Faction

The Chosen Axes - The Chosen Axes


Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Organised play

0 | 2 - VALID

Objectives (12)

Total glory - 17
3 | 0 | 9 | 0

Gambits (10)

The Chosen Axes expansion - Oathsworn
  • FAQ: -
    -

The Chosen Axes expansion - The Earth Shakes
  • FAQ: -
    -

The Chosen Axes expansion - Treasure-lust
  • FAQ: -
    -

The Chosen Axes expansion - Ur-gold Boon
  • FAQ: -
    -

Core set - Confusion
  • FAQ: -
    -

The Chosen Axes expansion - Earthquake
  • FAQ:

    Q: How do I resolve the pushes when I play Earthquake?


    A: Choose a direction, then push every fighter in that direction simultaneously. Any fighters that cannot be pushed in that direction (because of a blocked hex, another fighter that cannot be pushed, the edge of the battlefield or a rule that prevents them being pushed) are not pushed. As pushing every fighter at once is a little tricky to do with more than a few fighters on the battlefield, it is fine to push the fighters one at a time, so long as you bear in mind that all of the pushes happen simultaneously as far as the game is concerned (so, for example, a reaction to Earthquake – or any push made because of Earthquake – can only be made after all of the pushes from Earthquake have been resolved).


    Current as of official Nightvault Designer's Commentary, June 2019


The Farstriders expansion - Inspiration Strikes
  • FAQ:

    Q: Can I play Inspiration Strikes on a fighter that is already Inspired?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, June 2019


Magore's Fiends expansion - Mischievous Spirits
  • FAQ: -
    -

The Chosen Axes expansion - Ready for Action
  • FAQ:

    Q: Can Ready for Action be used to perform a spell Attack action?


    A: Yes


    Current as of official Nightvault Designer's Commentary, June 2019


Magore's Fiends expansion - Second Wind
  • Description:
    (Errata update) Choose a friendly fighter that has one or more Charge tokens. In the next activation, treat the chosen fighter as if they had one fewer Charge tokens than they have, and one more Move token than they have.
  • FAQ:

    Q: Does this card let me activate a friendly fighter in an opponent’s activation?


    A: No. It lets you activate a friendly fighter (in your activation) that you would not normally be able to activate (because they have a Charge token). If you play this card in the power step following your activation, it will have no effect.


    Current as of official Nightvault Designer's Commentary, June 2019


10 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
119 Ferocious Charge The Chosen Axes Objective Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. 1 - The Chosen Axes expansion - -  
124 Scion of Grimnir The Chosen Axes Objective Score this immediately if your leader takes an enemy fighter out of action. 1 - The Chosen Axes expansion - -  
129 Oathsworn The Chosen Axes Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. - - The Chosen Axes expansion - -  
132 The Earth Shakes The Chosen Axes Ploy Choose a fighter and push them one hex. - - The Chosen Axes expansion - -  
133 Treasure-lust The Chosen Axes Ploy Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. - - The Chosen Axes expansion - -  
134 Ur-gold Boon The Chosen Axes Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them. - - The Chosen Axes expansion - -  
136 Activated Runes The Chosen Axes Upgrade Each time this fighter make an Attack action, you can re-roll one dice. - - The Chosen Axes expansion - -  
142 Grimnir's Fortitude The Chosen Axes Upgrade +1 Defence. - Fjul-Grimnir The Chosen Axes expansion - -  
143 Grimnir's Speed The Chosen Axes Upgrade +2 Move. - Fjul-Grimnir The Chosen Axes expansion - -  
244 Chosen Champion Universal Objective Score this in an end phase if a surviving friendly fighter has three or more upgrades. 1 - Magore's Fiends expansion - -  
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1. 1 - Core set - SSduplicate  
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2. 1 - Core set - SSduplicate  
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3. 1 - Core set - SSduplicate  
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4. 1 - Core set - SSduplicate  
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective 5. 1 - Core set - SSduplicate  
277 No Remorse Universal Objective Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic. 1 - The Chosen Axes expansion - - 2/23 (8.7%)  
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives. 3 - Core set - SSduplicate 2/23 (8.7%)  
294 Tactical Genius 1-3 Universal Objective Score this in an end phase if you hold objectives 1, 2 and 3. 3 - The Chosen Axes expansion - -  
297 Tactical Supremacy 3-4 Universal Objective Score this in an end phase if you hold objectives 3 and 4. 2 - Sepulchral Guard expansion - -  
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them. - - Core set - SSduplicate  
321 Earthquake Universal Ploy
Restricted
Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
- - The Chosen Axes expansion ? -  
334 Inspiration Strikes Universal Ploy Choose a friendly fighter. They become Inspired. - - The Farstriders expansion ? - 7/23 (30.43%)  
340 Mischievous Spirits Universal Ploy Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective. - - Magore's Fiends expansion - -  
348 Ready for Action Universal Ploy
Restricted
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
- - The Chosen Axes expansion ? - 21/23 (91.3%)  
354 Second Wind Universal Ploy (Errata update) Choose a friendly fighter that has one or more Charge tokens. In the next activation, treat the chosen fighter as if they had one fewer Charge tokens than they have, and one more Move token than they have. - - Magore's Fiends expansion ? - 2/23 (8.7%)  
383 Dark Darts Universal Upgrade

Hex 3 SwordFury 3 Damage 1
Cleave

- - Magore's Fiends expansion - -  
389 Great Fortitude Universal Upgrade +1 Wounds. - - Core set - SSduplicate 8/23 (34.78%)  
390 Great Speed Universal Upgrade +1 Move. - - Core set - SSduplicate  
409 Shadeglass Axe Universal Upgrade

Hex 1 HammerSmash 2 Damage 2

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.

Hex 3 HammerSmash 2 Damage 2

After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - The Chosen Axes expansion - -  
421 Sprinter Universal Upgrade +1 Move. - - Spiteclaw's Swarm expansion - - 3/23 (13.04%)  
429 The Hallowed Key Universal Upgrade If this fighter is holding objective 1 in the third end phase, score 2 glory points. - - The Farstriders expansion - -  
430 The Shadowed Key Universal Upgrade If this fighter is holding objective 2 in the third end phase, score 2 glory points. - - Ironskull's Boyz expansion - -