Faction

Mollog's Mob - Mollog's Mob


Card sets (14)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionLeadersNightvault core setZarbag's Gitz expansionGarrek's Reavers expansionSteelheart's Champions expansionGodsworn Hunt expansionMollog's Mob expansion


Organised play

0 | 5 - VALID

Objectives (12)

Spiteclaw's Swarm expansion - Alone in the Darkness (2)
  • FAQ: -
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Spiteclaw's Swarm expansion - Escalation (2)
  • FAQ: -
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Magore's Fiends expansion - Massive Assault (1)
  • FAQ: -
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Spiteclaw's Swarm expansion - Master of War (1)
  • FAQ: -
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The Chosen Axes expansion - No Remorse (1)
  • FAQ: -
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Ironskull's Boyz expansion - Superior Tactician (3)
  • FAQ: -
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Ironskull's Boyz expansion - Victorious Duel (2)
  • FAQ: -
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Leaders - Shining Example (1)
  • FAQ: -
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Mollog's Mob expansion - Demolished (1)
  • FAQ: -
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Godsworn Hunt expansion - Longstrider (1)
  • FAQ: -
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Garrek's Reavers expansion - Opening Gambit (1)
  • FAQ: -
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Steelheart's Champions expansion - Strong Start (1)
  • FAQ:

    Q: If I draw Martyred or Strong Start during a round, after the condition to score them has been met, can I score them?


    A: No. You must have these cards in your hand at the time the condition is met to score them. Note that the conditions on Martyred and Strong Start can be met in each round, so if you keep the card in your hand after drawing it you may have the opportunity to score it in later rounds.


    Q: If both an enemy fighter and a friendly fighter are taken out of action at the same time (e.g. by Shardgale), and those are the first fighters taken out of action in a round, can either player score Martyred and/or Strong Start?


    A: No. There is no single first fighter taken out of action in that example.


    Current as of official Nightvault Designer's Commentary, February 2019


Total glory - 17
6 | 0 | 5 | 1

Gambits (10)

Ironskull's Boyz expansion - Distraction
  • FAQ: -
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Sepulchral Guard expansion - Forceful Denial
  • FAQ:

    Q: When Forceful Denial is played in response to a ploy with a chance of failure (or a degree of success), like Daylight Robbery or Healing Potion, can it be played after it has been determined that the ploy (or how much the ploy) has succeeded?


    A: No, it must be played before the success or failure of that card is determined.


    Q: Can I use Forceful Denial in response to a ploy played as a reaction?


    A: Yes – the trigger for Forceful Denial is your opponent playing a ploy, which is a different trigger to the one they played their reaction against.


    Current as of official Nightvault Designer's Commentary, February 2019


Core set - Healing Potion
  • FAQ: -
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Magore's Fiends expansion - Hidden Paths
  • FAQ:

    Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Quick Thinker, Kunnin’ But Brutal, and March of the Dead?


    A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Quick Thinker and Kunnin’ But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn’t a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.


    Q: If my fighter hasn’t made a Move action but has one or more Move tokens (e.g. if they were chosen by Transfixing Stare), can I still use Hidden Paths on them?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, February 2019


The Farstriders expansion - Inspiration Strikes
  • FAQ:

    Q: Can I play Inspiration Strikes on a fighter that is already Inspired?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, February 2019


The Chosen Axes expansion - Ready for Action
  • FAQ:

    Q: Can Ready for Action be used to perform a spell Attack action?


    A: Yes


    Current as of official Nightvault Designer's Commentary, February 2019


Magore's Fiends expansion - Second Wind
  • Description:
    (Errata update) Choose a friendly fighter that has one or more Charge tokens. In the next activation, treat the chosen fighter as if they had one fewer Charge tokens than they have, and one more Move token than they have
  • FAQ:

    Q: Does this card let me activate a friendly fighter in an opponent’s activation?


    A: No. It lets you activate a friendly fighter (in your activation) that you would not normally be able to activate (because they have a Charge token). If you play this card in the power step following your activation, it will have no effect.


    Current as of official Nightvault Designer's Commentary, February 2019


Mollog's Mob expansion - Predatory Growls
  • FAQ: -
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Garrek's Reavers expansion - Aggressive Defence
  • FAQ:

    Q: If I play Aggressive Defence during an Attack action, and a player plays a reaction (like Tireless Assault) after that Attack action, which is resolved first – my Attack action, or the reaction?


    A: If Aggressive Defence is played during an Attack action, and a reaction (such as Tireless Assault) is played after that Attack action, the reaction is resolved first, then the Attack action from Aggressive Defence is resolved (if that Attack action can still be resolved).


