Faction

Ironskull's Boyz - Ironskull's Boyz


Card sets (5)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansion


Organised play

0 | 4 - VALID

Objectives (11)

You must include exactly 12 Objective cards.


Total glory - 16
3 | 0 | 6 | 2

Gambits (10)

Ironskull's Boyz expansion - 'Avin' a Good Time
  • FAQ: -
    -

Ironskull's Boyz expansion - Kunnin' But Brutal
  • FAQ:

    Q: Can I play Kunnin’ But Brutal as a reaction to a Move action I have made with Quick Thinker, itself made as a reaction to the Move action made by another fighter as part of a Charge action?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


Ironskull's Boyz expansion - Daylight Robbery
  • FAQ: -
    -

Ironskull's Boyz expansion - Duel of Wits
  • FAQ: -
    -

Spiteclaw's Swarm expansion - Last Chance
  • FAQ:

    Q: Could Last Chance and The Necromancer Commands be triggered by the same Attack action?


    A: Yes. Last Chance is a reaction taken during an Attack action that lets you ignore the damage caused by the Attack action. Only Attack actions that cause damage are successful, so the Attack action fails. At that point, if the attacking fighter was one of the Sepulchral Guard, their player could play The Necromancer Commands, which is a reaction taken after an Attack action that fails.


    Q: What does ‘normally’ mean for Last Chance? Does it take the fighter’s situation (including supporting fighters, relevant upgrades and ploys) into account, or is it based on the fighter’s Defence characteristic?


    A: It is simply based on the Defence characteristic of the fighter – if, for example, the fighter has a Defence characteristic of Dodge, a roll of anything other than Dodge or Critical Hit will work for Last Chance.


    Q: If an enemy fighter would be taken out of action by my fighter’s Attack action, but my opponent uses Soultrap or Last Chance so that they are not taken out of action, can I still drive that fighter back?


    A: Yes.


    Q: If a fighter suffers damage from an Attack action, and then a player plays Trap to inflict an extra 1 damage on that fighter (that would take that fighter out of action), can Last Chance be played?


    A: No. Last Chance is played when an Attack action would take a fighter out of action, and Trap is not an Attack action.


    Q: Can any combination of the reactions on Last Chance, Last Lunge and Soultrap be made during the same Attack action?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Sepulchral Guard expansion - Mighty Swing
  • FAQ:

    Q: What happens when I use Shadeglass Sword with the ploy Mighty Swing, targeting more than one enemy fighter?


    A: You make the Attack action against each fighter in turn, in the order you choose. After the first of these Attack actions to be successful, you discard the upgrade, which means you cannot resolve the Attack action against any remaining targets.


    Q: What happens when I use Daemonic Weapon with the ploy Mighty Swing, targeting more than one enemy fighter?


    A: The fighter suffers 1 damage before making each Attack action, so they would suffer 1 damage, then (assuming they survive) make their first Attack action, then suffer 1 more damage and then (assuming they survive) make their second Attack action and so on. If they are taken out of action, you cannot resolve the Attack action against any remaining targets.


    Current as at official Nightvault Designer's Commentary, November 2018


Ironskull's Boyz expansion - On Your Feet
  • FAQ: -
    -

The Chosen Axes expansion - Ready for Action
  • FAQ: -
    -

Spiteclaw's Swarm expansion - Rebound
  • FAQ:

    Q: Who has dealt the damage dealt by Rebound?


    A: The damage is dealt by the warband of the player who played Rebound.


    Current as at official Nightvault Designer's Commentary, November 2018


Spiteclaw's Swarm expansion - Spoils of Battle
  • FAQ: -
    -

Upgrades (10)

Ironskull's Boyz expansion - 'Ard Head
  • FAQ: -
    -

Ironskull's Boyz expansion - 'Eadbutt
  • FAQ: -
    -

Ironskull's Boyz expansion - Unkillable
  • FAQ: -
    -

Ironskull's Boyz expansion - Waaagh!
  • FAQ: -
    -

Ironskull's Boyz expansion - Flickering Image
  • FAQ: -
    -

Core set - Great Speed
  • FAQ: -
    -

Core set - Great Strength
  • FAQ: -
    -

The Chosen Axes expansion - Light-footed
  • FAQ: -
    -

The Chosen Axes expansion - Shifting Image
  • FAQ: -
    -

Sepulchral Guard expansion - Soultrap
  • FAQ:

    Q: Can Soultrap still be used if the attacking player used Twist the Knife?


    A: Yes. Twist the Knife is used when it is determined that the Attack action will succeed, to increase the amount of damage the Attack action deals. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).


