# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
234 | Advancing Strike | Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. Restricted |
1 | - | - | - | ||||||
246 | Concerted Attack | Score this immediately if three or more friendly fighters made an Attack action against the same enemy fighter in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | ? | SSduplicate | ||||||
248 | Contained | Score this in the third end phase if all surviving enemy fighters are in their territory. | 3 | - | ? | - | ||||||
332 | Illusory Fighter | Choose one of your fighters on the battlefield. Place them on a starting hex in your territory. Restricted |
- | - | - | - | ||||||
349 | Rebound | Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back. | - | - | ? | SSduplicate | ||||||
362 | Spoils of Battle | Play an upgrade card. This doesn't cost a glory point. | - | - | - | - | ||||||
372 | Twist the Knife | Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action. Restricted |
- | - | - | - | ||||||
378 | Concealed Weapon | On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage. | - | - | - | - | ||||||
394 | Heroslayer | 1 Smash 1 4 |
- | - | - | - | ||||||
395 | Incredible Strength | +1 Damage to all Attack actions with a Range of 1 or 2. Restricted |
- | - | - | - | ||||||
L23 | Neutralise | Score this in the first end phase if an enemy leader is out of action. | 2 | - | - | - | ||||||
L52 | Kingsbane | 1 Fury 2 3 If the target is a leader, you can re-roll one attack dice when making this Attack action. |
- | - | - | - | ||||||
N118 | Blood for the Blood God! | Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | NewestDuplicate | ||||||
N121 | It Begins | Score this in an end phase if at least one fighter from each warband is out of action. | 1 | - | - | NewestDuplicate | ||||||
N122 | Khorne Cares Not | Score this in an end phase if five or more fighters are out of action. | 2 | - | - | NewestDuplicate | ||||||
N124 | Let the Blood Flow | Score this immediately if three or more of your fighters made a successful Attack action in this phase. (Able to be scored if you draw this card after the condition was met). | 2 | - | - | NewestDuplicate | ||||||
N125 | There is Only Slaughter | Score this in an end phase if no fighter is holding an objective. | 1 | - | - | NewestDuplicate | ||||||
N126 | Blood Offering | Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation. | - | - | - | NewestDuplicate | ||||||
N132 | Insensate | The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage. | - | - | ? | NewestDuplicate | ||||||
N133 | Khorne Calls | Roll one extra attack dice for your first Attack action in the next activation. | - | - | - | NewestDuplicate | ||||||
N137 | Bloodslick | +1 Defence. | - | Garrek Gorebeard | - | NewestDuplicate | ||||||
N141 | Grisly Trophy | When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Garrek Gorebeard | - | NewestDuplicate | ||||||
N144 | Whirlwind of Death | +1 Damage to all Attack actions with a Range of 1 or 2. | - | Karsus the Chained | - | NewestDuplicate | ||||||
N306 | Conquest | Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - | ? | NVduplicate | 2/44 (4.55%) | |||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | ||||||
N375 | Swift Beheading | (Errata update) Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase, and that leader was the first fighter taken out of action in this game. | 2 | - | - | - | ||||||
N409 | Determined Effort | +1 Dice for the first Attack action in the next activation. | - | - | - | NVduplicate | 2/44 (4.55%) | |||||
N420 | Haymaker | +2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first. | - | - | - | - | ||||||
N427 | Lethal Ward | Choose an objective token. Any fighter in the same hex as that token suffers 1 damage. | - | - | - | NVduplicate | 12/44 (27.27%) | |||||
N501 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. Restricted |
- | - | - | NVduplicate | 6/44 (13.64%) | |||||
N506 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | NVduplicate | 37/44 (84.09%) | |||||
N513 | Mirror of Spite | Reaction: During an enemy fighter's Attack action that takes this fighter out of action, before removing them from the battlefield, all adjacent enemy fighters suffer 1 damage. | - | - | - | - |