Shared deck

Ironskull's Boyz Ironskull's Boyz

Card sets (5)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansion


Play formats

Cards: 0 | 1 | 19 | 3

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Objectives (11)

You must include exactly 12 Objective cards.


Total glory - 16
3 | 6 | 2

Upgrades (10)

7 | 3

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
90 Call of the Waaagh! Ironskull's Boyz Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).
1 - Ironskull's Boyz expansion - -  
97 'Avin' a Good Time Ironskull's Boyz Ploy Choose a fighter and roll an attack dice. If you roll a HammerSmash or Critical successCritical success the can make an Attack action.
- - Ironskull's Boyz expansion - -  
101 Kunnin' But Brutal Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action.
- - Ironskull's Boyz expansion - -  
107 'Ard Head Ironskull's Boyz Upgrade When this fighter suffers damage, reduce that damage by 1 to a minimum of 1.
- Hakka, Basha Ironskull's Boyz expansion - -  
113 'Eadbutt Ironskull's Boyz Upgrade

Hex 1 HammerSmash 2 Damage 2

If this Attack action succeeds, the target cannot be activated for the rest of the phase.
- Gurzag Ironskull Ironskull's Boyz expansion - -  
115 Unkillable Ironskull's Boyz Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- Gurzag Ironskull Ironskull's Boyz expansion - -  
116 Waaagh! Ironskull's Boyz Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action.
- - Ironskull's Boyz expansion - -  
239 Blooded Universal Objective Score this in an end phase if all of your surviving fighters (at least three) have at least one wound token.
1 - Ironskull's Boyz expansion - UCR3  
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory.
3 - Core set - SSduplicate  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? -  
259 Flawless Strategy Universal Objective Score this in an end phase if you scored two or more other objective cards in this phase.
1 - Sepulchral Guard expansion - UCR2  
260 Geared for War Universal Objective Score this in an end phase if each of your surviving fighters (at least three) has at least one upgrade.
1 - Ironskull's Boyz expansion - -  
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.
1 - Spiteclaw's Swarm expansion - -  
277 No Remorse Universal Objective Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic.
1 - The Chosen Axes expansion - -  
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
1 - The Chosen Axes expansion - UCR2  
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards.
3 - Ironskull's Boyz expansion - -  
293 Swift Advance Universal Objective Score this in an end phase if all of your surviving fighters are in enemy territory.
1 - Sepulchral Guard expansion - -  
315 Daylight Robbery Universal Ploy Roll an attack dice. If you roll a HammerSmash or Critical successCritical success take one of your opponent's unspent glory points.
- - Ironskull's Boyz expansion - SSduplicate 2/13 (15.38%)  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
- - Ironskull's Boyz expansion ? UCR1  
336 Last Chance Universal Ploy Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
Forsaken
- - Spiteclaw's Swarm expansion - -  
339 Mighty Swing Universal Ploy Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each.
- - Sepulchral Guard expansion ? -  
345 On Your Feet Universal Ploy Reaction: Play this during an Attack action or ploy that would take a friendly fighter out of action, when there is a friendly fighter adjacent to them. Roll a defence dice. On a roll of BlockBlock or Critical successCritical success the fighter does not suffer damage and is not taken out of action.
- - Ironskull's Boyz expansion - UCR1  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
- - The Chosen Axes expansion ? -  
349 Rebound Universal Ploy Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of DodgeDodge or Critical successCritical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
Restricted
- - Spiteclaw's Swarm expansion ? SSduplicate  
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point.
- - Spiteclaw's Swarm expansion - UCR2  
387 Flickering Image Universal Upgrade Reaction: After an Attack action made by this fighter that scores a critical hit, you can push them up to two hexes.
- - Ironskull's Boyz expansion ? -  
390 Great Speed Universal Upgrade +1 Move.
- - Core set - SSduplicate  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 8/13 (61.54%)  
404 Light-footed Universal Upgrade Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chose to), you can instead push them one hex.
- - The Chosen Axes expansion - -  
417 Shifting Image Universal Upgrade Reaction: After any Attack action in which you roll a Critical successCritical success for this fighter (with an attack or defence dice), you can push this fighter one hex.
- - The Chosen Axes expansion - -  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- - Sepulchral Guard expansion ? -