|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.||1||-||-||-|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.||2||-||?||-|
|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||44/59 (74.58%)|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.||-||-||?||-|
|L24||Shining Example||Score this in an end phase if your leader is on the battlefield and Inspired.||1||-||-||-|
|N4||Harness the Storm||Score this immediately if a friendly fighter successfully casts a spell.
|N6||Magical Supremacy||Score this in an end phase if your warband successfully cast two or more spells in the preceding action phase.||1||-||-||-||3/59 (5.08%)|
|N12||Cry of Thunder||Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter. That fighter and any fighters adjacent to that fighter suffer 1 damage.||-||-||-||-||3/59 (5.08%)|
|N15||Lightning Assault||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.||-||-||-||-|
|N23||Eye of the Storm||Innate (Channel)||-||-||-||-||3/59 (5.08%)|
|N27||Tempest's Might||+1 Damage to all spell Attack actions.||-||-||-||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-||32/59 (54.24%)|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N345||Magical Storm||Score this in an end phase if your warband successfully cast four or more spells in the preceding action phase.||2||-||-||-||5/59 (8.47%)|
|N389||Abasoth's Withering||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action.||-||-||?||-||5/59 (8.47%)|
|N451||Sphere of Aqshy||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage.
|N454||Sphere of Ghur||Gambit Spell (Channel): If this spell is cast, the first Attack action made by a fighter standing within four hexes of the caster has +1 Dice. This spell persists until such an Attack action is made or the caster is out of action, whichever happens first.||-||-||-||-||3/59 (5.08%)|
|N471||Vital Surge||Gambit Spell (ChannelChannel): If this spell is cast, choose a friendly fighter and remove up to two wound tokens from their fighter card.||-||-||-||-||3/59 (5.08%)|
|N473||Arcane Familiar||Each time this fighter attempts to cast a spell, after the casting roll, you can change one of the symbols rolled to Channel.||-||Wizard||?||-|
|N482||Blessing of Vytrix||Innate (Channel)||-||Wizard||-||-||2/59 (3.39%)|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||27/59 (45.76%)|
|N504||Great Fortitude||+1 Wounds.||-||-||-||NVduplicate||29/59 (49.15%)|
|N527||Potion of Constitution||Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1.||-||-||-||-||3/59 (5.08%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||17/59 (28.81%)|
|N548||Tome of Incantations||Katophrane Tome
Each time this fighter attempts to cast a spell, after the casting roll, you can change one of the symbols rolled to Channel.
|N551||Tome of Vitality||Katophrane Tome
|P1||Focal Formation||Score this immediately if a friendly Rastus and a friendly Ammis are both holding objectives after an activation.||1||-||-||-|
|P31||Overpower||Score this immediately when a friendly fighter successfully casts a spell if there were one or more Critical success in the casting roll.||1||-||-||-||5/59 (8.47%)|
|P35||Strange Demise||Score this immediately when an enemy fighter is taken out of action by a spell that damaged them or by a spell Attack action that damaged them.||1||-||-||-||4/59 (6.78%)|
|P44||Seggut's Salvo||Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within three hexes of the caster. The fighter you chose suffers 1 damage and you can push them one hex - this push must take them further away from the caster.||-||-||-||-||2/59 (3.39%)|