How do I resolve the pushes when I play Earthquake?


    A: Choose a direction, then push every fighter in that direction simultaneously. Any fighters that cannot be pushed in that direction (because of a blocked hex, another fighter that cannot be pushed, the edge of the battlefield or a rule that prevents them being pushed) are not pushed. As pushing every fighter at once is a little tricky to do with more than a few fighters on the battlefield, it is fine to push the fighters one at a time, so long as you bear in mind that all of the pushes happen simultaneously as far as the game is concerned (so, for example, a reaction to Earthquake – or any push made because of Earthquake – can only be made after all of the pushes from Earthquake have been resolved).


    Current as at official Nightvault Designer's Commentary, November 2018


The Chosen Axes expansion - Fuelled by Fury
  • FAQ:

    Q: Which dice can I re-roll using Fuelled by Fury?


    A: Any of the attack dice that you choose. You could re-roll one or more specific dice, or all of the dice.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Healing Potion
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The Chosen Axes expansion - Ready for Action
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Sepulchral Guard expansion - Scavenge
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Core set - Sidestep
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Upgrades (10)

Core set - Blessed by Sigmar
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Core set - Fatal Riposte
  • FAQ:

    Q: If I use Fatal Riposte against an enemy fighter who is using an Attack action that targets multiple fighters, and it takes that enemy fighter out of action or drives them back so that they are not within range of their remaining targets, what happens to the rest of their Attack action?


    A: As they can no longer resolve their action, it ends without being resolved any further.


    Q: If I use Fatal Riposte and Steelheart has an Attack action that targets all adjacent fighters (e.g. his Mighty Swing) can I use that Attack action rather than an Attack action that only targets the attacker?


    A: Yes, as long the attacker is one of the targets.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Heroic Stride
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Spiteclaw's Swarm expansion - Awakened Weapon
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Core set - Great Fortitude
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Core set - Great Speed
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Core set - Great Strength
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Sepulchral Guard expansion - Helpful Whispers
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The Chosen Axes expansion - Shifting Image
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The Chosen Axes expansion - Vampiric Weapon
  • FAQ:

    Q: I have a fighter equipped with Vampiric Weapon and I play Last Lunge when that fighter would be taken out of action. If that fighter takes an enemy fighter out of action with the Attack action granted by Last Lunge, removing a wound token from my fighter, what happens?


    A: If, after the Attack action, the fighter has fewer wound tokens on their fighter card than their Wound characteristic, they are not taken out of action and your opponent does not gain a glory point.


    Current as at official Nightvault Designer's Commentary, November 2018


# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
30 Awe-Inspiring Steelheart's Champions Objective Score this immediately if your warband has taken two or more fighters out of action in this phase 1 - Core set - SSduplicate
33 Eternals Steelheart's Champions Objective Score this in the third end phase if none of your fighters are out of action 3 - Core set - SSduplicate
35 Lightning Strikes Steelheart's Champions Objective Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters 1 - Core set - SSduplicate
36 Seize Ground Steelheart's Champions Objective Score this in an end phase if you hold an objective in enemy territory 1 - Core set - SSduplicate
37 Sigmar's Bulwark Steelheart's Champions Objective Score this in an end phase if none of your fighters suffered any damage in the preceding action phase 1 - Core set ? SSduplicate
40 Peal of Thunder Steelheart's Champions Ploy Choose any enemy fighter and push them one hex in any direction - - Core set - SSduplicate
45 Tireless Assault Steelheart's Champions Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter - - Core set ? SSduplicate
49 Blessed by Sigmar Steelheart's Champions Upgrade +1 Wounds - - Core set - SSduplicate
52 Fatal Riposte Steelheart's Champions Upgrade Reaction: During an Attack action that targets this fighter and fails, roll an attack dice. On a roll of Hammer or Critical Hit this fighter cannot be driven back and they can make an Attack action. It must target the attacker. - Severin Steelheart Core set ? SSduplicate
54 Heroic Stride Steelheart's Champions Upgrade Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex - Severin Steelheart Core set - SSduplicate
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory 2 - Core set ? SSduplicate
248 Contained Universal Objective Score this in the third end phase if all surviving enemy fighters are in their territory 3 - Ironskull's Boyz expansion ? -
260 Geared for War Universal Objective Score this in an end phase if each of your surviving fighters (at least three) has at least one upgrade 1 - Ironskull's Boyz expansion - -
277 No Remorse Universal Objective Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic 1 - The Chosen Axes expansion - -
293 Swift Advance Universal Objective Score this in an end phase if all of your surviving fighters are in enemy territory 1 - Sepulchral Guard expansion - -
303 Unbroken Wall Universal Objective Score this in an end phase if all surviving friendly fighters (at least three) are in a single group with each friendly fighter adjacent to another friendly fighter 1 - The Chosen Axes expansion - -
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them - - Core set - SSduplicate
315 Daylight Robbery Universal Ploy Roll an attack dice. If you roll a Hammer or Critical Hit take one of your opponent's unspent glory points - - Ironskull's Boyz expansion - -
321 Earthquake Universal Ploy
Restricted
Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed
- - The Chosen Axes expansion ? -
327 Fuelled by Fury Universal Ploy You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation - - The Chosen Axes expansion ? -
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of Shield or Critical Hit remove up to two wound tokens from them. Otherwise remove one wound token from them - - Core set - -
348 Ready for Action Universal Ploy
Restricted
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action
- - The Chosen Axes expansion - -
353 Scavenge Universal Ploy Reaction: Play this after a friendly fighter's Attack action that takes an adjacent enemy fighter with an upgrade out of action. Gain an additional glory point - - Sepulchral Guard expansion - -
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex - - Core set - SSduplicate
376 Awakened Weapon Universal Upgrade
Restricted
You can re-roll one attack dice each time this fighter makes an Attack action
- - Spiteclaw's Swarm expansion - -
389 Great Fortitude Universal Upgrade +1 Wounds - - Core set - SSduplicate
390 Great Speed Universal Upgrade +1 Move - - Core set - SSduplicate
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - SSduplicate
393 Helpful Whispers Universal Upgrade
Restricted
If this fighter has no adjacent friendly fighters, rolls of Single Support are a success when they make an Attack action
- - Sepulchral Guard expansion - -
417 Shifting Image Universal Upgrade Reaction: After any Attack action in which you roll a Critical Hit for this fighter (with an attack or defence dice), you can push this fighter one hex - - The Chosen Axes expansion - -
435 Vampiric Weapon Universal Upgrade When this fighter takes an enemy fighter out of action, remove one wound token from this fighter - - The Chosen Axes expansion ? -