# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B97 | Burning Spite | Surge: Score this immediately after an activation if two or more surviving friendly fighters are Inspired. | 1 | - | - | - | ||||||
B98 | Chase Down | Surge: Score this immediately after an activation if two or more friendly fighters are adjacent to the same enemy fighter. | 1 | - | - | - | ||||||
B99 | Conquered Land | Score this in an end phase if your warband holds all objectives in one or more player's territories. | 2 | - | - | - | ||||||
B100 | Cruel Hunters | Dual: Score this in an end phase If: Two or more enemy fighters are out of action And: One or more friendly fighters are in enemy territory. Restricted |
2 | - | - | - | ||||||
B103 | Leading the Charge | Surge: Score this immediately after your Leader makes a successful Attack action as part of a Charge action. | 1 | - | - | - | ||||||
B104 | Loaded with Plunder | Score this in an end phase if one or more friendly fighters have three or more upgrades. | 2 | - | ? | - | 2/60 (3.33%) | |||||
B106 | No Mercy | Surge: Score this immediately after a friendly fighter's successful Attack action that targeted an enemy fighter with one or more wound tokens. | 1 | - | - | - | 2/60 (3.33%) | |||||
B107 | Plunderers | Score this in an end phase if each surviving friendly fighter has one or more upgrades. | 1 | - | - | - | ||||||
B109 | Defensive Manoeuvre | Choose one friendly fighter. Push that fighter up to 1 hex away from the nearest enemy fighter. Give the friendly fighter one Guard token. | - | - | - | - | ||||||
B110 | Furious Reprisal | Reaction: Play this after an enemy fighter's Attack action that targeted a friendly fighter. That friendly fighter makes an Attack action that must target that enemy fighter, and you can re-roll any number of dice in the attack roll. | - | - | - | - | 2/60 (3.33%) | |||||
B112 | Narrow Escape | Reaction: Play this when a friendly fighter is dealt damage, before placing wound tokens on their fighter card. Reduce that damage by 1, to a minimum of 1. | - | - | ? | - | 2/60 (3.33%) | |||||
B119 | Bonded | When this fighter makes an Attack action that targets an adjacent enemy fighter, or is the target of an Attack action made by an adjacent enemy fighter, this fighter is considered to have one additional supporting fighter. Restricted |
- | - | - | - | ||||||
B121 | Circling Hunter | Reaction: After this fighter's Attack action (but not during a superaction) or after an Attack action that targets this fighter (but not during a superaction), push this fighter 1 hex. | - | - | ? | - | ||||||
B122 | Embittered Survivor | +1 Wounds. | - | - | - | - | ||||||
B126 | Loping Strides | +2 Move. | - | - | - | - | ||||||
TT1 | Capable Poisoners | Dual: Score this in an end phase if: Your warband made one or more successful Attack actions in the preceding phase And: Two or more surviving friendly fighters each have one or more poison upgrades. |
2 | - | - | - | ||||||
TT2 | Carve a Path | Surge: Score this immediately after a friendly leader's second or subsequent Attack action in the same phase. Gain 1 additional glory point if one or more of those Attack actions were successful and made in enemy territory. |
1 | - | ? | - | 14/60 (23.33%) | |||||
TT8 | Mass Poisoning | Surge: Score this immediately after a friendly fighter with one or more poison upgrades makes a second or subsequent successful Attack action in the same phase. | 2 | - | ? | - | ||||||
TT9 | Superiority Confirmed | Dual: Score this in an end phase if: A friendly leader is in enemy territory And: The Wounds characteristics of enemy fighters that are out of action add up to 4 or more. |
2 | - | - | - | 9/60 (15%) | |||||
TT15 | Freezing Venom | Poison Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage. |
- | - | - | - | 10/60 (16.67%) | |||||
TT17 | Ill-prepared | Poison Choose one enemy fighter on a starting hex. Give the chosen fighter one Move token. The chosen fighter cannot make Attack actions while that fighter is on a starting hex. This effect persists until the end of the round or until damage is dealt to the chosen fighter. |
- | - | - | - | 4/60 (6.67%) | |||||
TT18 | Insect Swarm | Poison Choose one enemy fighter within 1 hex of one or more feature tokens and/or hazard hexes. Roll a number of attack dice equal to one plus the number of poison gambits in your power discard pile. Deal 1 damage to the chosen fighter for each roll of Smash, to a maximum of 2 damage. |
- | - | - | - | ||||||
TT19 | Keep the Forest at Bay | Choose one enemy fighter in enemy territory and up to two friendly fighters. Push each chosen friendly fighter 1 hex closer to the chosen enemy fighter. | - | - | - | - | ||||||
TT20 | No Safe Ground | Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective. | - | - | ? | - | 22/60 (36.67%) | |||||
TT21 | Spit Venom | Poison Choose one enemy fighter adjacent to one or more friendly fighters. That fighter's Defence characteristic is 1 Dodge. This effect persists until the end of the round or until the chosen fighter is taken out of action. |
- | - | - | - | 2/60 (3.33%) | |||||
TT22 | Venomous Blood | Reaction: Play this during a Range 1 or Range 2 Attack action that targets a friendly fighter, after the deal damage step. Stagger the attacker, then deal 1 damage to the attacker if the target has one or more poison upgrades. | - | - | - | - | ||||||
TT23 | Blighted Aura | Poison You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Range 1 or Range 2 Attack actions that target this fighter if the attacker is affected by one or more persisting poison gambits. |
- | - | - | - | ||||||
TT25 | Callous | Poison +1 Damage to this fighter's Range 1 and Range 2 Attack actions if the target is affected by one or more persisting poison gambits and/or this fighter has two or more poison upgrades. |
- | - | - | - | ||||||
TT27 | Poisonmaster | Poison You cannot give this to a Large fighter. Reaction: Use this during this fighter's Attack action, after the deal damage step, if the target is affected by one or more persisting poison gambits and would be taken out of action. Draw 2 power cards. |
- | - | ? | - | ||||||
TT30 | Venombite Shank | Attack action, Poison 1 Smash 4 1 |
- | - | - | - | ||||||
TT31 | Venombite Weapons | Poison Play this only if there are one or more poison gambits in your power discard pile. When you give this upgrade to a fighter, pick up to one poison gambit from your power discard pile and put it beneath this card. Reaction: After this fighter's successful Attack action, place the poison gambit beneath this card in your hand. Then pick up to one poison gambit from your power discard pile and put it beneath this card. |
- | - | - | - | ||||||
TT32 | Wicked Hunter | Poison Reaction: After you play a poison gambit, push this fighter 1 hex, then stagger each enemy fighter adjacent to this fighter. |
- | - | - | - |