Faction

Ylthari's Guardians - Ylthari's Guardians


Card sets (13)

Core setSepulchral Guard expansionIronskull's Boyz expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionNightvault core setThe Eyes of the Nine expansionZarbag's Gitz expansionGarrek's Reavers expansionGodsworn Hunt expansionThundrik's Profiteers expansionYlthari's Guardians expansion


Organised play

0 | 5 - VALID

Objectives (12)

The Farstriders expansion - Change of Tactics (1)
  • FAQ:

    Q: When is Change of Tactics scored?


    A: After the Charge action has been resolved.


    Current as of official Nightvault Designer's Commentary, February 2019


Spiteclaw's Swarm expansion - Escalation (2)
  • FAQ: -
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Spiteclaw's Swarm expansion - Master of War (1)
  • FAQ: -
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Ironskull's Boyz expansion - Superior Tactician (3)
  • FAQ: -
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Magore's Fiends expansion - Victory After Victory (2)
  • FAQ: -
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Ylthari's Guardians expansion - Lithe Spirits (1)
  • FAQ: -
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Ylthari's Guardians expansion - Reclaim the Lamentiri (2)
  • FAQ: -
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Ylthari's Guardians expansion - Song of Hatred (1)
  • FAQ: -
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Thundrik's Profiteers expansion - Calculated Risk (1)
  • FAQ: -
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Godsworn Hunt expansion - Scorched Earth (1)
  • FAQ: -
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Zarbag's Gitz expansion - Sorcerous Scouring (1)
  • FAQ: -
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The Eyes of the Nine expansion - What Armour? (1)
  • FAQ: -
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Total glory - 17
7 | 0 | 4 | 1

Gambits (10)

Sepulchral Guard expansion - Forceful Denial
  • FAQ:

    Q: When Forceful Denial is played in response to a ploy with a chance of failure (or a degree of success), like Daylight Robbery or Healing Potion, can it be played after it has been determined that the ploy (or how much the ploy) has succeeded?


    A: No, it must be played before the success or failure of that card is determined.


    Q: Can I use Forceful Denial in response to a ploy played as a reaction?


    A: Yes – the trigger for Forceful Denial is your opponent playing a ploy, which is a different trigger to the one they played their reaction against.


    Current as of official Nightvault Designer's Commentary, February 2019


Core set - Healing Potion
  • FAQ: -
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Spiteclaw's Swarm expansion - Last Chance
  • FAQ:

    Q: Could Last Chance and The Necromancer Commands be triggered by the same Attack action?


    A: Yes. Last Chance is a reaction taken during an Attack action that lets you ignore the damage caused by the Attack action. Only Attack actions that cause damage are successful, so the Attack action fails. At that point, if the attacking fighter was one of the Sepulchral Guard, their player could play The Necromancer Commands, which is a reaction taken after an Attack action that fails.


    Q: What does ‘normally’ mean for Last Chance? Does it take the fighter’s situation (including supporting fighters, relevant upgrades and ploys) into account, or is it based on the fighter’s Defence characteristic?


    A: It is simply based on the Defence characteristic of the fighter – if, for example, the fighter has a Defence characteristic of Dodge, a roll of anything other than Dodge or Critical Hit will work for Last Chance.


    Q: If an enemy fighter would be taken out of action by my fighter’s Attack action, but my opponent uses Soultrap or Last Chance so that they are not taken out of action, can I still drive that fighter back?


    A: Yes.


    Q: If I play Last Chance or use the reaction on Tethered Spirit or Soultrap during an Attack action to save my fighter, is the Attack action successful?


    A: No.


    Q: If I’ve made a successful Attack action, but the enemy fighter is saved by Last Chance, meaning that my Attack action fails, what happens if that enemy fighter would then be driven back but is Trapped as described in the rules?


    A: Even if the enemy fighter is Trapped, they are not damaged. The Attack action has still failed. This is because Last Chance ignores the damage from that Attack action, whenever that damage is dealt.


    Q: If a fighter suffers damage from an Attack action, and then a player plays Trap to inflict an extra 1 damage on that fighter (that would take that fighter out of action), can Last Chance be played?


