# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
175 | All the Better to Slay Them | Score this immediately if all friendly fighters (at least three) are adjacent to a different enemy fighter. | 1 | - | - | - | ||||||
176 | Bane of Champions | Score this immediately if Riptooth takes an enemy leader out of action. | 2 | - | - | - | ||||||
177 | Bloody Annihilation | Score this in an end phase if all enemy fighters have been taken out of action. | 3 | - | - | - | ||||||
178 | Khorne Sees Us | Score this immediately if your warband takes two or more enemy fighters out of action in a phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
179 | Kill! Kill Again! | Score this in an end phase if at least two fighters from each warband are out of action. | 1 | - | - | - | ||||||
180 | No Escape | Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
181 | Rivers of Blood | Score this in an end phase if all surviving fighters (at least four) are wounded. | 2 | - | - | - | ||||||
182 | Save the Best | Score this in an end phase if an enemy leader is the only surviving enemy fighter. | 2 | - | - | - | ||||||
183 | Show of Strength | Score this immediately if your leader takes an enemy fighter out of action. | 1 | - | - | - | ||||||
184 | Blood Frenzy | Reaction: Play this after an Attack action or ploy that takes a fighter out of action. Roll one extra attack dice for the first Attack action in the next activation. Both Smash and Fury are successes for that Attack action. | - | - | - | - | ||||||
185 | Bloodslick Ground | In the next activation, enemy fighters have -2 Move. | - | - | - | - | ||||||
186 | Bloody Retribution | Reaction: Play this after an Attack action that takes a friendly fighter out of action. A friendly fighter adjacent to the attacker makes an Attack action against that fighter. | - | - | - | - | ||||||
187 | Continue the Slaughter | Reaction: Play this after an Attack action or ploy that takes a fighter out of action. The first Attack action in the next activation has +1 Damage. | - | - | - | - | ||||||
188 | Daemonic Resilience | The first friendly fighter who suffers any amount of damage in the next activation only suffers 1 damage. | - | - | - | - | ||||||
189 | Fountain of Gore | Reaction: Play this after an Attack action or ploy that takes a fighter out of action. All friendly fighters have +1 Defence in the next activation. | - | - | - | - | ||||||
190 | Furious Inspiration | Choose a friendly fighter. The become Inspired. | - | - | - | - | ||||||
191 | Glory to Khorne | Roll one extra attack dice for the first Attack action made by a friendly fighter in the next activation. | - | - | - | - | ||||||
192 | Horrifying Howl | Choose an enemy fighter that is adjacent to a friendly fighter and push them up to two hexes. | - | - | - | - | ||||||
193 | To the Victor, the Spoils | Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action. Draw three power cards. | - | - | - | - | ||||||
194 | Brutal Charge | Roll an extra attack dice when this fighter makes a Charge action. | - | Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted | - | - | ||||||
195 | Daemonic Maw | 1 Fury 2 3 If this Attack action succeeds, remove one wound token from this fighter. |
- | Magore Redhand | - | - | ||||||
196 | Furious Charge | When this fighter makes a Charge action both Smash and Fury are successes. | - | Zharkus the Bloodsighted | - | - | ||||||
197 | No Respite | Reaction: During an Attack action or ploy that will take this fighter out of action, you can make an Attack action with them. | - | Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted | - | - | ||||||
198 | Predatory Leap | When this fighter makes a Charge action they can move through other fighters, but their move must end in an empty hex. | - | Riptooth the Flesh Hound | - | - | ||||||
199 | Rage-fuelled Attacks | This fighter's Attack actions with a Range of 1 or 2 have +1 Damage. | - | Zharkus the Bloodsighted | - | - | ||||||
200 | Shake About | This fighter's successful Attack actions with a Range of 1 can push the target one hex (instead of driving them back) in addition to inflicting damage. | - | Riptooth the Flesh Hound | - | - | ||||||
201 | Trophy Hunter | When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Magore Redhand | - | - | ||||||
202 | Unshakeable | Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chooses to do so), you can instead push them one hex. | - | Riptooth the Flesh Hound | - | - | ||||||
203 | Wrathful Blows | All of this fighter's Attack actions have +1 Dice. | - | Ghartok Flayskull | - | - |