    Current as of official Nightvault Designer's Commentary, February 2019


Steelheart's Champions expansion - Regal Vision
  • FAQ: -
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10 | 0

# Name Name Faction Type Description Glory Restrictions Set FAQ Tags TDC
235 Alone in the Darkness Universal Objective
Restricted
Score this in an end phase if there are no adjacent fighters on the battlefield
2 - Spiteclaw's Swarm expansion - - 12/46 (26.09%)
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase
2 - Spiteclaw's Swarm expansion - - 38/46 (82.61%)
271 Massive Assault Universal Objective Score this immediately if your fighters deal 7 or more damage in an action phase (damage in excess of a fighter's Wounds characteristic is included). (Able to be scored if you draw this card after the condition was met) 1 - Magore's Fiends expansion - - 9/46 (19.57%)
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round 1 - Spiteclaw's Swarm expansion - - 22/46 (47.83%)
277 No Remorse Universal Objective Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic 1 - The Chosen Axes expansion - - 14/46 (30.43%)
291 Superior Tactician Universal Objective
Restricted
Score this in the third end phase if you have scored six or more other objective cards
3 - Ironskull's Boyz expansion - - 21/46 (45.65%)
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action 2 - Ironskull's Boyz expansion - - 9/46 (19.57%)
318 Distraction Universal Ploy Choose an enemy fighter and push them one hex - - Ironskull's Boyz expansion - - 15/46 (32.61%)
324 Forceful Denial Universal Ploy Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of Shield or Critical Hit that ploy has no effect - - Sepulchral Guard expansion ? - 8/46 (17.39%)
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of Shield or Critical Hit remove up to two wound tokens from them. Otherwise remove one wound token from them - - Core set - - 11/46 (23.91%)
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action - - Magore's Fiends expansion ? - 29/46 (63.04%)
334 Inspiration Strikes Universal Ploy Choose a friendly fighter. They become Inspired - - The Farstriders expansion ? - 18/46 (39.13%)
348 Ready for Action Universal Ploy
Restricted
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action
- - The Chosen Axes expansion ? - 42/46 (91.3%)
354 Second Wind Universal Ploy (Errata update) Choose a friendly fighter that has one or more Charge tokens. In the next activation, treat the chosen fighter as if they had one fewer Charge tokens than they have, and one more Move token than they have - - Magore's Fiends expansion ? - 5/46 (10.87%)
376 Awakened Weapon Universal Upgrade
Restricted
You can re-roll one attack dice each time this fighter makes an Attack action
- - Spiteclaw's Swarm expansion - - 9/46 (19.57%)
402 Legendary Swiftness Universal Upgrade +1 Move - - Ironskull's Boyz expansion - - 2/46 (4.35%)
L24 Shining Example Universal Objective Score this in an end phase if your leader is on the battlefield and Inspired 1 - Leaders - - 27/46 (58.7%)
N205 Demolished Mollog's Mob Objective Score this immediately if a friendly fighter takes an enemy fighter out of action with an Attack action with a Damage characteristic of 5 or more 1 - Mollog's Mob expansion - - 6/46 (13.04%)
N218 Predatory Growls Mollog's Mob Ploy Choose an enemy fighter and push them one hex - - Mollog's Mob expansion - - 9/46 (19.57%)
N223 Blooming Spores Mollog's Mob Upgrade +1 Damage to this fighter's Attack actions with a Range of 1 or 2 - Mollog the Mighty Mollog's Mob expansion - - 8/46 (17.39%)
N224 Foul Temper Mollog's Mob Upgrade You can re-roll one dice in each attack roll for this fighter's Attack actions - - Mollog's Mob expansion - - 12/46 (26.09%)
N343 Longstrider Universal Objective Score this immediately when a friendly fighter makes their second or subsequent Move action in a single action phase 1 - Godsworn Hunt expansion - - 16/46 (34.78%)
N357 Opening Gambit Universal Objective Score this in an end phase if you scored at least one objective card in the preceding action phase 1 - Garrek's Reavers expansion - - 11/46 (23.91%)
N373 Strong Start Universal Objective Score this immediately if the first fighter taken out of action in this round is an enemy fighter 1 - Steelheart's Champions expansion ? - 22/46 (47.83%)
N391 Aggressive Defence Universal Ploy Reaction: Play this during an Attack action that targets a friendly fighter, before the attack roll. You cannot make a defence roll, but the target of the Attack action cannot be driven back. After the Attack action, if the friendly fighter survives, immediately make an attack action with that fighter that targets their attacker - - Garrek's Reavers expansion ? - 11/46 (23.91%)
N441 Regal Vision Universal Ploy Choose a friendly fighter that is holding an objective. That fighter becomes Inspired - - Steelheart's Champions expansion - - 8/46 (17.39%)
N477 Bag of Tricks Universal Upgrade Action: Search your power deck for a card, reveal it and add it to your hand. Then shuffle your power deck and place a Charge token next to this fighter - - Mollog's Mob expansion - - 11/46 (23.91%)
N504 Great Fortitude Universal Upgrade +1 Wounds - - Nightvault core set - NVduplicate 27/46 (58.7%)
N506 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Nightvault core set - NVduplicate 36/46 (78.26%)
N529 Potion of Rage Universal Upgrade Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved - - Zarbag's Gitz expansion - - 31/46 (67.39%)
N550 Tome of Offerings Universal Upgrade

Katophrane Tome

If this fighter takes an enemy fighter out of action, gain 1 additional glory point
- - Godsworn Hunt expansion - - 35/46 (76.09%)
N551 Tome of Vitality Universal Upgrade

Katophrane Tome

+1 Wounds
- - Mollog's Mob expansion - - 23/46 (50%)