Shared deck

Warhammer Underworlds: Online H4sIAAAAAAAAAyWOQQrDMAwE7/1LwSs5ifyEvKWmhZb8v97JZViW0aLz+3n/XtecDz2zp9nG4tEXQmU250xTm5uMzbmCppmdXDh52JF8OwYN/r2Q+EEfBXeYkJ0QxBSmcMSOMIXJs2r1B+4LrrPIAAAA

Ironskull's Boyz Ironskull's Boyz
Destruction Destruction

Card sets (6)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionMagore's Fiends expansionThe Farstriders expansion


Play formats

Cards: 5 | 15 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

Upgrades (10)

5 | 5

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
89 Biggest an' da Best Ironskull's Boyz Objective Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
90 Call of the Waaagh! Ironskull's Boyz Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).
1 - Ironskull's Boyz expansion - -  
93 Get Da Boss Ironskull's Boyz Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
94 Good Scrap Ironskull's Boyz Objective Score this in an end phase if three or more fighters were taken out of action in the preceding action phase.
2 - Ironskull's Boyz expansion - -  
96 Too Dumb to Die Ironskull's Boyz Objective Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action.
1 - Ironskull's Boyz expansion ? -  
97 'Avin' a Good Time Ironskull's Boyz Ploy Choose a fighter and roll an attack dice. If you roll a HammerSmash or Critical successCritical success the can make an Attack action.
- - Ironskull's Boyz expansion - -  
100 Gorkamorka's Blessing Ironskull's Boyz Ploy The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage.
- - Ironskull's Boyz expansion - -  
101 Kunnin' But Brutal Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action.
- - Ironskull's Boyz expansion - -  
102 Last Lunge Ironskull's Boyz Ploy Reaction: Play this during an Attack action or ploy that will take a friendly fighter out of action, before removing them from the battlefield. Roll an attack dice. On a roll of HammerSmash or Critical successCritical success make an Attack action with that fighter. It must target the attacker.
- - Ironskull's Boyz expansion ? -  
103 Leadin' By Example Ironskull's Boyz Ploy Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action.
- - Ironskull's Boyz expansion ? -  
104 More Choppin' Ironskull's Boyz Ploy Roll an extra attack dice for the first Attack action in the next activation.
- - Ironskull's Boyz expansion - -  
107 'Ard Head Ironskull's Boyz Upgrade When this fighter suffers damage, reduce that damage by 1 to a minimum of 1.
- Hakka, Basha Ironskull's Boyz expansion - -  
109 Brutal Frenzy Ironskull's Boyz Upgrade Roll an extra attack dice when this fighter makes a Charge action.
- Hakka, Basha Ironskull's Boyz expansion - -  
110 Brutal Swing Ironskull's Boyz Upgrade (Errata update) The Scything keyword replaces the similar ability on this card.

Hex 1 SwordFury 3 Damage 2

Targets all adjacent enemy fighters - roll for each.
- Bonekutta Ironskull's Boyz expansion - -  
111 Crush and Cleave Ironskull's Boyz Upgrade This fighter's Attack actions gain Cleave.
- Gurzag Ironskull, Bonekutta Ironskull's Boyz expansion - -  
115 Unkillable Ironskull's Boyz Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- Gurzag Ironskull Ironskull's Boyz expansion - -  
116 Waaagh! Ironskull's Boyz Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action.
- - Ironskull's Boyz expansion - -  
237 Assassinate Universal Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.
1 - The Chosen Axes expansion - -  
241 Brawl Universal Objective Score this in an end phase if all friendly fighters (at least three) are adjacent to enemy fighters.
2 - Ironskull's Boyz expansion - -  
250 Crushing Force Universal Objective Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action.
1 - Sepulchral Guard expansion - -  
259 Flawless Strategy Universal Objective Score this in an end phase if you scored two or more other objective cards in this phase.
1 - Sepulchral Guard expansion - -  
260 Geared for War Universal Objective Score this in an end phase if each of your surviving fighters (at least three) has at least one upgrade.
1 - Ironskull's Boyz expansion - -  
271 Massive Assault Universal Objective Score this immediately if your fighters deal 7 or more damage in an action phase (damage in excess of a fighter's Wounds characteristic is included). (Able to be scored if you draw this card after the condition was met).
1 - Magore's Fiends expansion - -  
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action.
2 - Ironskull's Boyz expansion - SSduplicate  
315 Daylight Robbery Universal Ploy Roll an attack dice. If you roll a HammerSmash or Critical successCritical success take one of your opponent's unspent glory points.
Restricted
- - Ironskull's Boyz expansion - SSduplicate 4/44 (9.09%)  
319 Dual Strike Universal Ploy One fighter supporting the first Attack action in the next activation is considered to be two supporting fighters.
- - Ironskull's Boyz expansion ? -  
357 Shattering Terrain Universal Ploy Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage.
- - Sepulchral Guard expansion ? -  
365 Tainted Vitality Universal Ploy Remove one wound token from each fighter who has at least one wound token.
- - Magore's Fiends expansion - -  
382 Daemonic Weapon Universal Upgrade

Hex 1 HammerSmash 2 Damage 3

Each time this fighter makes this Attack action, they first suffer 1 damage.
- - Ironskull's Boyz expansion ? -  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 19/44 (43.18%)  
395 Incredible Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
Restricted
- - The Farstriders expansion - -  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
Restricted
- - Sepulchral Guard expansion ? -