# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
119 | Ferocious Charge | Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - | - | - | ||||||
120 | For the Ur-gold | Score this in an end phase if all your surviving fighters (at least three) are Inspired. | 1 | - | - | - | ||||||
123 | Oaths Still to Fulfil | Score this in the third end phase if none of your fighters are out of action. | 3 | - | - | - | ||||||
124 | Scion of Grimnir | Score this immediately if your leader takes an enemy fighter out of action. | 1 | - | - | - | ||||||
125 | Unstoppable Advance | Score this in an end phase if all of your surviving fighters are in enemy territory. | 2 | - | - | - | ||||||
127 | Indomitable | The first time a friendly fighter suffers damage in the next activation, they only suffer 1 damage. | - | - | - | - | ||||||
128 | Living Wall | Choose two friendly fighters and push each of them up to one hex. They must end up adjacent to one another. | - | - | - | - | ||||||
129 | Oathsworn | Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | - | - | ||||||
130 | Piercing Stare | Choose an enemy fighter. They cannot make an Attack action or a Charge action in the next activation. | - | - | - | - | ||||||
132 | The Earth Shakes | Choose a fighter and push them one hex. | - | - | - | - | ||||||
133 | Treasure-lust | Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. | - | - | - | - | ||||||
134 | Ur-gold Boon | Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. | - | - | - | - | ||||||
136 | Activated Runes | Each time this fighter make an Attack action, you can re-roll one dice. | - | - | - | - | ||||||
140 | Great Swing | (Errata update) The Scything keyword replaces the similar ability on this card. 1 Fury 2 2 Targets all adjacent enemy fighters - roll for each. |
- | Vol Orrukbane | - | - | ||||||
141 | Grimnir's Blessing | Reaction: During an Attack action or ploy that would take this fighter out of action, roll a defence dice. If you roll a Block the damage suffered by this fighter is ignored. | - | Fjul-Grimnir | - | - | ||||||
142 | Grimnir's Fortitude | +1 Defence. | - | Fjul-Grimnir | - | - | ||||||
143 | Grimnir's Speed | +2 Move. | - | Fjul-Grimnir | - | - | ||||||
144 | Returning Axe | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. 3 Fury 2 1 On a critical hit this Attack action has +1 Damage. |
- | Mad Maegrim | - | - | ||||||
277 | No Remorse | Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic. | 1 | - | - | SSduplicate | ||||||
334 | Inspiration Strikes | Choose a friendly fighter. They become Inspired. | - | - | ? | - | ||||||
361 | Spectral Wings | The first fighter to make a Move action in the next activation has +2 Move. | - | - | - | SSduplicate | ||||||
376 | Awakened Weapon | You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - | - | - | ||||||
420 | Soultrap | Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. Restricted |
- | - | ? | - | ||||||
421 | Sprinter | +1 Move. | - | - | - | - | ||||||
435 | Vampiric Weapon | When this fighter takes an enemy fighter out of action, remove one wound token from this fighter. | - | - | ? | - | ||||||
N330 | Hold Objective 1 | Score this in an end phase if you are holding objective 1. | 1 | - | - | NVduplicate | ||||||
N331 | Hold Objective 2 | Score this in an end phase if you are holding objective 2. | 1 | - | - | NVduplicate | ||||||
N332 | Hold Objective 3 | Score this in an end phase if you are holding objective 3. | 1 | - | - | NVduplicate | ||||||
N333 | Hold Objective 4 | Score this in an end phase if you are holding objective 4. | 1 | - | - | NVduplicate | ||||||
N334 | Hold Objective 5 | Score this in an end phase if you are holding objective 5. | 1 | - | - | NVduplicate | ||||||
N381 | Total Dominance | Score this in the third end phase if there are no surviving enemy fighters and no friendly fighters out of action. | 6 | - | - | - | ||||||
N441 | Regal Vision | Choose a friendly fighter that is holding an objective. That fighter becomes Inspired. | - | - | - | - |