Shared deck
Hedkrakka's Madmob
Destruction
Card sets (8)
Hedkrakka's Madmob Rivals Deck
When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.
A player gains the Primacy token after an activation:
- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.
- in which a friendly fighter's Attack action took an enemy leader out of action.
- if their warband holds four or more objectives.
If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.
Play formats
Cards: 6 | 19 non-Rivals card/s | Primacy
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
3 | 6
Gambits (10)
10 | 0
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC162 | Bring It On |
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Surge, Dual: Score this immediately after an activation if: An enemy fighter made an Attack action in that activation that targeted a friendly fighter as part of a Charge action And: that friendly fighter is not out of action. |
1 | - |
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- | - | 2/40 (5%) | ||
DC164 | Ere We Go! |
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Surge, Hybrid: Score this immediately after an activation if: Each surviving friendly fighter is in enemy territory Or: Each surviving friendly fighter has one or more Charge tokens. |
1 | - |
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- | - | 2/40 (5%) | ||
DC167 | Green Fury |
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Surge: Score this immediately after an activation in which a friendly fighter with one or more wound counters made one or more successful Attack actions. | 1 | - |
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- | - | |||
DC170 | Smash 'Em |
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Hybrid: Score this in an end phase if: Two or more enemy fighters are out of action and you have the Primacy token Or: Three or more enemy fighters are out of action. |
2 | - |
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- | - | 2/40 (5%) | ||
DC174 | Da Big Waaagh! |
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+1 Dice to friendly fighters' Range 1 Attack actions in the next activation. If you have the Primacy token when you play this card, this effect persists until you lose the Primacy token, or until the end of the round. | - | - |
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- | - | |||
DC175 | Da Great Stomp |
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Push each friendly fighter up to 1 hex towards the nearest enemy fighter. | - | - |
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- | - | |||
DC178 | Primal Brutality |
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Pick one: Gain the Primacy token, or discard the Primacy token. If you discard the Primacy token, choose one friendly fighter with no Charge tokens. The chosen fighter makes one Range 1 or Range 2 Attack action. Then give the chosen fighter one Charge token. | - | - |
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? | - | |||
DC179 | Primal Kunnin' |
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Choose one friendly fighter. Then, if you have the Primacy token, you can give the Primacy token to an opponent. Push the chosen fighter 1 hex, or up to 3 hexes if you gave the Primacy token to an opponent. | - | - |
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- | - | |||
DC180 | Strange Portents |
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In the next activation:![]() ![]() ![]() ![]() ![]() ![]() |
- | - |
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- | - | |||
DC181 | Unhinged Ferocity |
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Reaction: Use this after a friendly fighter's activation in which that fighter made one or more failed Attack actions. If you have the Primacy token, discard the Primacy token, then that fighter makes one Attack action. Otherwise, Inspire that fighter. |
- | - |
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- | - | |||
DC186 | Lucky Bone |
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Reaction: After this fighter's attack roll, defence roll or casting roll, discard this card. If you do, you can re-roll any number of dice in that roll. | - | - |
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- | - | |||
DC188 | Power of the Beast |
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+1 Wounds +2 Wounds instead while you have the Primacy token. |
- | - |
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- | - | 2/40 (5%) | ||
DC189 | Spirit of Gorkamorka |
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You can re-roll one dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions. | - | - |
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- | - | |||
DC262 | Awesome Predator |
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Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - |
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- | - | 6/40 (15%) | ||
DC263 | Bold Deeds |
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Dual: Score this in an end phase if: There are two or more enemy fighters out of action And: Each surviving friendly fighter is in enemy territory. |
2 | - |
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- | - | 2/40 (5%) | ||
DC271 | Dominant Display |
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Dual: Score this in an end phase if: Each surviving friendly fighter is in enemy territory And: You have the Primacy token. |
2 | - |
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- | - | 2/40 (5%) | ||
DC273 | Everything to Prove |
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Surge, Hybrid: Score this immediately after an activation if: An opponent has the Primacy token Or: There is one or more surviving friendly Quarry and you have the Primacy token. |
1 | - |
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- | - | 4/40 (10%) | ||
DC326 | Surge of Aggression |
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Surge, Hybrid: Score this immediately after: You gain the Primacy token Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+. |
1 | - |
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- | - | 3/40 (7.5%) | ||
DC327 | Swelling Pride |
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Surge: Score this immediately if you would gain the Primacy token, but you already have the Primacy token. | 1 | - |
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- | - | |||
DC333 | Unafraid |
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Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters. | 2 | - |
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- | - | 9/40 (22.5%) | ||
DC334 | Unassailable |
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Hybrid: Score this in an end phase if: Your leader is the only surviving leader Or: You have the Primacy token. |
1 | - |
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- | - | 3/40 (7.5%) | ||
DC360 | Feign Weakness |
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Play this only if you have the Primacy token. Give the Primacy token to an opponent, than gain 1 spent glory point. | - | - |
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- | - | |||
DC361 | Ferocious Blow |
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+1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. In addition, that Attack action has Cleave if that friendly fighter has one or more Hunger counters. |
- | - |
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- | - | 6/40 (15%) | ||
DC366 | Heeded Instinct |
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Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - |
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- | - | 18/40 (45%) | ||
DC412 | Swarming Advance |
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Choose one friendly fighter in enemy territory. Push up to two other friendly fighters 1 hex so that they are closer to the chosen fighter. | - | - |
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DC425 | Augmented Limbs |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice. | - | - |
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- | - | |||
DC445 | Feral Symbiote |
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+1 Damage to this fighter's Range 1 Attack actions. After this fighter's activation, give this fighter 1 Hunger counter. Then, if this fighter has 3 or more Hunger counters, deal 1 damage to this fighter. | - | - |
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- | - | 9/40 (22.5%) | ||
DC449 | Haughty Resistance |
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Reaction: During an Attack action that targets this fighter, after the deal damage step, gain the Primacy token. If you have the Primacy token, instead discard the Primacy token and reduce the damage dealt by 1 (to a minimum of 1). | - | - |
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DC469 | Proud Runner |
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+1 Move Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token. |
- | - |
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? | - | 2/40 (5%) | ||
DC478 | Savage Strength |
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This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - |
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- | - | 8/40 (20%) | ||
DC480 | Scavenged Armour |
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You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token. +1 Wounds. |
- | - |
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DC500 | Wicked Lash |
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+1 Dice and +1 Damage if the target has one or more wound counters. |
- | - |
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