# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
180 | No Escape | Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
181 | Rivers of Blood | Score this in an end phase if all surviving fighters (at least four) are wounded. | 2 | - | - | - | ||||||
183 | Show of Strength | Score this immediately if your leader takes an enemy fighter out of action. | 1 | - | - | - | ||||||
188 | Daemonic Resilience | The first friendly fighter who suffers any amount of damage in the next activation only suffers 1 damage. | - | - | - | - | ||||||
190 | Furious Inspiration | Choose a friendly fighter. The become Inspired. | - | - | - | - | ||||||
192 | Horrifying Howl | Choose an enemy fighter that is adjacent to a friendly fighter and push them up to two hexes. | - | - | - | - | ||||||
194 | Brutal Charge | Roll an extra attack dice when this fighter makes a Charge action. | - | Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted | - | - | ||||||
195 | Daemonic Maw | 1 Fury 2 3 If this Attack action succeeds, remove one wound token from this fighter. |
- | Magore Redhand | - | - | ||||||
197 | No Respite | Reaction: During an Attack action or ploy that will take this fighter out of action, you can make an Attack action with them. | - | Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted | - | - | ||||||
199 | Rage-fuelled Attacks | This fighter's Attack actions with a Range of 1 or 2 have +1 Damage. | - | Zharkus the Bloodsighted | - | - | ||||||
201 | Trophy Hunter | When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Magore Redhand | - | - | ||||||
236 | Annihilation | Score this in an end phase if all enemy fighters have been taken out of action. | 5 | - | - | SSduplicate | ||||||
242 | Butchery | Score this in an end phase if your warband took three or more enemy fighters out of action in the preceding action phase. | 2 | - | - | - | ||||||
273 | Masterstroke | Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage. | 1 | - | ? | - | ||||||
282 | Ploymaster | Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - | - | - | ||||||
312 | Cruel Taunt | Choose an enemy fighter and roll an attack dice. On a roll of Smash or Critical success they are no longer Inspired, and cannot be Inspired this game. | - | - | ? | - | ||||||
316 | Death Throes | Reaction: Play this card during an Attack action or ploy that will take a friendly fighter out of action. Choose an enemy fighter adjacent to the target. They suffer 1 damage. | - | - | - | - | ||||||
320 | Duel of Wits | Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | SSduplicate | 11/44 (25%) | |||||
350 | Reflected Injury | Choose a friendly fighter with at least one wound token, and an adjacent enemy fighter. The enemy fighter suffers 1 damage. | - | - | - | - | ||||||
367 | Teamwork | Reaction: Play this card during a friendly fighter's Attack action, before rolling any dice. Push another friendly fighter one hex. | - | - | - | - | ||||||
422 | Superior Agility | Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chose to), you can instead push them one hex. | - | - | - | - | ||||||
L14 | Gory Visage | Attack actions that target this fighter deal 1 less damage, to a minimum of 1. | - | Magore Redhand | - | - | ||||||
N308 | Dashed Hopes | Score this in an end phase if your warband took at least one Inspired enemy fighter out of action in the preceding action phase. | 1 | - | - | - | ||||||
N337 | Interdiction | Score this in an end phase if your warband took an enemy wizard out of action in the preceding action phase. | 1 | - | - | - | ||||||
N356 | One Fate | Score this immediately if you roll three or more dice in an attack or defence roll and they all show the same symbol. | 2 | - | ? | - | ||||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | ||||||
N415 | Fearful Visage | Choose a fighter. The first fighter to make an Attack action while adjacent to that fighter in the next activation has -1 Dice to a minimum of 1. | - | - | - | - | ||||||
N492 | Disturbing Presence | Enemy fighters adjacent to this fighter cannot make Charge actions. | - | - | ? | - | ||||||
N510 | Loathe Stone | Players roll 1 fewer dice in the casting roll (to a minimum of 1) for fighter that attempt to cast a spell within two hexes of this fighter. | - | - | - | - | ||||||
N518 | Nullstone Darts | 3 Fury 3 1 You can re-roll one dice in the attack roll if the target is a wizard. |
- | - | - | - | ||||||
P26 | Champions All | Score this immediately when a second or subsequent enemy fighter is taken out of action in this phase, and each one was taken out of action by an Attack action made by a different friendly fighter. | 1 | - | - | - | ||||||
P38 | Fizzle | Reaction: Play this when an enemy fighter successfully casts a spell. Roll a magic dice. On a roll of Channel that spell is not cast. | - | - | - | - |