# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
147 | Brilliant, Brilliant! | Score this in an end phase if you scored two or more other objective cards in the preceding action phase. Forsaken Forsaken |
1 | - | - | - | ||||||
154 | Skritch is the Greatest, Yes-yes | Score this immediately if your leader takes an enemy fighter out of action. Forsaken Forsaken |
1 | - | - | - | ||||||
155 | Aversion to Death | Reaction: Play this after an Attack action that takes a friendly fighter out of action. Push up to two friendly fighters one hex each. Forsaken Forsaken |
- | - | - | - | ||||||
156 | Frenzied Stabbing | The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. Forsaken Forsaken |
- | - | - | - | ||||||
159 | Musk of Fear | Choose a friendly fighter and put them on Guard. Forsaken Forsaken |
- | - | - | - | ||||||
160 | Nervous Scrabbling | Choose a friendly fighter. They switch places with any adjacent fighter. Forsaken Forsaken |
- | - | ? | - | ||||||
161 | Scratching in the Shadows | Choose an enemy fighter and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
164 | There Are Always More | Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex. Forsaken Forsaken |
- | - | ? | - | ||||||
165 | Black Hunger | (Errata update) This fighter's Range 1 Attack actions have +1 Damage and Scything. While this fighter makes a Range 1 Attack action, other friendly fighters are considered to be enemy fighters, and fighters in your warband cannot be supported. Forsaken Forsaken |
- | Hungering Skaven | ? | - | ||||||
167 | Expendable | (Errata update) Reaction: During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way. Forsaken Forsaken |
- | Lurking Skaven, Hungering Skaven, Festering Skaven | - | - | ||||||
170 | Skitter-scurry | Reaction: After any action that this fighter makes, you can push this fighter one hex. Forsaken Forsaken |
- | Skritch Spiteclaw, Krrk the Almost-Trusted | ? | - | ||||||
171 | Sneaky Stab-stab | You can push this fighter one hex before they take an Attack action, though not when this fighter takes a Charge action. Forsaken Forsaken |
- | - | ? | - | ||||||
BA1 | Dogged Determination | Surge, Hybrid: Score this immediately after an activation step if: One or more vulnerable friendly fighters are each on an objective token that is not in your territory Or: Two or more friendly fighters are each on an objective token that is not in your territory and one or more enemy fighters are out of action. |
1 | - | - | - | ||||||
BA2 | Effortless Teamwork | Dual: Score this in an end phase if: There are more enemy fighters out of action than friendly fighters out of action And: Each surviving friendly fighter is a beast, companion, minion and/or has one or more Denizen upgrades. |
2 | - | - | - | ||||||
BA3 | Gifted Pathfinder | Dual: Score this in an end phase if: One or more friendly fighters are each on an objective token that is not in your territory And: One or more of those fighters are within 2 hexes of another friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. |
1 | - | - | - | ||||||
BA4 | Inseparable Friends | Hybrid: Score this in an end phase if: One or more surviving friendly beasts, companions and/or minions each have one or more Denizen upgrades Or: One or more surviving friendly fighters each have two or more Denizen upgrades. |
1 | - | - | - | ||||||
BA5 | Keen Collector | Score this in an end phase if a surviving friendly leader has three or more Denizen upgrades. | 2 | - | - | - | ||||||
BA6 | Loyal Allies | Surge, Dual: Score this immediately after an Attack action if: A friendly fighter's attack or defence roll included one or more Single support or Double support And: One or more of those symbols was a success. |
1 | - | - | - | 5/44 (11.36%) | |||||
BA7 | Packmasters | Dual: Score this in an end phase if: Three or more friendly fighters are in enemy territory And: Each of those fighters is a beast, companion, minion and/or has one or more Denizen upgrades. |
2 | - | - | - | ||||||
BA10 | Unbeatable Team | Surge, Dual: Score this immediately after an opponent's power step if: There are more friendly fighters on objective tokens than enemy fighters on objective tokens And: There are more enemy fighters out of action than friendly fighters out of action. |
2 | - | - | - | ||||||
BA11 | Unexpected End | Surge: Score this immediately after an enemy fighter is taken out of action by a friendly fighter, other than a leader, that is a beast, companion, minion and/or has one or more Denizen upgrades. | 1 | - | - | - | ||||||
BA12 | We Stand Together | Surge, Dual: Score this immediately after an opponent's power step if: Two or more friendly fighters are each a beast, companion, minion and/or have one or more Denizen upgrades And: Two or more of those fighters are on objective tokens. |
1 | - | - | - | 3/44 (6.82%) | |||||
BA14 | Defensive Formation | Choose up to two friendly fighters in your territory that are each a beast, companion, minion and/or have one or more Denizen upgrades. Give each chosen fighter one Guard token. | - | - | - | - | ||||||
BA17 | Overly-protective | Reaction: Play this after a successful Attack action that targeted a friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. Draw 2 power cards. | - | - | - | - | ||||||
BA19 | Unexpected Ally | Choose a friendly fighter. The chosen fighter is considered to have one additional supporting fighter when making a Range 1 or Range 2 Attack action. This effect persists until the chosen fighter makes a successful Range 1 or Range 2 Attack action. | - | - | - | - | 3/44 (6.82%) | |||||
BA21 | Well-trained | Choose a friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. Push the chosen fighter up to 2 hexes. | - | - | - | - | ||||||
BA24 | Countless Familiars | Denizen When you give this to a fighter, give that fighter and one other friendly fighter within 2 hexes one Familiar counter. While a fighter has one or more Familiar counters, that fighter is considered to have one additional Denizen upgrade. |
- | - | ? | - | ||||||
BA25 | Deadly Swarm | Attack action, Denizen 1 Smash 2 - |
- | - | - | - | ||||||
BA26 | Ever-hungry Fiend | Denizen You cannot give this to a fighter in your territory. Do not break this card is this fighter is in your territory. When this fighter makes an Attack action that targets an adjacent fighter, this fighter is considered to have one additional supporting fighter. |
- | - | - | - | 3/44 (6.82%) | |||||
BA30 | Stalking Terror | Denizen When another friendly fighter within 2 hexes of this fighter that is a beast, companion, minion and/or has one or more Denizen upgrades makes a Range 1 or Range 2 Attack action, this fighter supports that fighter. |
- | - | - | - | ||||||
BA31 | Unsettling Follower | Denizen Enemy fighters within 1 hex of this fighter cannot hold objectives. |
- | - | - | - | ||||||
BA32 | Vicious Familiar | Denizen Reaction: Use this during an adjacent enemy fighter's Attack action, after the attack roll, if the attack roll contained two or more attack dice. The attacking player must pick up one attack dice from the attack roll. Ignore the result on that dice. |
- | - | ? | - |