# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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208 | Lightning Advance |
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Score this in an end phase if all of your surviving fighters (at least two) are in enemy territory. Forsaken Forsaken |
1 | - |
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- | - | |||
218 | Rangers, Advance |
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Choose two friendly fighters and push them one hex. Forsaken Forsaken |
- | - |
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- | - | |||
227 | Lone Warrior |
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Rolls of ![]() Forsaken Forsaken |
- | - |
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231 | Swift Stride |
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+2 Move. Forsaken Forsaken |
- | - |
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- | - | |||
DC263 | Bold Deeds |
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Dual: Score this in an end phase if: There are two or more enemy fighters out of action And: Each surviving friendly fighter is in enemy territory. |
2 | - |
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- | - | 2/56 (3.57%) | ||
DC331 | Treasure Hunter |
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Score this in an end phase if your warband holds two or more objectives in enemy territory. | 3 | - |
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- | - | |||
DC339 | Winged Death |
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Surge, Hybrid: Score this immediately after: A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started. |
1 | - |
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- | - | 2/56 (3.57%) | ||
DC343 | Beast Trail |
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Choose one friendly Hunter or Quarry with no Move or Charge tokens that is in an edge hex. Place that fighter in another edge hex. Then give that fighter one Move token. | - | - |
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- | - | 2/56 (3.57%) | ||
DC388 | Membranous Wings |
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+2 Move to the next friendly fighter to make a Charge action. This effect persists until after the next friendly fighter's Charge action. | - | - |
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- | - | |||
DC392 | Outrun Death |
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Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action. | - | - |
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- | - | 6/56 (10.71%) | ||
DC480 | Scavenged Armour |
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You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token. +1 Wounds. |
- | - |
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DC482 | Silent Bracers |
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(Errata update) The Flying trait replaces the similar ability on this card. Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter can move through blocked and occupied hexes, but must end their move in an empty hex. If this fighter's Move action begins in non one's territory, this fighter has +2 Move for the duration of that action. +1 Move if this fighter has two or more Silent Relics. |
- | - |
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E2 | Branching Fate |
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Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - |
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- | NewestDuplicate | 13/56 (23.21%) | ||
E23 | Confusion |
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Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - |
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- | NewestDuplicate | 9/56 (16.07%) | ||
E27 | Duel of Wits |
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Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | NewestDuplicate | 16/56 (28.57%) | ||
H191 | Contest of Equals |
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Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). Restricted |
1 | - |
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? | - | 31/56 (55.36%) | ||
H198 | Fearless Seekers |
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Score this in an end phase if two or more friendly fighters are on feature tokens in enemy territory. | 2 | - |
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- | - | 6/56 (10.71%) | ||
H199 | Find a Path |
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Hybrid: Score this in an end phase if: Two or more friendly fighters are in edge hexes that are not in your territory Or: One or more friendly hunters are in edge hexes in enemy territory. |
1 | - |
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- | - | 2/56 (3.57%) | ||
H201 | Horrors in the Dark |
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Surge, Hybrid: Score this immediately after an activation if: Two or more friendly fighters are in cover hexes that are not in your territory. Or: Two or more friendly fighters hold objectives that are not in your territory. |
1 | - |
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- | - | 9/56 (16.07%) | ||
H225 | Shock Troops |
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Surge, Hybrid: Score this immediately after an activation if: One or more friendly fighters hold an objective in enemy territory that has a number equal to the number of that fighter's upgrades Or: One or more friendly fighters each have more upgrades than there are surviving enemy fighters. |
1 | - |
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- | - | 3/56 (5.36%) | ||
H233 | Cover of Darkness |
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Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
- | - |
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? | - | 14/56 (25%) | ||
H237 | Elite Advance |
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Choose one friendly fighter in enemy territory, or up to two friendly hunters in enemy territory. Give each chosen fighter one Guard token. | - | - |
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- | - | |||
H257 | Shadow Lure |
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Choose one friendly fighter. Pick one: Push that fighter 1 hex towards the nearest cover hex Or: Pick the nearest feature token in an empty hex and move that token 1 hex towards that fighter. |
- | - |
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- | - | 2/56 (3.57%) | ||
H290 | Phantom Darts |
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Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
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- | - |
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- | - | 6/56 (10.71%) | ||
H292 | Phantom Fists |
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Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
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- | - |
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- | - | 8/56 (14.29%) | ||
H299 | Shadow Keeper |
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(Errata update) Illusion, Denizen Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter is on Guard. Reaction: After an enemy fighter's failed Attack action, if this fighter was the target, was adjacent and there was one or more ![]() |
- | - |
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- | - | 12/56 (21.43%) | ||
H303 | Terrifying Shadow |
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Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. -1 Dice from Attack actions that target this fighter while this fighter is in a cover hex, to a minimum of 1. +1 Defence while this fighter is in a cover hex if this fighter is a minion. |
- | - |
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- | - | 2/56 (3.57%) | ||
NM140 | Brigade Strength |
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When this fighter makes an attack roll with three or more dice, this fighter is considered to have one additional supporting fighter. +1 Dice to this fighter's Range 1 Attack actions if this fighter is a brawler. Restricted |
- | - |
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- | - | 8/56 (14.29%) | ||
NM203 | Extraordinary Revelation |
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Score this in an end phase if two or more friendly fighters are each holding an objective in enemy territory. | 3 | - |
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NM225 | Sudden Revelation |
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Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - |
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- | - | 12/56 (21.43%) | ||
NM258 | Step Between Shadows |
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Choose one friendly fighter in a cover hex that has no Move or Charge tokens. Place the chosen fighter in a different cover hex and give them one Move token. | - | - |
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- | - | 2/56 (3.57%) | ||
NM269 | Abyssal Summoner |
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During Attack actions made by this fighter, if this fighter is in a cover hex, this fighter is considered to have one additional supporting fighter. | - | - |
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- | - | 3/56 (5.36%) |