|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.||1||-||-||-|
|278||Our Only Way Out||Score this in an end phase if you hold three or more objectives.||2||-||-||-|
|292||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||SSduplicate||25/59 (42.37%)|
|350||Reflected Injury||Choose a friendly fighter with at least one wound token, and an adjacent enemy fighter. The enemy fighter suffers 1 damage.||-||-||-||-|
|356||Shardgale||All fighters suffer 1 damage.||-||-||-||-|
|369||Trap||Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.||-||-||?||-|
|374||Acrobatic||If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.||-||-||?||-|
|384||Deathly Fortitude||-2 Move, +2 Wounds.||-||-||-||-|
|L29||Well-guarded||Score this in an end phase if your leader is adjacent to two or more friendly fighters.||1||-||-||-|
|N60||Bind the City||Score this in an end phase if you hold three or more objectives.||2||-||-||-|
|N62||Eyes of the Master||Score this in an end phase if there is at least one friendly fighter in each of the following: your territory, enemy territory, and no one's territory.||1||-||-||-|
|N64||Master of Magic||Score this immediately if your warband successfully casts two or more spells in this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|N65||Rising Inferno||Score this in an end phase if you caused 4 or more damage with spells in the preceding action phase.||1||-||-||-|
|N80||Empowered Sorcery||+1 Damage to all spell Attack actions.||-||Vortemis the All-seeing||-||-||2/59 (3.39%)|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
|N309||Death from Afar||Score this immediately if a friendly fighter takes an enemy fighter out of action while at least three hexes from that fighter.||1||-||-||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N371||Sorcerous Scouring||Score this immediately if your warband takes an enemy fighter out of action with a spell.
|N389||Abasoth's Withering||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action.||-||-||?||-||5/59 (8.47%)|
|N412||Encroaching Shadow||Choose an enemy fighter in an edge hex. They suffer 1 damage.||-||-||-||-||3/59 (5.08%)|
|N420||Haymaker||+2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first.||-||-||-||-||8/59 (13.56%)|
|N436||Pit Trap||Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.
|N451||Sphere of Aqshy||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage.
|N461||Stand and Shoot||Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter that is adjacent to them, and make an Attack action with that fighter that has a Range of 3 or more. It must target the enemy fighter, and that fighter cannot be driven back by this Attack action.||-||-||-||-||2/59 (3.39%)|
|N467||Transfixing Stare||Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them.
|N476||Archer's Focus||You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more.||-||-||-||-||3/59 (5.08%)|
|N479||Blessing of Argentine||Reaction: During an adjacent enemy's Attack action that damages this fighter, their attacker suffers 1 damage.||-||-||-||-|
|N486||Champion's Fortitude||You can re-roll one defence dice each time you make a defence roll for this fighter.||-||-||?||-|
|N493||Duellist's Speed||Reaction: After this fighter's Attack action, push them up to one hex.||-||-||-||-||14/59 (23.73%)|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||24/59 (40.68%)|
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.
|N557||Well of Power||While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell.