Shared deck

Ironskull's Boyz Ironskull's Boyz
Destruction Destruction

Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Play formats

Cards: 4 | 29 non-Rivals card/s

Valid:
Open

Not valid:
Championship Nemesis Rivals Relic

Objectives (12)

Total glory - 16
4 | 7 | 1
0 | 0

Upgrades (10)

10 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
89 Biggest an' da Best Ironskull's Boyz Objective Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
98 Brutal But Kunnin' Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes.
- - Ironskull's Boyz expansion - -  
101 Kunnin' But Brutal Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action.
- - Ironskull's Boyz expansion - -  
234 Advancing Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.
Restricted
1 - The Farstriders expansion - -  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
Restricted
2 - Spiteclaw's Swarm expansion - -  
239 Blooded Universal Objective Score this in an end phase if all of your surviving fighters (at least three) have at least one wound token.
1 - Ironskull's Boyz expansion - -  
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Core set ? SSduplicate 2/44 (4.55%)  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
Restricted
2 - Spiteclaw's Swarm expansion ? -  
261 Heroes All Universal Objective Score this in an end phase if all of your surviving fighters (at least three) are Inspired.
1 - The Farstriders expansion - -  
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.
1 - Spiteclaw's Swarm expansion - -  
273 Masterstroke Universal Objective Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage.
1 - Magore's Fiends expansion ? -  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
Restricted
1 - The Chosen Axes expansion - -  
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action.
2 - Ironskull's Boyz expansion - SSduplicate  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
343 My Turn Universal Ploy Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.
Restricted
- - Magore's Fiends expansion ? -  
347 Quick Thinker Universal Ploy Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase.
Forsaken
- - The Farstriders expansion - -  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
Restricted
- - The Chosen Axes expansion ? -  
356 Shardgale Universal Ploy All fighters suffer 1 damage.
- - The Farstriders expansion - -  
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point.
- - Spiteclaw's Swarm expansion - -  
367 Teamwork Universal Ploy Reaction: Play this card during a friendly fighter's Attack action, before rolling any dice. Push another friendly fighter one hex.
- - Magore's Fiends expansion - -  
369 Trap Universal Ploy Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
Restricted
- - The Chosen Axes expansion ? -  
373 A Destiny to Meet Universal Upgrade If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point.
Restricted
- - The Farstriders expansion ? -  
381 Cursed Artefact Universal Upgrade +1 Defence, -1 Wounds.
- - Ironskull's Boyz expansion - -  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 19/44 (43.18%)  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 37/44 (84.09%)  
393 Helpful Whispers Universal Upgrade If this fighter has no adjacent friendly fighters, rolls of Single SupportSingle support are a success when they make an Attack action.
Restricted
- - Sepulchral Guard expansion - -  
412 Shadeglass Hammer Universal Upgrade (Errata update) The Grievous 1 keyword replaces the similar ability on this card.

Hex 1 HammerSmash 2 Damage 3

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
Restricted
- - Spiteclaw's Swarm expansion - -  
413 Shadeglass Spear Universal Upgrade (Errata update) The Grievous 1 keyword replaces the similar ability on this card.

Hex 2 HammerSmash 2 Damage 2

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - The Farstriders expansion - -  
414 Shadeglass Sword Universal Upgrade (Errata update) The Grievous 1 keyword replaces the similar ability on this card.

Hex 1 HammerSmash 3 Damage 2

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - Sepulchral Guard expansion - -  
424 Tethered Spirit Universal Upgrade (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
Restricted
- - Magore's Fiends expansion - -  
431 Total Offence Universal Upgrade (Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase.
- - Core set - -