Shared deck

Steelheart's Champions Steelheart's Champions

Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Play formats

Cards: 0 | 0 | 27 | 4

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Objectives (12)

Total glory - 16
4 | 7 | 1

Upgrades (11)

11 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
32 Consecrated Area Steelheart's Champions Objective Score this in an end phase if there are no enemy fighters adjacent to your fighters.
1 - Core set - SSduplicate  
33 Eternals Steelheart's Champions Objective Score this in the third end phase if none of your fighters are out of action.
3 - Core set - SSduplicate  
37 Sigmar's Bulwark Steelheart's Champions Objective Score this in an end phase if none of your fighters suffered any damage in the preceding action phase.
1 - Core set ? SSduplicate  
49 Blessed by Sigmar Steelheart's Champions Upgrade +1 Wounds.
- - Core set - SSduplicate  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
2 - Spiteclaw's Swarm expansion - -  
243 Change of Tactics Universal Objective Score this immediately if a friendly fighter on Guard makes a Charge action.
1 - The Farstriders expansion - UCR2  
252 Defensive Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in your territory out of action.
1 - The Farstriders expansion - UCR3  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? -  
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.
1 - Spiteclaw's Swarm expansion - -  
274 Miraculous Escape Universal Objective Score this immediately if one of your fighters is the target of an enemy Attack action with a Dice characteristic of 3 or more that fails.
1 - Spiteclaw's Swarm expansion - -  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - UCR1  
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
1 - The Chosen Axes expansion - UCR2  
289 Skirting Danger Universal Objective Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes.
1 - The Farstriders expansion - -  
326 Frozen in Time Universal Ploy Choose an enemy fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success that fighter cannot make any actions or be damaged in this phase.
- - The Farstriders expansion - -  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.
- - Magore's Fiends expansion ? -  
332 Illusory Fighter Universal Ploy Choose one of your fighters on the battlefield. Place them on a starting hex in your territory.
- - Sepulchral Guard expansion - UCR3  
340 Mischievous Spirits Universal Ploy Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective.
- - Magore's Fiends expansion - SSduplicate 6/13 (46.15%)  
347 Quick Thinker Universal Ploy Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase.
Forsaken
- - The Farstriders expansion - -  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
- - The Chosen Axes expansion ? -  
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point.
- - Spiteclaw's Swarm expansion - UCR2  
363 Sprint Universal Ploy Double the move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again in this phase.
- - Core set - -  
369 Trap Universal Ploy Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
- - The Chosen Axes expansion ? UCR2  
372 Twist the Knife Universal Ploy Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action.
- - The Farstriders expansion ? UCR2  
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action.
- - Spiteclaw's Swarm expansion - UCR2  
378 Concealed Weapon Universal Upgrade On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage.
- - The Farstriders expansion - UCR2  
384 Deathly Fortitude Universal Upgrade -2 Move, +2 Wounds.
- - Magore's Fiends expansion - UCR3  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 7/13 (53.85%)  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 8/13 (61.54%)  
395 Incredible Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - The Farstriders expansion - UCR3  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- - Sepulchral Guard expansion ? -  
424 Tethered Spirit Universal Upgrade (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
- - Magore's Fiends expansion ? -  
431 Total Offence Universal Upgrade (Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase.
- - Core set - -  
433 Trusted Defender Universal Upgrade You can re-roll one defence dice for this fighter when they are the target of an Attack action.
- - Magore's Fiends expansion ? UCR1