# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
117 | A Claim Retaken | Score this in an end phase if a friendly fighter holds an objective that an enemy fighter held at the beginning of the preceding action phase. | 2 | - | - | - | ||||||
118 | A Grim Promise | Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - | - | - | ||||||
119 | Ferocious Charge | Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - | - | - | ||||||
124 | Scion of Grimnir | Score this immediately if your leader takes an enemy fighter out of action. | 1 | - | - | - | ||||||
125 | Unstoppable Advance | Score this in an end phase if all of your surviving fighters are in enemy territory. | 2 | - | - | - | ||||||
127 | Indomitable | The first time a friendly fighter suffers damage in the next activation, they only suffer 1 damage. | - | - | - | - | ||||||
129 | Oathsworn | Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | - | - | ||||||
132 | The Earth Shakes | Choose a fighter and push them one hex. | - | - | - | - | ||||||
133 | Treasure-lust | Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. | - | - | - | - | ||||||
136 | Activated Runes | Each time this fighter make an Attack action, you can re-roll one dice. | - | - | - | - | ||||||
142 | Grimnir's Fortitude | +1 Defence. | - | Fjul-Grimnir | - | - | ||||||
143 | Grimnir's Speed | +2 Move. | - | Fjul-Grimnir | - | - | ||||||
292 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | SSduplicate | 3/44 (6.82%) | |||||
N378 | Tempting Target | Score this immediately if your warband takes an enemy fighter with at least two upgrades out of action. | 1 | - | - | - | ||||||
N401 | Commanding Stride | Push your leader up to three hexes. They must end this push on a starting hex. | - | - | - | NVduplicate | 4/44 (9.09%) | |||||
N420 | Haymaker | +2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first. | - | - | - | - | ||||||
N445 | Shifting Reflection | Choose a friendly fighter and an enemy fighter that are both holding an objective. Switch those fighters' positions. | - | - | - | - | ||||||
N515 | Nullstone Arrows | 4 Smash 2 1 You can re-roll one dice in the attack roll if the target is a wizard. |
- | - | - | - | ||||||
N528 | Potion of Grace | Reaction: After a Move token is placed next to this fighter, discard this card. Remove that token. | - | - | - | NVduplicate | ||||||
P49 | Blazing Soul | This fighter is Inspired and cannot be un-Inspired. This upgrade cannot be applied to a fighter that cannot be Inspired. | - | - | - | - | ||||||
P57 | Spiritbond | When you apply this upgrade, choose a friendly fighter other than the one who receives this upgrade. While the fighter you chose is on the battlefield, they are always considered to be supporting this fighter. | - | - | - | - | ||||||
B263 | Ahead of the Hunt | Score this in an end phase if there is at least one surviving friendly Quarry. | 1 | - | - | - | ||||||
B280 | Frantic Exchange | Surge: Score this immediately after a fifth or subsequent power card is played in the same power step. | 1 | - | - | - | ||||||
B282 | Hidden Purpose | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B317 | Uncontested | Dual: Score this in an end phase If: Your warband holds two or more objectives And: No enemy fighters hold objectives. |
3 | - | - | - | ||||||
B324 | Buried Instinct | Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - | - | - | ||||||
B329 | Confusion | Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | BGduplicate | 3/44 (6.82%) | |||||
B392 | Claws of the Ur-grub | Ur-grub Aspect This fighter's Range 1 Attack actions have Ensnare. |
- | - | - | - | ||||||
B428 | Stoneform | -1 Move (to a minimum of 0). This fighter is a Quarry. If this fighter is a Quarry, this fighter cannot be pushed. |
- | - | - | - | ||||||
B429 | Strength of Terror | This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | - | ||||||
G7 | Steadfast Defender | Surge: Score this immediately after an Attack action that targets a friendly fighter holding an objective, if that fighter is still holding that objective. | 1 | - | - | - | ||||||
G17 | Jealous Defence | Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action. | - | - | - | - |