|B280||Frantic Exchange||Surge: Score this immediately after a fifth or subsequent power card is played in the same power step.||1||-||-||-|
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-|
|B299||Scrum||Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group.||1||-||-||-|
|B342||Glorious Triumph||Reaction: Play this after a friendly fighter's Attack action that takes an adjacent enemy fighter out of action. Your warband is considered to hold one more objective than it holds. This effect persists until that friendly fighter is taken out of action or until the start of the next round.||-||-||-||-|
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-|
|B377||Victimise||+1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. If that Attack action targets a Quarry you can re-roll any number of attack dice in the attack roll for that Attack action.||-||-||-||-|
|B407||Iara's Instant Shield||Lost Page
Spell Reaction (Focus): Use this during an Attack action that targets this fighter, after the attack roll. If cast, you can re-roll any number of dice in the defence roll for that Attack action.
|B409||Jared's Spirited Sphere||Lost page
3 Focus - 1
|B410||Keila's Choking Coil||(Errata update) The Grievous 1 keyword replaces the similar ability on this card.
3 Focus - 1On a critical hit, this Attack action has +1 Damage.
|B429||Strength of Terror||This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-|
|B433||The Scattered Tome||If this fighter is surviving at the end of the third action phase, gain 1 glory point for each Lost Page upgrade this fighter has.||-||Wizard||-||-|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||?||NewestDuplicate|
|DC195||Gruesome Certainty||Surge: Score this immediately after a friendly fighter's Attack action that resulted in a critical hit.||1||-||-||-||3/40 (7.5%)|
|DC196||Macabre Splendour||Hybrid: Score this in an end phase if:
Each surviving friendly fighter is Inspired
Or: One or more surviving friendly fighters each have three or more upgrades.
|DC202||Ranks Unbroken By Dissent||Score this in an end phase if three or more friendly Morteks are in one group in which each fighter is adjacent to one or more other fighters in that group.||1||-||-||-|
|DC219||Hatred of the Living||You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.
Reaction: During an Attack action that targets this fighter, before the deal damage step, reduce the Damage characteristic of that Attack action by 1, to a minimum of 1, then discard this card.
|-||Mir Kainan||-||-||2/40 (5%)|
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||11/40 (27.5%)|
|DC273||Everything to Prove||Surge, Hybrid: Score this immediately after an activation if:
An opponent has the Primacy token
Or: There is one or more surviving friendly Quarry and you have the Primacy token.
|DC281||Hunger for Power||Hybrid: Score this in an end phase if:
One or more friendly wizards each have two or more Hunger counters
Or: One or more surviving friendly wizards each have two or more upgrades.
|DC287||Intimidating Display||Hybrid: Score this in an end phase if:
A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter
Or: Three or more friendly fighters are in enemy territory.
|DC320||Silver Lining||Surge: Score this immediately after an activation if you have four or more upgrade cards in your hand. You must reveal the power cards in your hand to your opponent(s) when you do so.||1||-||-||-||4/40 (10%)|
|DC366||Heeded Instinct||Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.||-||-||-||-||18/40 (45%)|
|DC407||Spiritcomb||Choose one friendly fighter. Heal (1) that fighter, or Heal (2) that fighter if that fighter has three or more upgrades.||-||-||-||-||2/40 (5%)|
|DC476||Savage Soldier||This fighter has the following cumulative benefits, determined by how many upgrades they have:
2+: +1 Dice to this fighter's Range 1 Attack actions
4+: This fighter's Attack actions have Cleave and Ensnare.
|E13||Path to Victory||Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
|E26||Determined Effort||+1 Dice to the first Attack action made in the next activation.||-||-||-||NewestDuplicate||2/40 (5%)|
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E30||Healing Potion||Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter.
|E40||Sidestep||Choose one friendly fighter and push that fighter 1 hex.||-||-||-||NewestDuplicate||13/40 (32.5%)|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||21/40 (52.5%)|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||21/40 (52.5%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||36/40 (90%)|