Shared deck

Steelheart's Champions Steelheart's Champions
Order Order

Card sets (8)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionLeaders


Play formats

Cards: 3 | 27 non-Rivals card/s

Valid:
Open

Not valid:
Championship Nemesis Rivals Relic

Objectives (12)

Total glory - 15
3 | 8 | 1
0 | 0

Upgrades (10)

9 | 1

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
32 Consecrated Area Steelheart's Champions Objective Score this in an end phase if there are no enemy fighters adjacent to your fighters.
1 - Core set - SSduplicate  
35 Lightning Strikes Steelheart's Champions Objective Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters.
1 - Core set - SSduplicate  
37 Sigmar's Bulwark Steelheart's Champions Objective Score this in an end phase if none of your fighters suffered any damage in the preceding action phase.
1 - Core set ? SSduplicate  
39 Heroic Guard Steelheart's Champions Ploy Choose a friendly fighter and put them on Guard.
- - Core set - SSduplicate  
49 Blessed by Sigmar Steelheart's Champions Upgrade +1 Wounds.
- - Core set - SSduplicate  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
Restricted
2 - Spiteclaw's Swarm expansion - -  
243 Change of Tactics Universal Objective Score this immediately if a friendly fighter on Guard makes a Charge action.
Restricted
1 - The Farstriders expansion - -  
244 Chosen Champion Universal Objective Score this in an end phase if a surviving friendly fighter has three or more upgrades.
1 - Magore's Fiends expansion - -  
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Core set ? SSduplicate 2/44 (4.55%)  
249 Cover Ground Universal Objective Score this immediately if a friendly fighter makes a Move action of six or more hexes.
1 - Spiteclaw's Swarm expansion ? SSduplicate  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
Restricted
2 - Spiteclaw's Swarm expansion ? -  
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.
1 - Spiteclaw's Swarm expansion - -  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
289 Skirting Danger Universal Objective Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes.
1 - The Farstriders expansion - -  
315 Daylight Robbery Universal Ploy Roll an attack dice. If you roll a HammerSmash or Critical successCritical success take one of your opponent's unspent glory points.
Restricted
- - Ironskull's Boyz expansion - SSduplicate 4/44 (9.09%)  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
Restricted
- - Ironskull's Boyz expansion - SSduplicate 11/44 (25%)  
321 Earthquake Universal Ploy Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
Restricted
- - The Chosen Axes expansion ? -  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.
- - Magore's Fiends expansion ? -  
334 Inspiration Strikes Universal Ploy Choose a friendly fighter. They become Inspired.
- - The Farstriders expansion ? -  
361 Spectral Wings Universal Ploy The first fighter to make a Move action in the next activation has +2 Move.
- - The Farstriders expansion - SSduplicate  
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point.
- - Spiteclaw's Swarm expansion - -  
363 Sprint Universal Ploy Double the move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again in this phase.
- - Core set - -  
373 A Destiny to Meet Universal Upgrade If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point.
Restricted
- - The Farstriders expansion ? -  
384 Deathly Fortitude Universal Upgrade -2 Move, +2 Wounds.
Restricted
- - Magore's Fiends expansion - -  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 19/44 (43.18%)  
390 Great Speed Universal Upgrade +1 Move.
- - Core set - SSduplicate  
402 Legendary Swiftness Universal Upgrade +1 Move.
- - Ironskull's Boyz expansion - -  
409 Shadeglass Axe Universal Upgrade (Errata update) The Grievous 1 keyword replaces the similar ability on this card.

Hex 1 HammerSmash 2 Damage 2

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.

Hex 3 HammerSmash 2 Damage 2

After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - The Chosen Axes expansion - -  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
Restricted
- - Sepulchral Guard expansion ? -  
421 Sprinter Universal Upgrade +1 Move.
- - Spiteclaw's Swarm expansion - -  
L49 Hero's Mantle Universal Upgrade If this fighter is on the battlefield in the third end phase, gain 1 glory point.
- Leader Leaders - -