# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
204 | Behead the Beast | Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. Forsaken Forsaken |
1 | - | - | - | ||||||
205 | Brave but Cautious | Score this in an end phase if you have at least one surviving fighter and none of your fighters suffered any damage in the preceding action phase. Forsaken Forsaken |
1 | - | - | - | ||||||
207 | Eternal Supremacy | Score this in an end phase if you hold three or more objectives. Forsaken Forsaken |
3 | - | - | - | ||||||
208 | Lightning Advance | Score this in an end phase if all of your surviving fighters (at least two) are in enemy territory. Forsaken Forsaken |
1 | - | - | - | ||||||
209 | Meticulous Annihilation | Score this in an end phase if all enemy fighters have been taken out of action. Forsaken Forsaken |
3 | - | - | - | ||||||
210 | Punishing Volleys | Score this in an end phase if you made at least three successful Boltstorm Pistol or Overcharged Boltstorm Pistol Attack actions in the preceding action phase. Forsaken Forsaken |
1 | - | - | - | ||||||
211 | Ranger Strike | Score this immediately if your warband has taken two or more fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met). Forsaken Forsaken |
1 | - | - | - | ||||||
212 | Sigmar's Finest | Score this in an end phase if your surviving fighters (at least one) are outnumbered by surviving enemy fighters by at least three to one. Forsaken Forsaken |
2 | - | - | - | ||||||
214 | Firm Footing | Roll an extra defence dice for friendly fighters holding objectives in the next activation. Forsaken Forsaken |
- | - | - | - | ||||||
215 | Lightning Blow | The first Attack action in the next activation has +1 Damage. Forsaken Forsaken |
- | - | - | - | ||||||
217 | Patient Defence | The first friendly fighter to be targeted by an Attack action in the next activation has +1 Defence. Forsaken Forsaken |
- | - | - | - | ||||||
218 | Rangers, Advance | Choose two friendly fighters and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
219 | Rapid Volley | Reaction: Play this after a friendly fighter's Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action. That fighter can make another Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action that targets the same fighter. Forsaken Forsaken |
- | - | - | - | ||||||
221 | Steady Volley | The first friendly fighter to make a Boltstorm Pistol or Overcharged Bolstorm Pistol Attack action in the next activation can be pushed one hex before they do so. Forsaken Forsaken |
- | - | - | - | ||||||
222 | Warning Cry | Choose a friendly fighter and put them on Guard. Forsaken Forsaken |
- | - | - | - | ||||||
225 | Flashing Handaxe | 1 Smash 2 3 Forsaken Forsaken |
- | Sanson Farstrider | - | - | ||||||
227 | Lone Warrior | Rolls of Single support made for this fighter when they are targeted by an Attack action also count as successes when they are adjacent to no friendly fighters. Forsaken Forsaken |
- | - | - | - | ||||||
228 | Overcharged Boltstorm Pistol | 3 Smash 3 1 Forsaken Forsaken |
- | - | - | - | ||||||
229 | Sharp Eyes | This fighter's Attack actions gain Cleave. Forsaken Forsaken |
- | Almeric Eagle-Eye | - | - | ||||||
230 | Spinning Strike | (Errata update) The Scything keyword replaces the similar ability on this card. 1 Fury 3 1 Targets all adjacent enemy fighters - roll for each. Forsaken Forsaken |
- | Elias Swiftblade | - | - | ||||||
231 | Swift Stride | +2 Move. Forsaken Forsaken |
- | - | - | - | ||||||
232 | Well-timed Lunge | 1 Smash 2 3 Forsaken Forsaken |
- | Elias Swiftblade | - | - | ||||||
235 | Alone in the Darkness | Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - | - | - | ||||||
298 | The Bigger They Are | Score this immediately if a friendly fighter takes an enemy fighter out of action with an Attack action that had a Damage characteristic of 1. | 1 | - | - | - | ||||||
318 | Distraction | Choose an enemy fighter and push them one hex. | - | - | ? | SSduplicate | ||||||
329 | Great Concussion | Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them. Forsaken |
- | - | - | - | ||||||
393 | Helpful Whispers | If this fighter has no adjacent friendly fighters, rolls of Single support are a success when they make an Attack action. Restricted |
- | - | - | - | ||||||
437 | Zealous Defender | This fighter is considered to have an additional supporting fighter while they are holding an objective. | - | - | - | - | ||||||
L15 | Intervention | Score this immediately if your leader takes an enemy holding an objective out of action. Forsaken Forsaken |
1 | - | - | - | ||||||
L16 | Raptor Strike | Choose an enemy fighter within four hexes of your leader. They take 1 damage. Forsaken Forsaken |
- | - | - | - | ||||||
N318 | Finish Them | Score this immediately if your warband takes an enemy fighter out of action with an Attack action with a Damage characteristic of 1. | 1 | - | ? | - | ||||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 35/44 (79.55%) |