Shared deck

The Eyes of the Nine The Eyes of the Nine

Card sets (14)

Core setThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionLeadersThe Eyes of the Nine expansionZarbag's Gitz expansionGarrek's Reavers expansionSteelheart's Champions expansionGodsworn Hunt expansionMollog's Mob expansionThundrik's Profiteers expansionYlthari's Guardians expansion


Play types

Cards: 0 | 10 | 8 | 5

Valid:
Open

Not valid:
Championship/Alliance Relic

Objectives (12)

The Farstriders expansion - Change of Tactics (1)
  • FAQ:

    Q: When is Change of Tactics scored?


    A: After the Charge action has been resolved.


    Current as of official Nightvault Designer's Commentary, June 2019


The Farstriders expansion - Our Only Way Out (2)
  • FAQ: -
    -

Core set - Supremacy (3)
  • FAQ: -
    -

Leaders - Well-guarded (1)
  • FAQ: -
    -

The Eyes of the Nine expansion - Bind the City (2)
  • FAQ: -
    -

The Eyes of the Nine expansion - Eyes of the Master (1)
  • FAQ: -
    -

The Eyes of the Nine expansion - Master of Magic (1)
  • FAQ: -
    -

The Eyes of the Nine expansion - Rising Inferno (1)
  • FAQ: -
    -

Thundrik's Profiteers expansion - Calculated Risk (1)
  • FAQ:

    Q: To score Calculated Risk, does my fighter only have to move into a lethal hex and survive, or do they have to move into a lethal hex, out of that lethal hex, and survive?


    A: The latter.


    Q: Can I score Calculated Risk if the fighter’s Move action takes them through a lethal hex (which they survive) and then into a second lethal hex that takes them out of action?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, June 2019


Thundrik's Profiteers expansion - Death from Afar (1)
  • FAQ: -
    -

Zarbag's Gitz expansion - Keep Them Guessing (2)
  • Description:
    (Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
  • FAQ:

    Q: What are the actions I must take to score this objective?


    A: At least four different actions from this list:

    • Move (other than as part of a Charge)
    • Attack (other than as part of a Charge)
    • Charge
    • Guard
    • Another action on a fighter card (other than a reaction)

    Note that ‘another action on a fighter card’ is counted as a single type of action, so even if you have more than one other action on a fighter card available to you, only one will be counted.


    Q: Do actions taken outside of activations (e.g. an Attack action with My Turn) count as actions for the purpose of scoring Keep Them Guessing?


    A: Yes (although note the FAQ directly below).


    Q: If I put a fighter on Guard without activating them (e.g. by using Inspired Command or Brightshield’s Block upgrade) does that count as making a Guard action for the purpose of scoring Keep Them Guessing?


    A: No. When you put a fighter on Guard without activating them, you simply give them a Guard token. This is not an action.


    Q: Do actions on upgrades count as an action on a fighter card for the purpose of scoring Keep Them Guessing?


    A: No.


    Q: If my fighter moves with Faneway Crystal or Inescapable Vengeance, does that count as a Move action (or Charge action, if they are making a Charge action) for the purpose of scoring Keep Them Guessing?


    A: Yes.


    Q: If I use Hidden Paths, does that count as a Move action for the purposes of scoring Keep Them Guessing?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, June 2019


Zarbag's Gitz expansion - Sorcerous Scouring (1)
  • FAQ: -
    -

Total glory - 17
5 | 7 | 0

Gambits (10)

Magore's Fiends expansion - Reflected Injury
  • FAQ: -
    -

The Farstriders expansion - Shardgale
  • FAQ: -
    -

The Chosen Axes expansion - Trap
  • FAQ:

    Q: If a fighter is taken out of action by Trap, does that happen before or after they are driven back?


    A: After.


    Q: When a fighter is driven back into a lethal hex, do they suffer the damage from the lethal hex before I can play Trap?


    A: Yes.


    Q: If a fighter is driven back by an Attack action that was not successful, and then Trap is played to deal damage to that fighter, is the Attack action considered to be successful?


    A: No. The damage is dealt by the ploy, not the Attack action.


    Q: I make an Attack action with my fighter, and after the dice are rolled it is determined that the Attack action is successful and will cause damage. My opponent plays Rebound as a reaction, but fails the roll so nothing happens. We continue to resolve the Attack action: my fighter deals the damage, and I choose to drive the target fighter back. Can I now play the Trap reaction?


