# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
240 | Bloodless | Score this in an end phase if no fighter suffered any damage in the preceding action phase. | 1 | - | - | - | ||||||
243 | Change of Tactics | Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - | - | - | ||||||
245 | Complete Victory | Score this in the third end phase if none of your fighters are out of action. | 3 | - | - | - | ||||||
259 | Flawless Strategy | Score this in an end phase if you scored two or more other objective cards in this phase. | 1 | - | - | - | ||||||
303 | Unbroken Wall | Score this in an end phase if all surviving friendly fighters (at least three) are in a single group with each friendly fighter adjacent to another friendly fighter. | 1 | - | - | - | ||||||
322 | Ephemeral Shield | The first friendly fighter to be targeted by an Attack action in the next activation has +1 Defence. | - | - | - | - | ||||||
345 | On Your Feet | Reaction: Play this during an Attack action or ploy that would take a friendly fighter out of action, when there is a friendly fighter adjacent to them. Roll a defence dice. On a roll of Block or Critical success the fighter does not suffer damage and is not taken out of action. | - | - | - | - | ||||||
346 | Parry | The first time one of your fighters is targeted in the next activation, roll an extra defence dice. When counting your successes, ignore one of the defence dice. | - | - | - | - | ||||||
433 | Trusted Defender | You can re-roll one defence dice for this fighter when they are the target of an Attack action. | - | - | ? | - | ||||||
L2 | Steelheart's Second | This fighter's Attack actions have +1 Damage when they are adjacent to a friendly leader. | - | - | - | - | ||||||
L29 | Well-guarded | Score this in an end phase if your leader is adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
L31 | Cautious Commander | Put your leader on Guard. | - | - | - | - | ||||||
L38 | Inspired Command | Choose a friendly fighter (other than your leader) and push them up to one hex or put them on Guard. You can only play this if your leader is on the battlefield. | - | - | - | SSduplicate | ||||||
N148 | Consecrated Area | Score this in an end phase if there are no enemy fighters adjacent to your fighters. | 1 | - | - | NewestDuplicate | ||||||
N149 | Eternals | Score this in the third end phase if none of your fighters are out of action. | 3 | - | - | NewestDuplicate | ||||||
N150 | Immovable Object | Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases. | 1 | - | - | NewestDuplicate | ||||||
N151 | Lightning Strikes | Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters. | 1 | - | - | NewestDuplicate | ||||||
N153 | Sigmar's Bulwark | Score this in an end phase if none of your fighters suffered any damage in the preceding action phase. | 1 | - | ? | NewestDuplicate | ||||||
N155 | Heroic Guard | Choose a friendly fighter and put them on Guard. | - | - | - | NewestDuplicate | ||||||
N156 | Peal of Thunder | Choose any enemy fighter and push them one hex in any direction. | - | - | - | NewestDuplicate | ||||||
N157 | Righteous Zeal | +1 Damage to the first Attack action with a Range of 1 or 2 in the next activation. | - | - | - | NewestDuplicate | ||||||
N158 | Sigmarite Wall | Choose two adjacent friendly fighters and put them on Guard. | - | - | ? | NewestDuplicate | ||||||
N161 | Tireless Assault | Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | ? | NewestDuplicate | ||||||
N165 | Blessed by Sigmar | +1 Wounds. | - | - | - | NewestDuplicate | ||||||
N166 | Block | Action: This fighter and all adjacent friendly fighters go on Guard. | - | Angharad Brightshield | - | NewestDuplicate | ||||||
N168 | Fatal Riposte | Reaction: During an Attack action that targets this fighter and fails, roll an attack dice. On a roll of Smash or Critical success this fighter cannot be driven back and they can make an Attack action. It must target the attacker. | - | Severin Steelheart | ? | NewestDuplicate | ||||||
N169 | Heroic Might | This fighter's Attack action gains Cleave. | - | Severin Steelheart, Obryn the Bold | - | NewestDuplicate | ||||||
N327 | Hale and Whole | Score this in an end phase if no friendly fighters are out of action and no friendly fighters have wound tokens on their fighter cards. | 1 | - | - | - | ||||||
N486 | Champion's Fortitude | You can re-roll one defence dice each time you make a defence roll for this fighter. | - | - | ? | NVduplicate | 14/44 (31.82%) | |||||
N504 | Great Fortitude | +1 Wounds. | - | - | - | NVduplicate | 19/44 (43.18%) | |||||
N524 | Parrying Blade | 1 Smash 2 1 Reaction: During an Attack action that targets this fighter and fails, this fighter cannot be pushed back and you make this Attack action. |
- | - | - | - | ||||||
N527 | Potion of Constitution | Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1. | - | - | - | - |