    Q: Can Soultrap still be used if either player used Rebound?


    A: Yes. Rebound is used when it is determined that the Attack action would succeed. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).


    Q: If an enemy fighter would be taken out of action by my fighter’s Attack action, but my opponent uses Soultrap or Last Chance so that they are not taken out of action, can I still drive that fighter back?


    A: Yes


    Q: Can any combination of the reactions on Last Chance, Last Lunge and Soultrap be made during the same Attack action?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
90 Call of the Waaagh! Ironskull's Boyz Objective Score this immediately if three or more of your fighters made a Charge action this phase 1 - Ironskull's Boyz expansion - -
97 'Avin' a Good Time Ironskull's Boyz Ploy Choose a fighter and roll an attack dice. If you roll a Hammer or Critical Hit the can make an Attack action - - Ironskull's Boyz expansion - -
101 Kunnin' But Brutal Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action - - Ironskull's Boyz expansion ? -
107 'Ard Head Ironskull's Boyz Upgrade When this fighter suffers damage, reduce that damage by 1 to a minimum of 1 - Hakka, Basha Ironskull's Boyz expansion - -
113 'Eadbutt Ironskull's Boyz Upgrade

Hex 1 Hammer 2 Damage 2

If this Attack action succeeds, the target cannot be activated for the rest of the phase
- Gurzag Ironskull Ironskull's Boyz expansion - -
115 Unkillable Ironskull's Boyz Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Shield or Critical Hit they suffer no damage and are not taken out of action, and you discard this upgrade - Gurzag Ironskull Ironskull's Boyz expansion - -
116 Waaagh! Ironskull's Boyz Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action - - Ironskull's Boyz expansion - -
239 Blooded Universal Objective Score this in an end phase if all of your surviving fighters (at least three) have at least one wound token 1 - Ironskull's Boyz expansion - -
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory 3 - Core set - SSduplicate
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase
2 - Spiteclaw's Swarm expansion - -
259 Flawless Strategy Universal Objective Score this in an end phase if you scored two or more other objective cards in this phase 1 - Sepulchral Guard expansion - -
260 Geared for War Universal Objective Score this in an end phase if each of your surviving fighters (at least three) has at least one upgrade 1 - Ironskull's Boyz expansion - -
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round 1 - Spiteclaw's Swarm expansion - -
277 No Remorse Universal Objective Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic 1 - The Chosen Axes expansion - -
284 Precise Use of Force Universal Objective
Restricted
Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action
1 - The Chosen Axes expansion - -
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards 3 - Ironskull's Boyz expansion - -
293 Swift Advance Universal Objective Score this in an end phase if all of your surviving fighters are in enemy territory 1 - Sepulchral Guard expansion - -
315 Daylight Robbery Universal Ploy Roll an attack dice. If you roll a Hammer or Critical Hit take one of your opponent's unspent glory points - - Ironskull's Boyz expansion - -
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards - - Ironskull's Boyz expansion - -
336 Last Chance Universal Ploy Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter - - Spiteclaw's Swarm expansion ? -
339 Mighty Swing Universal Ploy Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each - - Sepulchral Guard expansion ? -
345 On Your Feet Universal Ploy Reaction: Play this during an Attack action or ploy that would take a friendly fighter out of action, when there is a friendly fighter adjacent to them. Roll a defence dice. On a roll of Shield or Critical Hit the fighter does not suffer damage and is not taken out of action - - Ironskull's Boyz expansion - -
348 Ready for Action Universal Ploy
Restricted
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action
- - The Chosen Axes expansion - -
349 Rebound Universal Ploy Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical Hit the attacker suffers the damage, rather than the target, and neither fighter is driven back - - Spiteclaw's Swarm expansion ? -
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point - - Spiteclaw's Swarm expansion - -
387 Flickering Image Universal Upgrade Reaction: After an Attack action made by this fighter that scores a critical hit, you can push them up to two hexes - - Ironskull's Boyz expansion - -
390 Great Speed Universal Upgrade +1 Move - - Core set - SSduplicate
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - SSduplicate
404 Light-footed Universal Upgrade Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chose to), you can instead push them one hex - - The Chosen Axes expansion - -
417 Shifting Image Universal Upgrade Reaction: After any Attack action in which you roll a Critical Hit for this fighter (with an attack or defence dice), you can push this fighter one hex - - The Chosen Axes expansion - -
420 Soultrap Universal Upgrade
Restricted
Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Shield or Critical Hit they suffer no damage and are not taken out of action, and you discard this upgrade
- - Sepulchral Guard expansion ? -