    A: Yes. The trigger for Trap is after the fighter is driven back, which is a different trigger to when the Attack action is determined to be successful or not.


    Q: Can Trap and Pit Trap be triggered by the same Attack action?


    A: Yes. Trap is a reaction that happens during an Attack action, and Pit Trap is a reaction that happens after an Attack action.


    Current as of official Nightvault Designer's Commentary, June 2019


The Eyes of the Nine expansion - Abasoth's Withering
  • FAQ:

    Q: If I cast this on a 4 wound fighter that has 3 wound tokens, what happens?


    A: The fighter is taken out of action. Note that the spell is not considered to have taken them out of action. In a two-player game, you will still gain a glory point, but your warband is not considered to have taken that fighter out of action.


    Current as of official Nightvault Designer's Commentary, June 2019


Zarbag's Gitz expansion - Encroaching Shadow
  • FAQ: -
    -

Steelheart's Champions expansion - Haymaker
  • FAQ: -
    -

Zarbag's Gitz expansion - Pit Trap
  • FAQ:

    Q: Can Trap and Pit Trap be triggered by the same Attack action?


    A: Yes. Trap is a reaction that happens during an Attack action, and Pit Trap is a reaction that happens after an Attack action.


    Current as of official Nightvault Designer's Commentary, June 2019


Thundrik's Profiteers expansion - Sphere of Aqshy
  • FAQ:

    Q: If the damage from Sphere of Aqshy is reduced by 1 to 0 by Magical Damping, was Sphere of Aqshy still cast successfully?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, June 2019


Thundrik's Profiteers expansion - Stand and Shoot
  • FAQ: -
    -

Mollog's Mob expansion - Transfixing Stare
  • FAQ: -
    -

8 | 2

Upgrades (10)

Spiteclaw's Swarm expansion - Acrobatic
  • FAQ:

    Q: If a character with a dodge Defence characteristic has the Acrobatic upgrade, do they have to be on Guard to get the extra dice?


    A: No.


    Q: What happens if a fighter has both the Acrobatic and Ethereal Shield upgrades?


    A: The fighter’s Defence characteristic is Shield. They will only get an extra dice from Acrobatic if they are on Guard.


    Current as of official Nightvault Designer's Commentary, June 2019


Magore's Fiends expansion - Deathly Fortitude
  • FAQ: -
    -

The Eyes of the Nine expansion - Empowered Sorcery
  • FAQ: -
    -

Godsworn Hunt expansion - Archer's Focus
  • FAQ: -
    -

Godsworn Hunt expansion - Blessing of Argentine
  • FAQ: -
    -

Steelheart's Champions expansion - Champion's Fortitude
  • FAQ:

    Q: Do Champion’s Fortitude and Trusted Defender have the same effect?


    A: Yes. If a fighter has both upgrades, you can re-roll up to two defence dice in their defence rolls (but not the same dice twice).


