Shared deck

The Chosen Axes The Chosen Axes

Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Play formats

Cards: 0 | 0 | 9 | 3

Valid:
Relic Open

Not valid:
Championship/Alliance Online

Gambits (10)

10 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
119 Ferocious Charge The Chosen Axes Objective Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action.
1 - The Chosen Axes expansion - -  
124 Scion of Grimnir The Chosen Axes Objective Score this immediately if your leader takes an enemy fighter out of action.
1 - The Chosen Axes expansion - -  
129 Oathsworn The Chosen Axes Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.
- - The Chosen Axes expansion - -  
132 The Earth Shakes The Chosen Axes Ploy Choose a fighter and push them one hex.
- - The Chosen Axes expansion - -  
133 Treasure-lust The Chosen Axes Ploy Choose a friendly fighter and push them up to three hexes. They must end up holding an objective.
- - The Chosen Axes expansion - -  
134 Ur-gold Boon The Chosen Axes Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them.
- - The Chosen Axes expansion - -  
136 Activated Runes The Chosen Axes Upgrade Each time this fighter make an Attack action, you can re-roll one dice.
- - The Chosen Axes expansion - -  
142 Grimnir's Fortitude The Chosen Axes Upgrade +1 Defence.
- Fjul-Grimnir The Chosen Axes expansion - -  
143 Grimnir's Speed The Chosen Axes Upgrade +2 Move.
- Fjul-Grimnir The Chosen Axes expansion - -  
244 Chosen Champion Universal Objective Score this in an end phase if a surviving friendly fighter has three or more upgrades.
1 - Magore's Fiends expansion - -  
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1.
1 - Core set - SSduplicate  
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2.
1 - Core set - SSduplicate  
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3.
1 - Core set - SSduplicate  
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4.
1 - Core set - SSduplicate  
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective 5.
1 - Core set - SSduplicate  
277 No Remorse Universal Objective Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic.
1 - The Chosen Axes expansion - -  
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives.
3 - Core set - SSduplicate 3/13 (23.08%)  
294 Tactical Genius 1-3 Universal Objective Score this in an end phase if you hold objectives 1, 2 and 3.
3 - The Chosen Axes expansion - UCR3  
297 Tactical Supremacy 3-4 Universal Objective Score this in an end phase if you hold objectives 3 and 4.
2 - Sepulchral Guard expansion - SSduplicate  
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them.
- - Core set - SSduplicate 3/13 (23.08%)  
321 Earthquake Universal Ploy Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
- - The Chosen Axes expansion ? -  
334 Inspiration Strikes Universal Ploy Choose a friendly fighter. They become Inspired.
- - The Farstriders expansion ? UCR3  
340 Mischievous Spirits Universal Ploy Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective.
- - Magore's Fiends expansion - SSduplicate 6/13 (46.15%)  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
- - The Chosen Axes expansion ? -  
354 Second Wind Universal Ploy (Errata update) Choose a friendly fighter that has one or more Charge tokens. In the next activation, treat the chosen fighter as if they had one fewer Charge tokens than they have, and one more Move token than they have.
- - Magore's Fiends expansion ? -  
383 Dark Darts Universal Upgrade

Hex 3 SwordFury 3 Damage 1
Cleave

- - Magore's Fiends expansion - UCR3  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 7/13 (53.85%)  
390 Great Speed Universal Upgrade +1 Move.
- - Core set - SSduplicate  
409 Shadeglass Axe Universal Upgrade

Hex 1 HammerSmash 2 Damage 2

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.

Hex 3 HammerSmash 2 Damage 2

After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - The Chosen Axes expansion - -  
421 Sprinter Universal Upgrade +1 Move.
- - Spiteclaw's Swarm expansion - -  
429 The Hallowed Key Universal Upgrade If this fighter is holding objective 1 in the third end phase, score 2 glory points.
- - The Farstriders expansion - UCR1  
430 The Shadowed Key Universal Upgrade If this fighter is holding objective 2 in the third end phase, score 2 glory points.
- - Ironskull's Boyz expansion - UCR3