    A: No. Last Chance is played when an Attack action would take a fighter out of action, and Trap is not an Attack action.


    Q: Can any combination of the reactions on Last Chance, Last Lunge and Soultrap be made during the same Attack action?


    A: No.


    Current as of official Nightvault Designer's Commentary, February 2019


Ironskull's Boyz expansion - Misdirection
  • FAQ:

    Q: If a fighter from Spiteclaw’s Swarm is chosen by a ploy, but that fighter’s player uses Misdirection to change which fighter is chosen, which of the friendly fighters becomes Inspired?


    A: Only the fighter chosen by Misdirection.


    Q: If my opponent plays Confusion and chooses one of their fighter and one of my fighters, can I play Misdirection and choose a different pair of fighters (as long as one was theirs and one was mine)?


    A: No. You could only use Misdirection to choose another friendly fighter (instead of the friendly fighter originally chosen by the ploy) that is also adjacent to the enemy fighter chosen by the ploy.


    Current as of official Nightvault Designer's Commentary, February 2019


Ylthari's Guardians expansion - Healing Amphora
  • FAQ: -
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Ylthari's Guardians expansion - Leech Power
  • FAQ: -
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Ylthari's Guardians expansion - Pangs of the Great Lack
  • FAQ: -
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Zarbag's Gitz expansion - Abasoth's Unmaking
  • FAQ: -
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Thundrik's Profiteers expansion - Sphere of Aqshy
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Ylthari's Guardians expansion - Terrifying Visage
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6 | 4

Upgrades (10)

Spiteclaw's Swarm expansion - Acrobatic
  • FAQ:

    Q: If a character with a dodge Defence characteristic has the Acrobatic upgrade, do they have to be on Guard to get the extra dice?


    A: No.


    Q: What happens if a fighter has both the Acrobatic and Ethereal Shield upgrades?


    A: The fighter’s Defence characteristic is Shield. They will only get an extra dice from Acrobatic if they are on Guard.


    Current as of official Nightvault Designer's Commentary, February 2019


Magore's Fiends expansion - Dark Darts
  • FAQ: -
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Magore's Fiends expansion - Deathly Fortitude
  • FAQ: -
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Godsworn Hunt expansion - Archer's Focus
  • FAQ: -
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Garrek's Reavers expansion - Gloryseeker
  • FAQ: -
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Nightvault core set - Great Strength
  • FAQ: -
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Zarbag's Gitz expansion - Potion of Rage
  • FAQ: -
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The Eyes of the Nine expansion - Sudden Growth
  • FAQ: -
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Godsworn Hunt expansion - Tome of Offerings
  • FAQ: -
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Ylthari's Guardians expansion - Well of Power
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags TDC
243 Change of Tactics Universal Objective
Restricted
Score this immediately if a friendly fighter on Guard makes a Charge action
1 - The Farstriders expansion ? - 34/66 (51.52%)
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase
2 - Spiteclaw's Swarm expansion - - 57/66 (86.36%)
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round 1 - Spiteclaw's Swarm expansion - - 35/66 (53.03%)
291 Superior Tactician Universal Objective
Restricted
Score this in the third end phase if you have scored six or more other objective cards
3 - Ironskull's Boyz expansion - - 35/66 (53.03%)
306 Victory After Victory Universal Objective Score this in an end phase if you scored three or more other objective cards in this round 2 - Magore's Fiends expansion - - 21/66 (31.82%)
324 Forceful Denial Universal Ploy Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of Shield or Critical Hit that ploy has no effect - - Sepulchral Guard expansion ? - 13/66 (19.7%)
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of Shield or Critical Hit remove up to two wound tokens from them. Otherwise remove one wound token from them - - Core set - - 16/66 (24.24%)
336 Last Chance Universal Ploy Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter - - Spiteclaw's Swarm expansion ? - 26/66 (39.39%)
341 Misdirection Universal Ploy Reaction: Play this when a friendly fighter is chosen by a ploy. Choose another friendly fighter that could be chosen by that ploy. That fighter is chosen instead - - Ironskull's Boyz expansion ? - 6/66 (9.09%)
374 Acrobatic Universal Upgrade If this fighter has a Dodge Defence characteristic or has a Shield Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action - - Spiteclaw's Swarm expansion ? - 17/66 (25.76%)
383 Dark Darts Universal Upgrade