    Current as of official Nightvault Designer's Commentary, June 2019


Ylthari's Guardians expansion - Duellist's Speed
  • FAQ: -
    -

Garrek's Reavers expansion - Gloryseeker
  • FAQ: -
    -

The Eyes of the Nine expansion - Sudden Growth
  • FAQ: -
    -

Ylthari's Guardians expansion - Well of Power
  • FAQ: -
    -

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
243 Change of Tactics Universal Objective
Restricted
Score this immediately if a friendly fighter on Guard makes a Charge action.
1 - The Farstriders expansion ? - 18/36 (50%)  
278 Our Only Way Out Universal Objective Score this in an end phase if you hold three or more objectives. 2 - The Farstriders expansion - - 4/36 (11.11%)  
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives. 3 - Core set - SSduplicate 5/36 (13.89%)  
350 Reflected Injury Universal Ploy Choose a friendly fighter with at least one wound token, and an adjacent enemy fighter. The enemy fighter suffers 1 damage. - - Magore's Fiends expansion - -  
356 Shardgale Universal Ploy All fighters suffer 1 damage. - - The Farstriders expansion - - 12/36 (33.33%)  
369 Trap Universal Ploy
Restricted
Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
- - The Chosen Axes expansion ? - 7/36 (19.44%)  
374 Acrobatic Universal Upgrade If this fighter has a DodgeDodge Defence characteristic or has a BlockBlock Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. - - Spiteclaw's Swarm expansion ? - 7/36 (19.44%)  
384 Deathly Fortitude Universal Upgrade
Restricted
-2 Move, +2 Wounds.
- - Magore's Fiends expansion - - 3/36 (8.33%)  
L29 Well-guarded Universal Objective Score this in an end phase if your leader is adjacent to two or more friendly fighters. 1 - Leaders - -  
N60 Bind the City The Eyes of the Nine Objective Score this in an end phase if you hold three or more objectives. 2 - The Eyes of the Nine expansion - -  
N62 Eyes of the Master The Eyes of the Nine Objective Score this in an end phase if there is at least one friendly fighter in each of the following: your territory, enemy territory, and no one's territory. 1 - The Eyes of the Nine expansion - -  
N64 Master of Magic The Eyes of the Nine Objective Score this immediately if your warband successfully casts two or more spells in this phase. (Able to be scored if you draw this card after the condition was met). 1 - The Eyes of the Nine expansion - -  
N65 Rising Inferno The Eyes of the Nine Objective Score this in an end phase if you caused 4 or more damage with spells in the preceding action phase. 1 - The Eyes of the Nine expansion - -  
N80 Empowered Sorcery The Eyes of the Nine Upgrade +1 Damage to all spell Attack actions. - Vortemis the All-seeing The Eyes of the Nine expansion - -  
N302 Calculated Risk Universal Objective
Restricted
Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
1 - Thundrik's Profiteers expansion ? - 20/36 (55.56%)  
N309 Death from Afar Universal Objective Score this immediately if a friendly fighter takes an enemy fighter out of action while at least three hexes from that fighter. 1 - Thundrik's Profiteers expansion - - 6/36 (16.67%)  
N340 Keep Them Guessing Universal Objective (Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). 2 - Zarbag's Gitz expansion ? - 17/36 (47.22%)  
N371 Sorcerous Scouring Universal Objective
Restricted
Score this immediately if your warband takes an enemy fighter out of action with a spell.
1 - Zarbag's Gitz expansion - - 4/36 (11.11%)  
N389 Abasoth's Withering Universal Spell Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action. - - The Eyes of the Nine expansion ? - 10/36 (27.78%)  
N412 Encroaching Shadow Universal Ploy Choose an enemy fighter in an edge hex. They suffer 1 damage. - - Zarbag's Gitz expansion - - 9/36 (25%)  
N420 Haymaker Universal Ploy +2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first. - - Steelheart's Champions expansion - - 4/36 (11.11%)  
N436 Pit Trap Universal Ploy
Restricted
Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.
- - Zarbag's Gitz expansion ? -  
N451 Sphere of Aqshy Universal Spell
Restricted
Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage.
- - Thundrik's Profiteers expansion ? - 11/36 (30.56%)  
N461 Stand and Shoot Universal Ploy Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter that is adjacent to them, and make an Attack action with that fighter that has a Range of 3 or more. It must target the enemy fighter, and that fighter cannot be driven back by this Attack action. - - Thundrik's Profiteers expansion - - 2/36 (5.56%)  
N467 Transfixing Stare Universal Ploy Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them. - - Mollog's Mob expansion - - 2/36 (5.56%)  
N476 Archer's Focus Universal Upgrade
Restricted
You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more.
- - Godsworn Hunt expansion - - 5/36 (13.89%)  
N479 Blessing of Argentine Universal Upgrade Reaction: During an adjacent enemy's Attack action that damages this fighter, their attacker suffers 1 damage. - - Godsworn Hunt expansion - -  
N486 Champion's Fortitude Universal Upgrade You can re-roll one defence dice each time you make a defence roll for this fighter. - - Steelheart's Champions expansion ? -  
N493 Duellist's Speed Universal Upgrade Reaction: After this fighter's Attack action, push them up to one hex. - - Ylthari's Guardians expansion - -  
N503 Gloryseeker Universal Upgrade +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. - - Garrek's Reavers expansion - - 25/36 (69.44%)  
N543 Sudden Growth Universal Upgrade
Restricted
-2 Move (to a minimum of 0), +2 Wounds.
- - The Eyes of the Nine expansion - - 3/36 (8.33%)  
N557 Well of Power Universal Upgrade
Restricted
While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell.
- Wizard Ylthari's Guardians expansion - - 6/36 (16.67%)