IceDwarf
The Chosen Axes
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Card sets (2)
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
2 | 0
Gambits (11)
11 | 0
Upgrades (11)
7 | 4
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
119 | Ferocious Charge | Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - | - | - | ||||||
121 | Fury of the Lodge | Score this in an end phase if all of your surviving fighters (at least three) made a Charge action in the preceding action phase. | 1 | - | - | - | ||||||
124 | Scion of Grimnir | Score this immediately if your leader takes an enemy fighter out of action. | 1 | - | - | - | ||||||
125 | Unstoppable Advance | Score this in an end phase if all of your surviving fighters are in enemy territory. | 2 | - | - | - | ||||||
127 | Indomitable | The first time a friendly fighter suffers damage in the next activation, they only suffer 1 damage. | - | - | - | - | ||||||
129 | Oathsworn | Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | - | - | ||||||
130 | Piercing Stare | Choose an enemy fighter. They cannot make an Attack action or a Charge action in the next activation. | - | - | - | - | ||||||
132 | The Earth Shakes | Choose a fighter and push them one hex. | - | - | - | - | ||||||
133 | Treasure-lust | Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. | - | - | - | - | ||||||
134 | Ur-gold Boon | Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. | - | - | - | - | ||||||
136 | Activated Runes | Each time this fighter make an Attack action, you can re-roll one dice. | - | - | - | - | ||||||
138 | Defiant Strike | 1 Fury 3 1 Reaction: During an Attack action that succeeds against this fighter, this fighter cannot be driven back and makes this Attack action. It must target the attacker. |
- | Tefk Flamebearer | - | - | ||||||
141 | Grimnir's Blessing | Reaction: During an Attack action or ploy that would take this fighter out of action, roll a defence dice. If you roll a Block the damage suffered by this fighter is ignored. | - | Fjul-Grimnir | - | - | ||||||
142 | Grimnir's Fortitude | +1 Defence. | - | Fjul-Grimnir | - | - | ||||||
143 | Grimnir's Speed | +2 Move. | - | Fjul-Grimnir | - | - | ||||||
BS1 | Beat to the Punch | Surge: Score this immediately after a friendly fighter's successful Attack action, if that was the first successful Attack action made in this phase. | 1 | - | - | - | ||||||
BS2 | Crashing Assault | Surge: Score this immediately after an activation step in which a friendly fighter with three or more Momentum counters made one or more successful Attack actions. | 1 | - | - | - | ||||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 2/44 (4.55%) | |||||
BS4 | Fastest Around | Dual: Score this in an end phase if: Each surviving friendly fighter is in enemy territory And: There are no enemy fighters in your territory. |
3 | - | - | - | ||||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS6 | Need for Speed | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | ? | - | 3/44 (6.82%) | |||||
BS7 | Not Fast Enough | Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That enemy fighter had one or more Move and/or Charge tokens. |
1 | - | - | - | ||||||
BS11 | Too Slow | Score this in an end phase if your warband has more Move and Charge tokens combined than one or more other warbands each have Move and Charge tokens combined. | 1 | - | - | - | 2/44 (4.55%) | |||||
BS13 | Breakneck Pace | Choose a friendly fighter. Give the chosen fighter one Momentum counter. +2 Move to that fighter in the next activation step. | - | - | - | - | ||||||
BS14 | Can't Stop | Reaction: Play this after a fighter's activation step. Push that fighter a number of hexes in one direction equal to that fighter's Momentum counters, then remove that fighter's Momentum counters. | - | - | - | - | ||||||
BS15 | Devastating Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS18 | Reckless Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS19 | Roll with the Punches | In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved. | - | - | - | - | ||||||
BS23 | Battering Ram | +1 Move Reaction: After the deal damage step of this fighter's Attack action that targeted an adjacent enemy fighter, give the target this fighter's Momentum counters. |
- | - | - | - | ||||||
BS24 | Headlong Sprinter | (Errata update) +2 Move After this fighter's first Move action in an activation step, give this fighter two Momentum counters. |
- | - | - | - | ||||||
BS28 | Moving Mark | (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 Block and this fighter cannot be on Guard. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - | ||||||
BS29 | Standing Start | +1 Move while this fighter has no Move or Charge tokens. When you activate this fighter, give this fighter one Momentum counter. |
- | - | - | - | ||||||
BS30 | Translocating Step | If this fighter is in an edge hex and not within 1 hex of any enemy fighters, this fighter can use the following action. Action: Give this fighter two Momentum counters, then place this fighter in another edge hex within 3 hexes of one or more enemy fighters. |
- | - | - | - | ||||||
BS32 | Unstoppable Warrior | While this fighter has three or more Momentum counters, this fighter has Innate (Fury Smash). After this fighter's successful Attack action, break this card. | - | - | - | - |