Hex 3 Sword 3 Damage 1
Cleave

- - Magore's Fiends expansion - - 8/66 (12.12%)
384 Deathly Fortitude Universal Upgrade
Restricted
-2 Move, +2 Wounds
- - Magore's Fiends expansion - - 11/66 (16.67%)
N265 Lithe Spirits Ylthari's Guardians Objective Score this immediately if your warband makes its second or subsequent reaction in this phase 1 - Ylthari's Guardians expansion - - 9/66 (13.64%)
N266 Reclaim the Lamentiri Ylthari's Guardians Objective Score this in an end phase if you hold all the objectives in at least one player's territory 2 - Ylthari's Guardians expansion - - 7/66 (10.61%)
N268 Song of Hatred Ylthari's Guardians Objective Score this immediately if your warband successfully casts their second or subsequent spell in this phase 1 - Ylthari's Guardians expansion - - 7/66 (10.61%)
N272 Healing Amphora Ylthari's Guardians Ploy Choose a friendly Gallanghann or a friendly fighter adjacent to a friendly Gallanghann and roll a defence dice. On a roll of Shield or Critical Hit remove up to two wound tokens from that fighter's fighter card. Otherwise remove up to one wound token from that fighter's fighter card - - Ylthari's Guardians expansion - - 4/66 (6.06%)
N274 Leech Power Ylthari's Guardians Ploy Play this only if a friendly Ylthari is holding an objective. Remove that objective from the battlefield and remove up to one wound token from that Ylthari's fighter card - - Ylthari's Guardians expansion - - 6/66 (9.09%)
N276 Pangs of the Great Lack Ylthari's Guardians Spell Gambit Spell (Focus): If this spell is cast, choose an enemy fighter within five hexes of the caster. That fighter suffers 1 damage - - Ylthari's Guardians expansion - - 3/66 (4.55%)
N302 Calculated Risk Universal Objective Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action 1 - Thundrik's Profiteers expansion - - 20/66 (30.3%)
N365 Scorched Earth Universal Objective Score this immediately if your warband removes an objective from the battlefield 1 - Godsworn Hunt expansion - - 8/66 (12.12%)
N371 Sorcerous Scouring Universal Objective Score this immediately if your warband takes an enemy fighter out of action with a spell 1 - Zarbag's Gitz expansion - - 15/66 (22.73%)
N385 What Armour? Universal Objective Score this immediately if a friendly fighter's Attack action with Cleave succeeds 1 - The Eyes of the Nine expansion - - 31/66 (46.97%)
N388 Abasoth's Unmaking Universal Spell Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield - - Zarbag's Gitz expansion - - 13/66 (19.7%)
N451 Sphere of Aqshy Universal Spell Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage - - Thundrik's Profiteers expansion - - 12/66 (18.18%)
N465 Terrifying Visage Universal Spell Gambit Spell (Focus): If this spell is cast, enemy fighters adjacent to the caster have -1 Dice, to a minimum of 1, when they make Attack actions. This spell persists until the caster is out of action - - Ylthari's Guardians expansion - - 3/66 (4.55%)
N476 Archer's Focus Universal Upgrade You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more - - Godsworn Hunt expansion - - 11/66 (16.67%)
N503 Gloryseeker Universal Upgrade +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more - - Garrek's Reavers expansion - - 42/66 (63.64%)
N506 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Nightvault core set - NVduplicate 51/66 (77.27%)
N529 Potion of Rage Universal Upgrade Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved - - Zarbag's Gitz expansion - - 50/66 (75.76%)
N543 Sudden Growth Universal Upgrade
Restricted
-2 Move (to a minimum of 0), +2 Wounds
- - The Eyes of the Nine expansion - - 10/66 (15.15%)
N550 Tome of Offerings Universal Upgrade

Katophrane Tome

If this fighter takes an enemy fighter out of action, gain 1 additional glory point
- - Godsworn Hunt expansion - - 53/66 (80.3%)
N557 Well of Power Universal Upgrade While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell - Wizard Ylthari's Guardians expansion - - 11/66 (16.67%)