# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
119 | Ferocious Charge | Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - | - | - | ||||||
129 | Oathsworn | Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | - | - | ||||||
132 | The Earth Shakes | Choose a fighter and push them one hex. | - | - | - | - | ||||||
133 | Treasure-lust | Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. | - | - | - | - | ||||||
136 | Activated Runes | Each time this fighter make an Attack action, you can re-roll one dice. | - | - | - | - | ||||||
N299 | Branching Fate | Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol. | 1 | - | - | NVduplicate | 10/60 (16.67%) | |||||
P55 | Quickening Greaves | In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step. | - | - | ? | NVduplicate | 4/60 (6.67%) | |||||
B257 | Absolute Stillness | Dual: Score this in an end phase If: A friendly Quarry is holding an objective And: That fighter has no Move or Charge tokens. |
2 | - | - | - | ||||||
B263 | Ahead of the Hunt | Score this in an end phase if there is at least one surviving friendly Quarry. | 1 | - | - | - | ||||||
B282 | Hidden Purpose | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B307 | Team Effort | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - | - | - | ||||||
B363 | Restless Prize | Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. | - | - | - | - | ||||||
B366 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | BGduplicate | 11/60 (18.33%) | |||||
B398 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | BGduplicate | 51/60 (85%) | |||||
B416 | Predator's Trinket | This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 or Range 2 Attack actions have Cleave. | - | - | - | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
DC262 | Awesome Predator | Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC273 | Everything to Prove | Surge, Hybrid: Score this immediately after an activation if: An opponent has the Primacy token Or: There is one or more surviving friendly Quarry and you have the Primacy token. |
1 | - | - | - | ||||||
DC306 | Primal Display | Surge, Dual: Score this immediately after a friendly fighter's Attack action if: That Attack action took the target out of action And: You have Primacy token. |
1 | - | - | - | ||||||
DC326 | Surge of Aggression | Surge, Hybrid: Score this immediately after: You gain the Primacy token Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC336 | Underdog | Hybrid: Score this in an end phase if: An opponent has the Primacy token Or: Each opponent has scored 3 or more objective cards more than you. |
2 | - | - | - | ||||||
DC358 | Eternal Chase | Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round. | - | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC382 | Living Land | Pick one: flip an objective token that has the same number as the round number, or move one objective token in your territory 1 hex. | - | - | - | - | ||||||
DC414 | Symbiote's Call | Pick one feature token within 1 hex of one or more friendly fighters, then pick one: flip that token, or push one friendly fighter 1 hex so that they are in the same hex as that token. | - | - | - | - | ||||||
DC425 | Augmented Limbs | This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice. | - | - | - | - | ||||||
DC435 | Driven by Envy | +1 Move This fighter's Attack actions have +1 Dice and Cleave if the target is a leader. |
- | - | - | - | ||||||
DC445 | Feral Symbiote | +1 Damage to this fighter's Range 1 Attack actions. After this fighter's activation, give this fighter 1 Hunger counter. Then, if this fighter has 3 or more Hunger counters, deal 1 damage to this fighter. | - | - | - | - | ||||||
DC446 | Flight Before Food | Remove all Hunger counters from this fighter. This fighter is a Quarry. If this fighter is a Quarry, +1 Move and this fighter cannot have Hunger counters. | - | - | - | - | ||||||
DC477 | Savage Speed | This fighter is a Hunter. +2 Move. -1 Defence (to a minimum of 1). |
- | - | - | - | ||||||
DC478 | Savage Strength | This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - | - | - |