Shared deck
Magore's Fiends
Chaos
Card sets (3)
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 18
6 |
6 |
0
3 | 1
Gambits (11)
11 | 0
Upgrades (11)
6 | 5
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
176 | Bane of Champions | Score this immediately if Riptooth takes an enemy leader out of action. | 2 | - | - | - | ||||||
187 | Continue the Slaughter | Reaction: Play this after an Attack action or ploy that takes a fighter out of action. The first Attack action in the next activation has +1 Damage. | - | - | - | - | ||||||
188 | Daemonic Resilience | The first friendly fighter who suffers any amount of damage in the next activation only suffers 1 damage. | - | - | - | - | ||||||
190 | Furious Inspiration | Choose a friendly fighter. The become Inspired. | - | - | - | - | ||||||
191 | Glory to Khorne | Roll one extra attack dice for the first Attack action made by a friendly fighter in the next activation. | - | - | - | - | ||||||
194 | Brutal Charge | Roll an extra attack dice when this fighter makes a Charge action. | - | Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted | - | - | ||||||
197 | No Respite | Reaction: During an Attack action or ploy that will take this fighter out of action, you can make an Attack action with them. | - | Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted | - | - | ||||||
199 | Rage-fuelled Attacks | This fighter's Attack actions with a Range of 1 or 2 have +1 Damage. | - | Zharkus the Bloodsighted | - | - | ||||||
201 | Trophy Hunter | When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Magore Redhand | - | - | ||||||
L14 | Gory Visage | Attack actions that target this fighter deal 1 less damage, to a minimum of 1. | - | Magore Redhand | - | - | ||||||
BS2 | Crashing Assault | Surge: Score this immediately after an activation step in which a friendly fighter with three or more Momentum counters made one or more successful Attack actions. | 1 | - | - | - | ||||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 2/44 (4.55%) | |||||
BS4 | Fastest Around | Dual: Score this in an end phase if: Each surviving friendly fighter is in enemy territory And: There are no enemy fighters in your territory. |
3 | - | - | - | ||||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS6 | Need for Speed | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | ? | - | 3/44 (6.82%) | |||||
BS7 | Not Fast Enough | Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That enemy fighter had one or more Move and/or Charge tokens. |
1 | - | - | - | ||||||
BS8 | Out of Control | Surge, Hybrid: Score this immediately if: You resolve the Impetus ability for an enemy fighter Or: The Impetus ability staggers a friendly fighter. |
1 | - | - | - | ||||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 4/44 (9.09%) | |||||
BS10 | Running Rings | Dual: Score this in an end phase if: Two or more friendly fighters are adjacent to one or more enemy fighters in enemy territory And: Two or more of those friendly fighters each have one or more Move and/or Charge tokens. |
2 | - | - | - | ||||||
BS11 | Too Slow | Score this in an end phase if your warband has more Move and Charge tokens combined than one or more other warbands each have Move and Charge tokens combined. | 1 | - | - | - | 2/44 (4.55%) | |||||
BS12 | Wild Impetus | Surge: Score this immediately after the Impetus ability is resolves for a third or subsequent time in the same phase. | 1 | - | - | - | ||||||
BS13 | Breakneck Pace | Choose a friendly fighter. Give the chosen fighter one Momentum counter. +2 Move to that fighter in the next activation step. | - | - | - | - | ||||||
BS14 | Can't Stop | Reaction: Play this after a fighter's activation step. Push that fighter a number of hexes in one direction equal to that fighter's Momentum counters, then remove that fighter's Momentum counters. | - | - | - | - | ||||||
BS15 | Devastating Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS17 | Quick Juke | Reaction: Play this after the attack roll of an Attack action that targets a friendly fighter. Give that fighter one Guard token and two Momentum counters. | - | - | - | - | ||||||
BS18 | Reckless Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS19 | Roll with the Punches | In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved. | - | - | - | - | ||||||
BS20 | Screech to a Halt | Reaction: Play this after an activation step. Choose a friendly fighter with one or more Momentum counters. Remove the chosen fighter's Momentum counters. | - | - | - | - | ||||||
BS25 | Hurricane Dart | Attack action 4 Smash 2 The Dice characteristic is equal to 1 plus the number of this fighter's Momentum counters. |
- | - | - | - | ||||||
BS26 | Inertial Lance | Attack action 2 Smash 2 Reaction: After the deal damage step of this Attack action, give the target one of this fighter's Momentum counters. |
- | - | - | - | ||||||
BS27 | Living Hurricane | (Errata update) This fighter's Range 1 and Range 2 Attack actions have Stagger. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - | ||||||
BS28 | Moving Mark | (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 Block and this fighter cannot be on Guard. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - | ||||||
BS30 | Translocating Step | If this fighter is in an edge hex and not within 1 hex of any enemy fighters, this fighter can use the following action. Action: Give this fighter two Momentum counters, then place this fighter in another edge hex within 3 hexes of one or more enemy fighters. |
- | - | - | - | ||||||
BS32 | Unstoppable Warrior | While this fighter has three or more Momentum counters, this fighter has Innate (Fury Smash). After this fighter's successful Attack action, break this card. | - | - | - | - |