|N91||Infestation||Score this in an end phase if you hold every objective.||5||-||-||-|
|N94||Obliterated||Score this immediately if a friendly Snirk Sourtongue is Inspired and takes an enemy fighter out of action.||2||-||-||-|
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||5/12 (41.67%)|
|DC285||Impending Doom||Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters.||1||-||-||-||3/12 (25%)|
|DC296||Moment of Glory||Surge, Dual: Score this immediately after an activation if:
There are three or more surviving friendly fighters
And: Each surviving friendly fighter is Inspired.
|DC329||The Greater Hunt||Score this in an end phase if there are more surviving friendly Hunters than surviving enemy Hunters.||1||-||-||-|
|DC366||Heeded Instinct||Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.||-||-||-||-||8/12 (66.67%)|
|DC398||Punching Up||Choose one fighter with the lowest Wounds characteristic of any surviving fighters. In the next activation, that fighter is a Hunter and has +1 Dice and +1 Damage to their Range 1 and Range 2 Attack actions.||-||-||?||-||2/12 (16.67%)|
|DC445||Feral Symbiote||+1 Damage to this fighter's Range 1 Attack actions. After this fighter's activation, give this fighter 1 Hunger counter. Then, if this fighter has 3 or more Hunger counters, deal 1 damage to this fighter.||-||-||-||-||3/12 (25%)|
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
|DC488||Soultooth Dagger||(Errata update) The Grievous 1 keyword replaces the similar ability on this card.
This fighter is a Hunter.
1 Fury 3 2+1 Damage on a critical hit. You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens.
|DC493||Soundless Step||Reaction: After this fighter's activation, push this fighter 1 hex.||-||-||-||-||5/12 (41.67%)|
|E13||Path to Victory||Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
|E15||Pure Carnage||Score this in the third end phase if seven or more fighters are out of action.||3||-||-||NewestDuplicate|
|E17||Supremacy||Score this in an end phase if your warband holds three or more objectives.||3||-||-||NewestDuplicate|
|E21||Centre of Attention||Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.||-||-||-||NewestDuplicate||3/12 (25%)|
|E25||Daylight Robbery||Roll one attack dice. On a roll of Smash or Critical success take one unspent glory point from one opponent.
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||6/12 (50%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||12/12 (100%)|
|AM2||A Good Death||Reaction: Play this after an enemy fighter's Attack action that takes a friendly fighter with a lower Wounds characteristic than the attacker out of action. Gain 1 spent glory point.||-||-||-||-|
|AM17||Omega's Offering||Choose one friendly fighter and put one glory point on this card. Ater the chosen fighter is taken out of action by an enemy warband, you gain the glory point on this card. This effect persists until the chosen fighter is taken out of action.||-||-||-||-||2/12 (16.67%)|
|AM32||Spinning Menace||+1 Dice and Scything to this fighter's Range 1 Attack actions, other than Attack actions with Combo.
To resolve this fighter's Move action, Scatter 3 from this fighter's hex and push this fighter along the chain to the end hex. If this fighter cannot be pushed into a hex, the push ends in the last hex in the chain this fighter can occupy.
|H194||Ever Downwards||Surge, Hybrid: Score this immediately after a power step in which:
You delved three or more times
Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader.
|H220||Reckless Swing||Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker.||1||-||-||-||5/12 (41.67%)|
|H233||Cover of Darkness||Pick one:
Gambits cannot deal damage. This effect persists until the end of the next power step.
Or: Push one friendly fighter up to 2 hexes into a cover hex.
|H247||Not Lost||Choose one friendly fighter, then scatter 5 from that fighter's hex. If the chain enters one of more empty hexes that contain a feature token, place the chosen fighter in one of those hexes. Otherwise nothing happens.||-||-||-||-|
|NM225||Sudden Revelation||Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step.
|NM236||Dark Inversion||Pick two feature tokens in empty hexes. Place each feature token in the hex the other feature token was in when you picked them.||-||-||-||-|
|NM258||Step Between Shadows||Choose one friendly fighter in a cover hex that has no Move or Charge tokens. Place the chosen fighter in a different cover hex and give them one Move token.||-||-||-||-|
|NM284||Detailed Map Fragment||Map
Action: Gain 1 spent glory point. Pick one opponent. That opponent can play one upgrade without spending any glory points. Then break this card.
Reaction: After an activation step, if this fighter has four Map upgrades and is holding an objective, gain 2 glory points. Then break each Map upgrade this fighter has.
|NM287||Ferocious Bite||+1 Dice to this fighter's Range 1 Attack actions.
+2 Dice to this fighter's Range 1 Attack actions instead if this fighter is a beast.
|NM303||Shrewd Wits||This fighter is an assassin.
Reaction: After a scatter ability is resolved, push this fighter up to 2 hexes.