# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
176 | Bane of Champions | Score this immediately if Riptooth takes an enemy leader out of action. | 2 | - | - | - | ||||||
178 | Khorne Sees Us | Score this immediately if your warband takes two or more enemy fighters out of action in a phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
179 | Kill! Kill Again! | Score this in an end phase if at least two fighters from each warband are out of action. | 1 | - | - | - | ||||||
180 | No Escape | Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
181 | Rivers of Blood | Score this in an end phase if all surviving fighters (at least four) are wounded. | 2 | - | - | - | ||||||
185 | Bloodslick Ground | In the next activation, enemy fighters have -2 Move. | - | - | - | - | ||||||
187 | Continue the Slaughter | Reaction: Play this after an Attack action or ploy that takes a fighter out of action. The first Attack action in the next activation has +1 Damage. | - | - | - | - | ||||||
188 | Daemonic Resilience | The first friendly fighter who suffers any amount of damage in the next activation only suffers 1 damage. | - | - | - | - | ||||||
189 | Fountain of Gore | Reaction: Play this after an Attack action or ploy that takes a fighter out of action. All friendly fighters have +1 Defence in the next activation. | - | - | - | - | ||||||
190 | Furious Inspiration | Choose a friendly fighter. The become Inspired. | - | - | - | - | ||||||
191 | Glory to Khorne | Roll one extra attack dice for the first Attack action made by a friendly fighter in the next activation. | - | - | - | - | ||||||
194 | Brutal Charge | Roll an extra attack dice when this fighter makes a Charge action. | - | Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted | - | - | ||||||
195 | Daemonic Maw | 1 Fury 2 3 If this Attack action succeeds, remove one wound token from this fighter. |
- | Magore Redhand | - | - | ||||||
196 | Furious Charge | When this fighter makes a Charge action both Smash and Fury are successes. | - | Zharkus the Bloodsighted | - | - | ||||||
199 | Rage-fuelled Attacks | This fighter's Attack actions with a Range of 1 or 2 have +1 Damage. | - | Zharkus the Bloodsighted | - | - | ||||||
201 | Trophy Hunter | When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Magore Redhand | - | - | ||||||
244 | Chosen Champion | Score this in an end phase if a surviving friendly fighter has three or more upgrades. | 1 | - | - | - | ||||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
343 | My Turn | Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them. Restricted |
- | - | ? | - | ||||||
365 | Tainted Vitality | Remove one wound token from each fighter who has at least one wound token. | - | - | - | - | ||||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. Restricted |
- | - | - | - | ||||||
424 | Tethered Spirit | (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action. Restricted |
- | - | - | - | ||||||
L14 | Gory Visage | Attack actions that target this fighter deal 1 less damage, to a minimum of 1. | - | Magore Redhand | - | - | ||||||
L24 | Shining Example | Score this in an end phase if your leader is on the battlefield and Inspired. | 1 | - | - | - | ||||||
L37 | Hidden Reserves | Remove one wound token from your leader's fighter card. | - | - | - | - | ||||||
L42 | Quick Advance | Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield. | - | - | ? | - | ||||||
L58 | Treacherous Second | Reaction: After an action or ploy that takes your leader out of action, if this fighter is on the battlefield, gain 1 glory point. | - | - | - | - | ||||||
N305 | Combination Strike | Score this in an end phase if you scored at least two objective cards in the preceding action phase. | 2 | - | - | - | ||||||
N306 | Conquest | Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - | ? | NVduplicate | 2/44 (4.55%) | |||||
N347 | Martyred | Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - | ? | - | ||||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | ||||||
N374 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | NVduplicate | 3/44 (6.82%) | |||||
N504 | Great Fortitude | +1 Wounds. | - | - | - | NVduplicate | 19/44 (43.18%) | |||||
N505 | Great Speed | +1 Move. | - | - | - | NVduplicate | ||||||
N506 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | NVduplicate | 37/44 (84.09%) | |||||
N528 | Potion of Grace | Reaction: After a Move token is placed next to this fighter, discard this card. Remove that token. | - | - | - | NVduplicate |