Shared deck
Skittershank's Clawpack
Chaos
Card sets (2)
Tooth and Claw Rivals Deck
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (13)
Total glory - 20
6 |
7 |
0
4 | 1
Gambits (10)
10 | 0
Upgrades (11)
9 | 2
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
NM2 | Collateral Damage | Dual: Score this in an end phase if: One or more enemy leaders are out of action And: There are four of more fighters out of action. |
3 | - | - | - | ||||||
NM3 | Daggers in the Dark | Surge: Score this immediately after a staggered enemy fighter is taken out of action. | 1 | - | - | - | ||||||
NM4 | Dazed and Confused | Score this in an end phase if there are more enemy fighters that have one or more Stagger tokens than there are surviving enemy fighters that have no Stagger tokens. | 2 | - | - | - | ||||||
NM7 | Killer Supreme | Surge: Score this immediately after a friendly fighter's successful Attack action with Grievous if the attack roll contained one or more critical successes. | 1 | - | - | - | ||||||
NM8 | Rattled | Score this in an end phase if two or more enemy fighters have Stagger tokens. | 1 | - | - | - | ||||||
NM9 | Unsurprising Fate | Score this in an end phase if one or more friendly minions are out of action. | 1 | - | - | - | ||||||
NM10 | Way of the Hidden Paw | Surge, Dual: Score this immediately if: An enemy fighter is taken out of action by a friendly fighter's Attack action And: Your leader supported that Attack action. |
2 | - | - | - | ||||||
NM12 | Way of the Striking Fang | Score this in an end phase if one or more enemy leaders are out of action. | 1 | - | - | - | ||||||
NM13 | Closing for the Kill | Pick one: Choose one friendly fighter. Push the chosen fighter up to 2 hexes closer to a staggered enemy fighter. Or: Choose two friendly fighters. Push each chosen fighter 1 hex. |
- | - | - | - | ||||||
NM14 | Misplaced Optimism | Choose an enemy leader in enemy territory. Push the chosen leader up to 2 hexes. | - | - | - | - | ||||||
NM15 | Poisoned Traps | Domain You can make the following reaction: Reaction: Use this after an enemy fighter's Move action. Roll one attack dice. On a roll of Smash stagger that enemy fighter. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
NM18 | Skittering Blur | In the next activation, Attack actions cannot target friendly assassins. | - | - | - | - | ||||||
NM19 | Spitting Cobra Technique | Choose one enemy fighter within 2 hexes of a friendly Kreep Kinwhisper or friendly Slynk Skittershank and roll one magic dice. On a roll of Critical success deal 1 damage to the chosen fighter and then stagger the chosen fighter. Otherwise, stagger the chosen fighter. | - | Kreep Kinwhisper, Slynk Skittershank | - | - | ||||||
NM20 | Sweep the Leg | Choose one enemy fighter that is adjacent to one or more friendly fighters. Stagger the chosen fighter. | - | - | - | - | ||||||
NM21 | Way of the Iron Paw | The first time a friendly assassin is dealt damage in the next activation, the damage dealt is reduced to 1. | - | - | - | - | ||||||
NM23 | Deathmaster | +1 Move, rolls of Double support are successes in this fighter's attack rolls. | - | Leader | - | - | ||||||
NM25 | Gas Mask | This fighter cannot be staggered, dealt damage by lethal hexes, and cannot be chosen or damaged by gambits. | - | Snyp Padpaw | - | - | ||||||
NM26 | Merciless | +1 Damage to this fighter's Range 1 or Range 2 Attack actions if the target is staggered. | - | - | - | - | ||||||
NM31 | Supernatural Agility | +1 Defence. | - | - | - | - | ||||||
NM32 | The Facegouger Fangs | Attack action 1 Smash 2 2 |
- | - | - | - | ||||||
TC1 | Embraced Savagery | Surge: Score this immediately after an activation if each surviving friendly fighter is savage. | 1 | - | - | - | 14/44 (31.82%) | |||||
TC3 | Focal Point | Dual: Score this in an end phase if: A friendly leader is within 2 hexes of two or more other fighters from two or more warbands And: That leader is in enemy territory. |
2 | - | - | - | 2/44 (4.55%) | |||||
TC5 | Hurricane Force | Dual: Score this in an end phase if: Each surviving friendly fighter is in enemy territory And: There are no enemy fighters in your territory. |
3 | - | - | - | 4/44 (9.09%) | |||||
TC10 | Paragon of Ferocity | Surge, Hybrid: Score this immediately after a savage friendly fighter's Attack action takes the target out of action if: That friendly fighter is in enemy territory Or: The target was an enemy leader. |
1 | - | - | - | 4/44 (9.09%) | |||||
TC12 | Toyed With | Surge: Score this immediately after a friendly fighter's Attack action if one or more enemy fighters are vulnerable. | 1 | - | - | - | 8/44 (18.18%) | |||||
TC14 | Call to Heel | Choose one beast or savage fighter. Push the chosen fighter 1 hex, or up to 4 hexes if it is a friendly fighter, so it is adjacent to a friendly fighter. | - | - | ? | - | 8/44 (18.18%) | |||||
TC15 | Dark Command | Choose one beast or savage fighter. Deal 1 damage to one enemy fighter adjacent to the chosen fighter. Restricted |
- | - | - | - | 15/44 (34.09%) | |||||
TC18 | Internal Surrender | Choose one friendly fighter. The chosen fighter is savage. +1 Dice to the chosen fighter's Range 1 Attack actions. -1 Defence from the chosen fighter, to a minimum of 1. This effect persists until that fighter is taken out of action. Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
TC23 | Beast Claws | Attack action 1 Fury 2 2 Flurry: While this fighter is savage, you can re-roll any number of attack dice in the attack roll. |
- | - | ? | - | ||||||
TC24 | Beastcaller | When a savage friendly fighter is the target of an Attack action, this fighter is supporting that fighter. Reaction: After a savage fighter is pushed, other than by this reaction, push that fighter 1 hex towards this fighter. |
- | - | - | - | ||||||
TC26 | Feral Alteration | You cannot give this to a Large fighter. This fighter is a beast. +1 Move +1 Wounds This fighter's Range 1 and Range 2 Attack actions have Knockback 1. |
- | - | - | - | 4/44 (9.09%) | |||||
TC27 | Feral Instincts | This fighter is a beast. +1 Damage to this fighter's Range 1 Attack actions. When activated, this fighter must make an Attack action if it can, otherwise it must make a Charge action if it can, otherwise it must make a Move action that ends closer to the nearest enemy fighter. If it cannot make any of these actions, it cannot be activated. |
- | - | - | - | ||||||
TC28 | Gifted Ferocity | Mutation +1 Dice to this fighter's Range 1 Attack actions. Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. Restricted |
- | - | - | - | 6/44 (13.64%) | |||||
TC32 | Stubborn to the Bone | Enemy warbands cannot push this fighter. In addition, while this fighter is savage, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | 5/44 (11.36%) |